<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>GachaData — What's New</title><link>https://gacha-data.com/whats-new/</link><description>New games, tools, features and data updates on GachaData.</description><language>en</language><atom:link href="https://gacha-data.com/feed.xml" rel="self" type="application/rss+xml"/><item><title>DIGIMON UP is on the board — 190 Digimon, every summon chance, exact stats at any level</title><link>https://gacha-data.com/digimon-up/</link><guid isPermaLink="false">2026-08-25:DIGIMON UP is on the board — 190 Digimon, every summon chance, exact stats at any level</guid><pubDate>Tue, 25 Aug 2026 00:00:00 +0000</pubDate><description>Bandai Namco&#x27;s DIGIMON UP joined a month after launch, complete rather than partial. All 190 collectible Digimon are here — the 90 partner forms across fifteen evolution lines, 83 pets, the supporters and the Holy Weapons — each with its grade on the game&#x27;s own eleven-step ladder, its evolution stage, its Vaccine/Data/Virus attribute and its tribe, and each with its own official artwork. The stat calculator gives any Digimon&#x27;s exact HP, ATK and DEF at any level — exact at every level, not interpolated between tiers. The summon pages give the exact chance of every individual reward rather than a rarity-tier summary, alongside the pull that guarantees a hit. Fourteen datasets in all, including the fifteen evolution lines with the level and evolution points each step needs, the training minigame&#x27;s exact grade odds at every one of its fifty levels, rune roll ranges, souls, Digivice parts, dungeons, skills and every enemy you fight.</description></item><item><title>Arknights: what each recruitment tag combination can actually give you</title><link>https://gacha-data.com/arknights/recruit/</link><guid isPermaLink="false">2026-08-24:Arknights: what each recruitment tag combination can actually give you</guid><pubDate>Mon, 24 Aug 2026 00:00:00 +0000</pubDate><description>Recruitment hands you tags, but only 156 operators can come out of one at all — so a combination is worth taking when every operator it can yield is one you want, not when a good one is merely possible. Tick the tags your recruitment offered and every combination is ranked by the rarity it guarantees, with the exact operators each one can give you. Top Operator plus Sniper comes back as Archetto, Exusiai, Rosa and Schwarz and nothing else. Defender plus Survival comes back as Vulcan alone. Seventeen operators in the pool can be had no other way, and they are marked. The two rarity rules the game states for the qualification tags are quoted on the page, in its words.</description></item><item><title>Arknights: every operator&#x27;s recruitment tags</title><link>https://gacha-data.com/arknights/characters/</link><guid isPermaLink="false">2026-08-24:Arknights: every operator&#x27;s recruitment tags</guid><pubDate>Mon, 24 Aug 2026 00:00:00 +0000</pubDate><description>All 425 operators now list the exact tags the recruitment panel shows for them — the rarity tag, Melee or Ranged, the class, and the role tags like Slow, Summon, DP-Recovery or Robot. Kal&#x27;tsit reads Top Operator, Ranged, Medic, Summon, Healing, the same set you would see on the recruitment screen. Thirty-one tags in all, on every operator page and in the API. Operators that exist only in the Chinese release carry their tags in English too.</description></item><item><title>A plain-language glossary for every term the site uses</title><link>https://gacha-data.com/glossary/</link><guid isPermaLink="false">2026-08-24:A plain-language glossary for every term the site uses</guid><pubDate>Mon, 24 Aug 2026 00:00:00 +0000</pubDate><description>This site says pity, soft pity, 50/50, spark and consolidated rate at readers who may be meeting all five for the first time. There is now a glossary that explains all fourteen of them in plain language, linked from every pull planner and from the footer. It is mechanics only — what each term means, not whether a chase is worth taking — and it deliberately quotes no rates, so it can never fall out of step with the numbers on a game&#x27;s own pages.</description></item><item><title>Azur Lane: the exact build odds, and a Wishing Well planner</title><link>https://gacha-data.com/azur-lane/pull_rates/</link><guid isPermaLink="false">2026-08-24:Azur Lane: the exact build odds, and a Wishing Well planner</guid><pubDate>Mon, 24 Aug 2026 00:00:00 +0000</pubDate><description>Azur Lane was the one live game with no construction odds at all — the cross-game board listed it as &#x27;rates not yet part of this game&#x27;s data&#x27;. It now carries every pool: Special and Heavy at 1.2% Ultra Rare, 7% Super Rare, 12% Elite, 51% Rare; Light at 7% SR with no UR; and the Wishing Well&#x27;s per-ship chances, which are the ones that actually answer &#x27;how long until I get her&#x27;. Wishing for a specific Ultra Rare ship is 1.2% per build — she is the only UR the Well can give you — and the ceiling is real and exact: a build earns 1 UR Exchange point per Wisdom Cube, 400 points buys any permanently available UR, and a two-cube build therefore guarantees her by build 200. That works out to about 76 builds on average, which puts Azur Lane in the generous half of the board, and the new Wishing Well planner prices it in Wisdom Cubes.