Feature
Epic Seven: Korean names for the whole roster
Epic Seven is a Korean game, but every hero on the site was showing its English name in Korean. Now all 239 heroes — plus story characters and enemies, 988 records in all — carry their real Korean names (라스, 세실리아, 빌트레드). The Korean version of the site finally reads as Korean.
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Feature
Epic Seven: the Upgraded Moonlight Summon's odds
Every 20 Moonlight summons, Epic Seven gives you a free Upgraded Moonlight Summon with much better odds — and the Summon Rates page now lists them: 15% for a 5★ Moonlight Hero, 85% for a 4★, and no 3★ at all. It is the second complete set of odds on that page, kept clearly separate from the standard Covenant rates.
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Feature
Epic Seven: rate-up banners guarantee the featured hero by summon 121
Epic Seven's rate-up banners carry a guarantee — summon enough times and the featured hero is yours — and we now have the exact number: 121. The Pull Planner states it, and still models the standard Covenant Summon for the odds themselves, because a rate-up banner improves the featured hero's chances by an amount we cannot yet state exactly. When we can, the planner will model that banner properly.
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Fix
Blue Archive: EX skills no longer show an impossible Lv.10 value
An EX skill stops at Lv.5, but every EX skill on the site was labelled Lv.10 and showed a value no player can ever reach — Shiroko's read 1181% of ATK when her real maximum is 760%. Each skill's cap is now the one the game actually allows, so the number on the page is the number you can get to. All 260 students corrected; Basic, Enhanced and Sub skills, which really do reach Lv.10, are unchanged.
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Fix
Fate/Grand Order: skills and Noble Phantasms name their target again
Skill and Noble Phantasm text was losing the words in square brackets — which is where the target of an effect is written. "Apply Special Attack [Divine]" was reading as "Apply Special Attack", and where a skill offers a choice of targets, only the connectives survived. Around 3,300 skill and NP descriptions now read in full, including the [MAX], [Event Only] and [Demerit] labels and the Servant names that effects refer to.
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Fix
Changelog: a renamed entry is no longer reported as a removal plus an addition
When a game renamed something, every row grouped under that name was re-filed, and the changelog showed the whole group as removed under the old name beside added under the new one — with identical tables on both sides. Renames are now followed properly, so a changelog entry marks a real change.
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Fix
Epic Seven: the pull planner now models one banner, not two at once
The planner combined the odds of the standard Covenant Summon with a guarantee that only exists on rate-up banners, which is why its typical and unlucky figures both landed on the same number. It now models the standard Covenant Summon and says so, including that a rate-up banner has better featured odds and a guarantee this page does not cover. Epic Seven sits out the cross-game generosity ranking until those rate-up figures are available, because every other game on that table is measured on a rate-up banner.
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Fix
Fate/Grand Order: Saint Quartz costs were 10% too high
Every quartz figure was priced at three per summon, but 30 quartz buys eleven summons, not ten. Costs are now figured at the real multi-summon rate — the 330-pull spark reads 900 quartz instead of 990.
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Feature
Pull planners: share your exact situation as a link
Your pity, your guarantee and the banner you picked now live in the address bar, so the page you are looking at is the page anyone you send the link to will see. There is a Copy-link button under the controls.
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Feature
Pull planners now say where their numbers come from
Every planner carries a line naming which figures are the game's published odds and which part is the planner's own model, plus the game build and the date the numbers were last checked against. Where a page measures one particular kind of banner, it says which.
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Fix
Cross-game: power-creep is now measured per 30 days, and short windows are not ranked
Growth was compounded per archived build, which ranked how often a game patches as much as how fast it creeps. It is now compounded over 30 days so games on different cadences sit on one axis, and a game only joins the chart once we have archived enough time to tell a trend from a single well-timed release — shorter windows are listed separately as first readings.
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Feature
Faster pages, a real language menu, and the game list back on phones
The translation dictionary is no longer downloaded by readers who never leave English — it loads when you pick a language. On phones the full game list is back inside the menu instead of sending you through the Games page. First-time visitors get the light or dark theme their device asks for, breadcrumbs are proper navigation landmarks, and typing a character's name into the address bar now finds them.
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Fix
Azur Lane: two empty records removed from the roster
Two ship records carried no stats at all — every value zero — which meant they could not render a stat page or a level curve, and they pulled down the percentile floor every other ship is measured against. Removed; the roster now reads 917. Records with unusual but real stats are untouched.
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