Arknights DPS Calculator

Effective DPS vs enemy DEF/RES — overlay operators across the enemy-armor axis

How this is computed

Physical damage subtracts the enemy's DEF; Arts damage is cut by a percentage of its RES. Both are floored at 5% of ATK, which is why the curves flatten instead of reaching zero.

  • Physical per hit = max(ATK − enemy DEF, ATK × 0.05)
  • Arts per hit = max(ATK × (1 − enemy RES ÷ 100), ATK × 0.05)
  • Effective interval = base attack interval × 100 ÷ ASPD
  • DPS = per-hit damage × hits per attack ÷ effective interval

The crossings are the point: two operators that rank identically on a stat sheet swap places somewhere along the DEF axis, and where depends on interval and hit count as much as on ATK.

ATK is each operator's max-level value, interval its base. Set the ATK buff, ASPD and hits fields to a skill's own numbers to chart that skill instead of the basic attack. Talents, modules, trust and potential are not applied — fold them into the ATK buff.

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