</description></item><item><title>Silver and Blood: the exact summon odds, and a place on the cross-game board</title><link>https://gacha-data.com/silver-and-blood/pull_rates/</link><guid isPermaLink="false">2026-08-24:Silver and Blood: the exact summon odds, and a place on the cross-game board</guid><pubDate>Mon, 24 Aug 2026 00:00:00 +0000</pubDate><description>Silver and Blood carried only the three tier percentages, which is not enough to answer the question people actually ask: how many pulls to the unit on the banner. It now carries the whole summon: the rate-up unit is named on every limited banner, with its own chance on every pull (2.000%, half of the 4% S-tier rate), and the guarantee is spelled out — reaching 80 pulls with no S-tier forces one, but that forced pull is any S-tier drawn evenly from a 26-unit pool, not the rate-up unit. Because of that last detail the game guarantees the unit you are chasing at no pull count at all, and the cross-game comparison says so instead of printing 80 under a heading that says featured. Silver and Blood joins that comparison at 50 pulls on average, the most generous board position we currently measure.</description></item><item><title>Pull planners: plan for more than one copy</title><link>https://gacha-data.com/dokkan-battle/pull_planner/</link><guid isPermaLink="false">2026-08-24:Pull planners: plan for more than one copy</guid><pubDate>Mon, 24 Aug 2026 00:00:00 +0000</pubDate><description>Every pull planner can now price more than one copy of the same unit. Set how many you want and the odds, the pull counts and the currency cost all follow — the first copy counted from the pity you already have, each one after it from zero. The 50% and 90% marks are worth reading together: chasing seven copies of a Dokkan featured unit averages 140 pulls, but the 90% mark is 209 rather than seven times the single-copy 45, because good and bad luck partly cancel out across a long chase. The result stays shareable — the copy count travels in the link with your pity and banner.</description></item><item><title>Fate/Grand Order: every skill and Noble Phantasm at every level</title><link>https://gacha-data.com/fate-grand-order/</link><guid isPermaLink="false">2026-08-23:Fate/Grand Order: every skill and Noble Phantasm at every level</guid><pubDate>Sun, 23 Aug 2026 00:00:00 +0000</pubDate><description>Servant pages showed one number per skill — the value at max level — and did not show the Noble Phantasm at all. Now each active skill carries a level slider from Lv1 to Lv10, in English and Japanese, and the Noble Phantasm sits on the same page with its own NP1–NP5 slider. Four new sections join the game: Skill Scaling, with all ten levels and the cooldown for 2,369 scaling effects; NP Scaling, which separates what grows with NP level from what grows with Overcharge across 899 effects; Noble Phantasm Rank Ups, tracing 344 versions across 165 Servants whose Noble Phantasm has been strengthened, each with the effect text as it read at the time; and Attribute Affinity, the five-point wheel that multiplies with the class triangle. Class Affinity now covers all sixteen classes the roster fields instead of only the base seven.</description></item><item><title>Star Savior: full art, six new datasets and a star-grade calculator</title><link>https://gacha-data.com/star-savior/</link><guid isPermaLink="false">2026-08-23:Star Savior: full art, six new datasets and a star-grade calculator</guid><pubDate>Sun, 23 Aug 2026 00:00:00 +0000</pubDate><description>Every Savior now has official character art on their card and a full illustration on their detail page. Six new sections join the game: Skills with complete effect text for all 211 abilities, the Resonance ladder with each grade&#x27;s unlock level, bonus and material cost, the Banner catalogue with the featured Savior on each, Costumes, Equipment with set bonuses, and the Item catalogue. The stat calculator now covers star grades ★1-★7 as well as levels 1-200, and Arcana, skills and items all carry their own artwork. Names and text in Korean, English and Japanese, verified and updated every patch.</description></item><item><title>New game: Star Savior</title><link>https://gacha-data.com/star-savior/</link><guid isPermaLink="false">2026-08-21:New game: Star Savior</guid><pubDate>Fri, 21 Aug 2026 00:00:00 +0000</pubDate><description>Studiobside&#x27;s Star Savior joins the database — all 52 Saviors with their rarity, class, attack type and favored gifts, an interactive stat calculator for exact HP/ATK/DEF at any level, the Arcana card catalog and full character profiles (voice actors, birthday, height, hometown). Every name in the game&#x27;s own Korean, English and Japanese.</description></item><item><title>Epic Seven: Korean names for the whole roster</title><link>https://gacha-data.com/epic-seven/</link><guid isPermaLink="false">2026-08-20:Epic Seven: Korean names for the whole roster</guid><pubDate>Thu, 20 Aug 2026 00:00:00 +0000</pubDate><description>Epic Seven is a Korean game, but every hero on the site was showing its English name in Korean. Now all 239 heroes — plus story characters and enemies, 988 records in all — carry their real Korean names (라스, 세실리아, 빌트레드). The Korean version of the site finally reads as Korean.</description></item><item><title>Epic Seven: the Upgraded Moonlight Summon&#x27;s odds</title><link>https://gacha-data.com/epic-seven/pull_rates/</link><guid isPermaLink="false">2026-08-20:Epic Seven: the Upgraded Moonlight Summon&#x27;s odds</guid><pubDate>Thu, 20 Aug 2026 00:00:00 +0000</pubDate><description>Every 20 Moonlight summons, Epic Seven gives you a free Upgraded Moonlight Summon with much better odds — and the Summon Rates page now lists them: 15% for a 5★ Moonlight Hero, 85% for a 4★, and no 3★ at all. It is the second complete set of odds on that page, kept clearly separate from the standard Covenant rates.</description></item><item><title>Epic Seven: rate-up banners guarantee the featured hero by summon 121</title><link>https://gacha-data.com/epic-seven/pull_planner/</link><guid isPermaLink="false">2026-08-20:Epic Seven: rate-up banners guarantee the featured hero by summon 121</guid><pubDate>Thu, 20 Aug 2026 00:00:00 +0000</pubDate><description>Epic Seven&#x27;s rate-up banners carry a guarantee — summon enough times and the featured hero is yours — and we now have the exact number: 121. The Pull Planner states it, and still models the standard Covenant Summon for the odds themselves, because a rate-up banner improves the featured hero&#x27;s chances by an amount we cannot yet state exactly. When we can, the planner will model that banner properly.</description></item><item><title>Blue Archive: EX skills no longer show an impossible Lv.10 value</title><link>https://gacha-data.com/blue-archive/characters/</link><guid isPermaLink="false">2026-08-20:Blue Archive: EX skills no longer show an impossible Lv.10 value</guid><pubDate>Thu, 20 Aug 2026 00:00:00 +0000</pubDate><description>An EX skill stops at Lv.5, but every EX skill on the site was labelled Lv.10 and showed a value no player can ever reach — Shiroko&#x27;s read 1181% of ATK when her real maximum is 760%. Each skill&#x27;s cap is now the one the game actually allows, so the number on the page is the number you can get to. All 260 students corrected; Basic, Enhanced and Sub skills, which really do reach Lv.10, are unchanged.</description></item><item><title>Fate/Grand Order: skills and Noble Phantasms name their target again</title><link>https://gacha-data.com/fate-grand-order/</link><guid isPermaLink="false">2026-08-20:Fate/Grand Order: skills and Noble Phantasms name their target again</guid><pubDate>Thu, 20 Aug 2026 00:00:00 +0000</pubDate><description>Skill and Noble Phantasm text was losing the words in square brackets — which is where the target of an effect is written. &quot;Apply Special Attack [Divine]&quot; was reading as &quot;Apply Special Attack&quot;, and where a skill offers a choice of targets, only the connectives survived. Around 3,300 skill and NP descriptions now read in full, including the [MAX], [Event Only] and [Demerit] labels and the Servant names that effects refer to.</description></item><item><title>Changelog: a renamed entry is no longer reported as a removal plus an addition</title><link>https://gacha-data.com/fate-grand-order/changelog/</link><guid isPermaLink="false">2026-08-20:Changelog: a renamed entry is no longer reported as a removal plus an addition</guid><pubDate>Thu, 20 Aug 2026 00:00:00 +0000</pubDate><description>When a game renamed something, every row grouped under that name was re-filed, and the changelog showed the whole group as removed under the old name beside added under the new one — with identical tables on both sides. Renames are now followed properly, so a changelog entry marks a real change.</description></item><item><title>Epic Seven: the pull planner now models one banner, not two at once</title><link>https://gacha-data.com/epic-seven/pull_planner/</link><guid isPermaLink="false">2026-08-20:Epic Seven: the pull planner now models one banner, not two at once</guid><pubDate>Thu, 20 Aug 2026 00:00:00 +0000</pubDate><description>The planner combined the odds of the standard Covenant Summon with a guarantee that only exists on rate-up banners, which is why its typical and unlucky figures both landed on the same number. It now models the standard Covenant Summon and says so, including that a rate-up banner has better featured odds and a guarantee this page does not cover. Epic Seven sits out the cross-game generosity ranking until those rate-up figures are available, because every other game on that table is measured on a rate-up banner.</description></item><item><title>Fate/Grand Order: Saint Quartz costs were 10% too high</title><link>https://gacha-data.com/fate-grand-order/pull_planner/</link><guid isPermaLink="false">2026-08-20:Fate/Grand Order: Saint Quartz costs were 10% too high</guid><pubDate>Thu, 20 Aug 2026 00:00:00 +0000</pubDate><description>Every quartz figure was priced at three per summon, but 30 quartz buys eleven summons, not ten. Costs are now figured at the real multi-summon rate — the 330-pull spark reads 900 quartz instead of 990.</description></item><item><title>Pull planners: share your exact situation as a link</title><link>https://gacha-data.com/genshin-impact/pull_planner/</link><guid isPermaLink="false">2026-08-20:Pull planners: share your exact situation as a link</guid><pubDate>Thu, 20 Aug 2026 00:00:00 +0000</pubDate><description>Your pity, your guarantee and the banner you picked now live in the address bar, so the page you are looking at is the page anyone you send the link to will see. There is a Copy-link button under the controls.</description></item><item><title>Pull planners now say where their numbers come from</title><link>https://gacha-data.com/arknights/pull_planner/</link><guid isPermaLink="false">2026-08-20:Pull planners now say where their numbers come from</guid><pubDate>Thu, 20 Aug 2026 00:00:00 +0000</pubDate><description>Every planner carries a line naming which figures are the game&#x27;s published odds and which part is the planner&#x27;s own model, plus the game build and the date the numbers were last checked against. Where a page measures one particular kind of banner, it says which.</description></item><item><title>Cross-game: power-creep is now measured per 30 days, and short windows are not ranked</title><link>https://gacha-data.com/meta/</link><guid isPermaLink="false">2026-08-20:Cross-game: power-creep is now measured per 30 days, and short windows are not ranked</guid><pubDate>Thu, 20 Aug 2026 00:00:00 +0000</pubDate><description>Growth was compounded per archived build, which ranked how often a game patches as much as how fast it creeps. It is now compounded over 30 days so games on different cadences sit on one axis, and a game only joins the chart once we have archived enough time to tell a trend from a single well-timed release — shorter windows are listed separately as first readings.</description></item><item><title>Faster pages, a real language menu, and the game list back on phones</title><link>https://gacha-data.com/</link><guid isPermaLink="false">2026-08-20:Faster pages, a real language menu, and the game list back on phones</guid><pubDate>Thu, 20 Aug 2026 00:00:00 +0000</pubDate><description>The translation dictionary is no longer downloaded by readers who never leave English — it loads when you pick a language. On phones the full game list is back inside the menu instead of sending you through the Games page. First-time visitors get the light or dark theme their device asks for, breadcrumbs are proper navigation landmarks, and typing a character&#x27;s name into the address bar now finds them.</description></item><item><title>Azur Lane: two empty records removed from the roster</title><link>https://gacha-data.com/azur-lane/</link><guid isPermaLink="false">2026-08-20:Azur Lane: two empty records removed from the roster</guid><pubDate>Thu, 20 Aug 2026 00:00:00 +0000</pubDate><description>Two ship records carried no stats at all — every value zero — which meant they could not render a stat page or a level curve, and they pulled down the percentile floor every other ship is measured against. Removed; the roster now reads 917. Records with unusual but real stats are untouched.</description></item><item><title>Genshin: browse by Element and Weapon, not just Region</title><link>https://gacha-data.com/genshin-impact/</link><guid isPermaLink="false">2026-08-19:Genshin: browse by Element and Weapon, not just Region</guid><pubDate>Wed, 19 Aug 2026 00:00:00 +0000</pubDate><description>Genshin&#x27;s Vision and weapon type were declared the way combat stats are, which kept them out of the site&#x27;s Browse-by navigation and out of the per-value pages every other game gets. The Genshin hub now lists all seven Elements and all five weapon types alongside Region, each with its own page — the same shape Wuthering Waves and Star Rail already had.</description></item><item><title>Changelog: identical entries no longer print twice</title><link>https://gacha-data.com/fate-grand-order/changelog/</link><guid isPermaLink="false">2026-08-19:Changelog: identical entries no longer print twice</guid><pubDate>Wed, 19 Aug 2026 00:00:00 +0000</pubDate><description>Two records can be genuinely different in the game and still show the same name and the same values — Fate/Grand Order ships two Kishinami Hakuno Servants whose Noble Phantasms differ only in their Japanese name. The changelog listed both, with nothing on screen to tell them apart. Rows that render identically now collapse into one, marked ×2, and the fix applies to every build already in the archive.</description></item><item><title>Every game page now says which version of the game it covers</title><link>https://gacha-data.com/fate-grand-order/changelog/</link><guid isPermaLink="false">2026-08-19:Every game page now says which version of the game it covers</guid><pubDate>Wed, 19 Aug 2026 00:00:00 +0000</pubDate><description>A build label like &quot;NA app 2.91.0&quot; only means something once you know the game runs more than one service. Each game hub and changelog now names the version its figures describe, and a game we carry in more than one — Fate/Grand Order&#x27;s Global and Japan — says so.</description></item><item><title>Guarantee column: what it measures, on every row</title><link>https://gacha-data.com/meta/</link><guid isPermaLink="false">2026-08-19:Guarantee column: what it measures, on every row</guid><pubDate>Wed, 19 Aug 2026 00:00:00 +0000</pubDate><description>&quot;Guaranteed by: Never&quot; was doing two jobs at once — stating a fact about a game, and standing in for a mechanic outside the pull. It now reads &quot;No pull guarantee&quot;, and Arknights, Dokkan Battle and Epic Seven each carry a line saying which gacha the row measures. Epic Seven&#x27;s 121–121 range also explains itself: with independent draws, both the typical and the unlucky mark land on the spark.</description></item><item><title>Short game names and hyphenated tool paths now resolve</title><link>https://gacha-data.com/games/</link><guid isPermaLink="false">2026-08-19:Short game names and hyphenated tool paths now resolve</guid><pubDate>Wed, 19 Aug 2026 00:00:00 +0000</pubDate><description>/fgo/ returned a 404 while the navigation called the game FGO. Short names (fgo, hsr, zzz, genshin, dokkan and more) and hyphenated spellings of tool paths now redirect to the real page, deep links included.</description></item><item><title>Pull odds: one model per game, and the same question in every row</title><link>https://gacha-data.com/meta/</link><guid isPermaLink="false">2026-08-19:Pull odds: one model per game, and the same question in every row</guid><pubDate>Wed, 19 Aug 2026 00:00:00 +0000</pubDate><description>The cross-game generosity comparison now answers exactly one question for every game — how many pulls it takes to land ONE named featured unit — so no row measures &quot;any of the rate-ups&quot; while the next measures a specific unit. Umamusume&#x27;s figure now reads 133 pulls on the character (Pretty Derby) scout and says which scout it measures, and Genshin&#x27;s planner models the promotional character&#x27;s effective 55/45 share, so the average on the page and the rate quoted beside it are now the same number. Where a game runs a ceiling that is not part of our data yet, the guarantee column says so instead of reading &quot;Never&quot;.</description></item><item><title>Changelogs now separate what the game changed from what our coverage changed</title><link>https://gacha-data.com/genshin-impact/changelog/</link><guid isPermaLink="false">2026-08-19:Changelogs now separate what the game changed from what our coverage changed</guid><pubDate>Wed, 19 Aug 2026 00:00:00 +0000</pubDate><description>Every game&#x27;s changelog now splits its entries in two. Game changes stay where they were; anything that reflects our own coverage widening or narrowing — a unit we started or stopped carrying — moves into a clearly labelled Coverage block, and a build with nothing but coverage changes says so at the top. Past builds have been reclassified the same way, so an old entry no longer credits a long-released character to last week&#x27;s patch.</description></item><item><title>Search finds characters again, and more game titles read in your language</title><link>https://gacha-data.com/</link><guid isPermaLink="false">2026-08-19:Search finds characters again, and more game titles read in your language</guid><pubDate>Wed, 19 Aug 2026 00:00:00 +0000</pubDate><description>Opening the search box and typing before the index finished loading used to clear what you typed and show the games list — so a character search looked like it found nothing. Your query now survives the load. Umamusume: Pretty Derby, Limbus Company, Persona5: The Phantom X, Duet Night Abyss and CookieRun: Crumble now also show their Japanese and Korean titles on the JP and KO pages, alongside 原神, 鳴潮 and 崩壊：スターレイル.</description></item><item><title>Silver and Blood: character art across the roster</title><link>https://gacha-data.com/silver-and-blood/</link><guid isPermaLink="false">2026-08-18:Silver and Blood: character art across the roster</guid><pubDate>Tue, 18 Aug 2026 00:00:00 +0000</pubDate><description>Every Vassal in Silver and Blood now shows its official character portrait on the roster and detail pages, and the game page now leads with official key art. The roster, stats and banners stay current every patch.</description></item><item><title>Azur Lane joins GachaData — 919 ships, exact stats and a calculator</title><link>https://gacha-data.com/azur-lane/</link><guid isPermaLink="false">2026-08-17:Azur Lane joins GachaData — 919 ships, exact stats and a calculator</guid><pubDate>Mon, 17 Aug 2026 00:00:00 +0000</pubDate><description>Azur Lane is now on GachaData: all 919 ships, each with its rarity, hull type and faction, and its full naval stat line — Health, Firepower, Torpedo, Aviation, Anti-Air, Reload, Evasion, Speed, Accuracy, Luck and ASW. A Stat Calculator works out any ship&#x27;s stats at any level from its own base and growth curve, so you can read exact numbers at the level you care about instead of only at max. Equipment and Items round it out with every weapon, auxiliary and material. Ship names are in English, Japanese and Korean, and everything stays current every patch.</description></item><item><title>Silver and Blood joins GachaData — full roster, banners and pull rates</title><link>https://gacha-data.com/silver-and-blood/</link><guid isPermaLink="false">2026-08-17:Silver and Blood joins GachaData — full roster, banners and pull rates</guid><pubDate>Mon, 17 Aug 2026 00:00:00 +0000</pubDate><description>Silver and Blood is now on GachaData: all 50 characters with their grade, element and class, searchable and filterable. Three data sections come with it. Banners lists every banner with its dates and disclosed top-tier rate. Pull Rates shows the game&#x27;s own per-tier summon probabilities and spark. And Elements lays out the three elements and the exact damage bonus and penalty of their counter triangle. Updated every patch.</description></item><item><title>Duet Night Abyss: skills, blueprints and shop prices</title><link>https://gacha-data.com/duet-night-abyss/skills/</link><guid isPermaLink="false">2026-08-17:Duet Night Abyss: skills, blueprints and shop prices</guid><pubDate>Mon, 17 Aug 2026 00:00:00 +0000</pubDate><description>Every Hunter page now lists that Hunter&#x27;s full skill set — all four skills with their exact effect text and cooldowns, in English, Japanese and Korean. Four new pages join them: Skills (all 138, including Combat Partner passives), Blueprints (394 Foundry recipes with the exact materials, coin cost and craft time), Shop Offers (1,451 offers with price, currency, purchase limit and how long each is available) and Weapon Skins. Mods now name the attributes they raise, and 139 of them show the exact figure where it was previously a blank placeholder. Enemies are now marked Boss, Elite or Normal. Duet Night Abyss is the one game whose Hunters have no stat table to show — its combat numbers are decided on the server, not in the game data — so this is everything the game does hold.</description></item><item><title>Duet Night Abyss hunters are searchable again</title><link>https://gacha-data.com/duet-night-abyss/characters/</link><guid isPermaLink="false">2026-08-16:Duet Night Abyss hunters are searchable again</guid><pubDate>Sun, 16 Aug 2026 00:00:00 +0000</pubDate><description>All 28 Duet Night Abyss hunters can now be found in search. Their pages were being held back by a rule meant for characters that are announced but not yet released — the ones whose page can only show blank stats. Duet Night Abyss is the one game whose hunters have no stat table to show at all, so every one of them was caught by that rule even though the pages carry rarity, faction, both weapon types, mods and artwork. The rule now looks for a genuinely empty entry instead.</description></item><item><title>Japanese and Korean pages are now linked from every page</title><link>https://gacha-data.com/whats-new/</link><guid isPermaLink="false">2026-08-16:Japanese and Korean pages are now linked from every page</guid><pubDate>Sun, 16 Aug 2026 00:00:00 +0000</pubDate><description>Every page that exists in Japanese or Korean now says so in the footer, with a direct link to its counterpart. Until now the only way to reach the Japanese or Korean version of a page was the 🌐 language button, which changed the page you were on rather than taking you somewhere — so the Korean pages, all 1,455 of them, had no link pointing at them from anywhere on the site. They do now, and the link works without JavaScript and from the keyboard.</description></item><item><title>Power-creep velocity, a new generosity chart, and a lot of small fixes</title><link>https://gacha-data.com/whats-new/</link><guid isPermaLink="false">2026-08-16:Power-creep velocity, a new generosity chart, and a lot of small fixes</guid><pubDate>Sun, 16 Aug 2026 00:00:00 +0000</pubDate><description>Cross-game meta gains two things. Gacha generosity now leads with a chart: one 3D bar per game, its height the average pulls to a banner&#x27;s featured unit, so you can see at a glance which games ask more of you — the full table with every figure is still underneath it. And Power-creep velocity is live: how fast each game&#x27;s roster ceiling climbs from one archived build to the next. Each row shows how many builds it was measured from, because the archive is young and a figure from two builds is a first reading rather than a trend; games without a second build yet say so instead of drawing a line. Elsewhere: the row of sections at the top of every game page now has arrows instead of a scrollbar, so nothing gets clipped on a game with a lot of sections. Wide tables on a phone keep the row&#x27;s name pinned while the numbers scroll, so you always know whose figures you are reading. Switching region on a game&#x27;s front page now updates the counts on it — they previously showed every region at once. And unit names in the team builder, stat calculator and the other tools now follow the site language everywhere they appear, instead of only in the roster grid.</description></item><item><title>Epic Seven: official artwork, hero skills, artifacts and equipment</title><link>https://gacha-data.com/epic-seven/skills/</link><guid isPermaLink="false">2026-08-15:Epic Seven: official artwork, hero skills, artifacts and equipment</guid><pubDate>Sat, 15 Aug 2026 00:00:00 +0000</pubDate><description>Epic Seven now shows official artwork for every hero — 238 of 239, plus all 78 story characters and 647 enemies. Five new sections come with it. Hero Skills lists all 714 skills with what each one actually does, its cooldown, Soul cost and exactly what every enhancement level adds — real numbers, in English, Japanese and Korean. Artifacts covers all 288 with their grade, the class that can equip them and their exact effect, each with its own art. Buffs &amp; Debuffs is the complete glossary of all 1,285 effects in the game. Equipment lists every one of the 2,321 gear pieces by slot, tier and item level, and Substat Rolls shows what a single line can roll — so you can settle whether +10 Speed is really the cap. It is.</description></item><item><title>Epic Seven: exact stats at any level and ★, plus a stat calculator</title><link>https://gacha-data.com/epic-seven/stat_calc/</link><guid isPermaLink="false">2026-08-14:Epic Seven: exact stats at any level and ★, plus a stat calculator</guid><pubDate>Fri, 14 Aug 2026 00:00:00 +0000</pubDate><description>Every Epic Seven hero now carries exact Attack, Health, Defense and Speed — and a new Stat Calculator computes them for any level and any ★ you pick, instantly. The numbers match what the game itself shows, to the point: Victorika at ★4 Lv.14 reads 205 Attack, 1,212 Health, 182 Defense, 97 Speed — exactly as in game. The tool knows each hero&#x27;s real limits too: it only offers the ★ a hero can actually be, and caps the level at what that ★ allows, so it never quotes a state the game cannot produce. Speed is shown as the flat value it is — in Epic Seven it does not grow with level or ★. Covers all 238 heroes with stats, in English, Japanese and Korean, and stays current every patch.</description></item><item><title>Team Builder: build two teams and score them against each other</title><link>https://gacha-data.com/blue-archive/optimizer/</link><guid isPermaLink="false">2026-08-14:Team Builder: build two teams and score them against each other</guid><pubDate>Fri, 14 Aug 2026 00:00:00 +0000</pubDate><description>The team builder now holds two teams, not one. Fill Team A and Team B, hit Compare, and you get a side-by-side breakdown — and it reads each game in its own terms. On Dokkan it counts the link skills your cards actually share (a link does nothing until a second card on the team carries it), names every one of them, warns when a team shares none, and adds the categories and total card cost. Limbus scores shared status keywords, CookieRun its synergy tags. On top of that: total stats, how many elements, classes and roles each team covers, whether the formation is legal for that game, and — once you pick an enemy — which side has the better matchup. Each axis names its own winner, with a combined score and its weights shown so you can see how it was reached. Comparing units side by side is now its own screen with its own selection, and it highlights the links two cards have in common.</description></item><item><title>Epic Seven is now on the site</title><link>https://gacha-data.com/epic-seven/</link><guid isPermaLink="false">2026-08-14:Epic Seven is now on the site</guid><pubDate>Fri, 14 Aug 2026 00:00:00 +0000</pubDate><description>The full Epic Seven hero roster is live — 239 heroes with their rarity, element and class, complete and always current. Every hero carries their official English and Japanese name (Specter Tenebria / 幻影のテネブレア, Arbiter Vildred / 執行人 ヴィルドレッド), and the roster updates automatically every patch. Exact stats, skills, artwork and Korean names are coming next.</description></item><item><title>Epic Seven: summon rates and a Pull Planner</title><link>https://gacha-data.com/epic-seven/pull_planner/</link><guid isPermaLink="false">2026-08-14:Epic Seven: summon rates and a Pull Planner</guid><pubDate>Fri, 14 Aug 2026 00:00:00 +0000</pubDate><description>Epic Seven now has its Covenant Summon drop rates — 5★ hero 1.25%, 4★ 4.5%, 3★ 41%, plus the Moonlight and Artifact rates — and a Pull Planner that tells you the real odds of landing a featured 5★ within any number of summons, including the 121-summon Mystic Medal spark. Also added: browsable Story Characters and a full enemy bestiary.</description></item><item><title>Blue Archive: what every upgrade actually costs</title><link>https://gacha-data.com/blue-archive/characters/10000/</link><guid isPermaLink="false">2026-08-13:Blue Archive: what every upgrade actually costs</guid><pubDate>Thu, 13 Aug 2026 00:00:00 +0000</pubDate><description>Every student&#x27;s page now carries her full upgrade bill — the exact credits and materials to raise each star level, level every skill, upgrade the unique weapon and tier up gear. 5,460 costs across all 257 students, in Japanese and Korean as well as English. Aru&#x27;s fifth star is 1,000,000 credits and 120 Eleph; taking her EX skill from 1 to 2 is 80,000 credits, 12 Blu-rays and 17 Codex Pages. Where a skill slot shares a cost with the others it is listed once, and where it genuinely differs it is listed separately.</description></item><item><title>Limbus Company: the passives, all 915 of them</title><link>https://gacha-data.com/limbus-company/passives/</link><guid isPermaLink="false">2026-08-12:Limbus Company: the passives, all 915 of them</guid><pubDate>Wed, 12 Aug 2026 00:00:00 +0000</pubDate><description>Identity pages carried skills, stats, resistances and E.G.O but no passives at all. All 915 player-side passives are now listed with what they do and, for 492 of them, the sin resonance they need to switch on — in Japanese and Korean as well as English.</description></item><item><title>Umamusume: which runners actually pair well, scored</title><link>https://gacha-data.com/umamusume/affinity/</link><guid isPermaLink="false">2026-08-12:Umamusume: which runners actually pair well, scored</guid><pubDate>Wed, 12 Aug 2026 00:00:00 +0000</pubDate><description>Every umamusume now has her compatibility with all 73 others, ranked. The game keeps this as a graph of 1,616 shared-heritage groups rather than a table, so the score is the total of every group two runners both belong to — Admire Vega and Narita Taishin come out at 32, and the spread across all pairs runs from 1 to 43. This is the pairwise score; a full breeding total also folds in the grandparents.</description></item><item><title>Limbus Company — every live Extraction banner and when it closes</title><link>https://gacha-data.com/limbus-company/banners/</link><guid isPermaLink="false">2026-08-12:Limbus Company — every live Extraction banner and when it closes</guid><pubDate>Wed, 12 Aug 2026 00:00:00 +0000</pubDate><description>All 23 limited Extraction banners now sit on one page with the Identities and E.G.O each one features and the date it closes, running fortnightly from March to July. Featured names are in Japanese and Korean too. The banners close two at a time, one Main and one Sub, so the page reads as the schedule it is.</description></item><item><title>CookieRun: Crumble — where each reward actually comes from</title><link>https://gacha-data.com/cookie-run-crumble/drops/</link><guid isPermaLink="false">2026-08-12:CookieRun: Crumble — where each reward actually comes from</guid><pubDate>Wed, 12 Aug 2026 00:00:00 +0000</pubDate><description>Every reward item in the game now names the place that grants it: the Coin, EXP, Dough and Innovite dungeons, the Plaque Tower, and the main stages. 93 items in all, with both the item names and the place names in Japanese and Korean as well as English.</description></item><item><title>Blue Protocol: Star Resonance — where every item actually comes from</title><link>https://gacha-data.com/star-resonance/drops/</link><guid isPermaLink="false">2026-08-12:Blue Protocol: Star Resonance — where every item actually comes from</guid><pubDate>Wed, 12 Aug 2026 00:00:00 +0000</pubDate><description>Nearly 10,000 items now say where you can get them: which crafting profession makes it, which exchange or store sells it, which boss or realm drops it. 200 distinct sources across the whole catalogue, and the item names and the source names are both in Japanese and Korean as well as English. Sortable by rarity, and searchable by item.</description></item><item><title>Dragon Ball Z Dokkan Battle: Japan region + every card&#x27;s Japanese name</title><link>https://gacha-data.com/dokkan-battle/</link><guid isPermaLink="false">2026-08-12:Dragon Ball Z Dokkan Battle: Japan region + every card&#x27;s Japanese name</guid><pubDate>Wed, 12 Aug 2026 00:00:00 +0000</pubDate><description>Dokkan Battle now has a Global / Japan region toggle. Every card carries its exact official Japanese name (shown when the site language is 日本語), and Japan-exclusive cards not yet on the Global version appear when you switch to the Japan region. Complete and updated every patch.</description></item></channel></rss>
