What’s New

What’s new on GachaData

New tools, games, features and data updates — everything we ship, newest first. Tap a date to expand it.

DIGIMON UP is on the board — 190 Digimon, every summon chance, exact stats at any level
Games

DIGIMON UP is on the board — 190 Digimon, every summon chance, exact stats at any level

Bandai Namco's DIGIMON UP joined a month after launch, complete rather than partial. All 190 collectible Digimon are here — the 90 partner forms across fifteen evolution lines, 83 pets, the supporters and the Holy Weapons — each with its grade on the game's own eleven-step ladder, its evolution stage, its Vaccine/Data/Virus attribute and its tribe, and each with its own official artwork. The stat calculator gives any Digimon's exact HP, ATK and DEF at any level — exact at every level, not interpolated between tiers. The summon pages give the exact chance of every individual reward rather than a rarity-tier summary, alongside the pull that guarantees a hit. Fourteen datasets in all, including the fifteen evolution lines with the level and evolution points each step needs, the training minigame's exact grade odds at every one of its fifty levels, rune roll ranges, souls, Digivice parts, dungeons, skills and every enemy you fight.

Open
Arknights: what each recruitment tag combination can actually give you +5 more
Feature

Arknights: what each recruitment tag combination can actually give you

Recruitment hands you tags, but only 156 operators can come out of one at all — so a combination is worth taking when every operator it can yield is one you want, not when a good one is merely possible. Tick the tags your recruitment offered and every combination is ranked by the rarity it guarantees, with the exact operators each one can give you. Top Operator plus Sniper comes back as Archetto, Exusiai, Rosa and Schwarz and nothing else. Defender plus Survival comes back as Vulcan alone. Seventeen operators in the pool can be had no other way, and they are marked. The two rarity rules the game states for the qualification tags are quoted on the page, in its words.

Open
Data

Arknights: every operator's recruitment tags

All 425 operators now list the exact tags the recruitment panel shows for them — the rarity tag, Melee or Ranged, the class, and the role tags like Slow, Summon, DP-Recovery or Robot. Kal'tsit reads Top Operator, Ranged, Medic, Summon, Healing, the same set you would see on the recruitment screen. Thirty-one tags in all, on every operator page and in the API. Operators that exist only in the Chinese release carry their tags in English too.

Open
Feature

A plain-language glossary for every term the site uses

This site says pity, soft pity, 50/50, spark and consolidated rate at readers who may be meeting all five for the first time. There is now a glossary that explains all fourteen of them in plain language, linked from every pull planner and from the footer. It is mechanics only — what each term means, not whether a chase is worth taking — and it deliberately quotes no rates, so it can never fall out of step with the numbers on a game's own pages.

Open
Data

Azur Lane: the exact build odds, and a Wishing Well planner

Azur Lane was the one live game with no construction odds at all — the cross-game board listed it as 'rates not yet part of this game's data'. It now carries every pool: Special and Heavy at 1.2% Ultra Rare, 7% Super Rare, 12% Elite, 51% Rare; Light at 7% SR with no UR; and the Wishing Well's per-ship chances, which are the ones that actually answer 'how long until I get her'. Wishing for a specific Ultra Rare ship is 1.2% per build — she is the only UR the Well can give you — and the ceiling is real and exact: a build earns 1 UR Exchange point per Wisdom Cube, 400 points buys any permanently available UR, and a two-cube build therefore guarantees her by build 200. That works out to about 76 builds on average, which puts Azur Lane in the generous half of the board, and the new Wishing Well planner prices it in Wisdom Cubes.

Open
Data

Silver and Blood: the exact summon odds, and a place on the cross-game board

Silver and Blood carried only the three tier percentages, which is not enough to answer the question people actually ask: how many pulls to the unit on the banner. It now carries the whole summon: the rate-up unit is named on every limited banner, with its own chance on every pull (2.000%, half of the 4% S-tier rate), and the guarantee is spelled out — reaching 80 pulls with no S-tier forces one, but that forced pull is any S-tier drawn evenly from a 26-unit pool, not the rate-up unit. Because of that last detail the game guarantees the unit you are chasing at no pull count at all, and the cross-game comparison says so instead of printing 80 under a heading that says featured. Silver and Blood joins that comparison at 50 pulls on average, the most generous board position we currently measure.

Open
New tool

Pull planners: plan for more than one copy

Every pull planner can now price more than one copy of the same unit. Set how many you want and the odds, the pull counts and the currency cost all follow — the first copy counted from the pity you already have, each one after it from zero. The 50% and 90% marks are worth reading together: chasing seven copies of a Dokkan featured unit averages 140 pulls, but the 90% mark is 209 rather than seven times the single-copy 45, because good and bad luck partly cancel out across a long chase. The result stays shareable — the copy count travels in the link with your pity and banner.

Open
Fate/Grand Order: every skill and Noble Phantasm at every level +1 more
Feature

Fate/Grand Order: every skill and Noble Phantasm at every level

Servant pages showed one number per skill — the value at max level — and did not show the Noble Phantasm at all. Now each active skill carries a level slider from Lv1 to Lv10, in English and Japanese, and the Noble Phantasm sits on the same page with its own NP1–NP5 slider. Four new sections join the game: Skill Scaling, with all ten levels and the cooldown for 2,369 scaling effects; NP Scaling, which separates what grows with NP level from what grows with Overcharge across 899 effects; Noble Phantasm Rank Ups, tracing 344 versions across 165 Servants whose Noble Phantasm has been strengthened, each with the effect text as it read at the time; and Attribute Affinity, the five-point wheel that multiplies with the class triangle. Class Affinity now covers all sixteen classes the roster fields instead of only the base seven.

Open
Data

Star Savior: full art, six new datasets and a star-grade calculator

Every Savior now has official character art on their card and a full illustration on their detail page. Six new sections join the game: Skills with complete effect text for all 211 abilities, the Resonance ladder with each grade's unlock level, bonus and material cost, the Banner catalogue with the featured Savior on each, Costumes, Equipment with set bonuses, and the Item catalogue. The stat calculator now covers star grades ★1-★7 as well as levels 1-200, and Arcana, skills and items all carry their own artwork. Names and text in Korean, English and Japanese, verified and updated every patch.

Open
New game: Star Savior
Games

New game: Star Savior

Studiobside's Star Savior joins the database — all 52 Saviors with their rarity, class, attack type and favored gifts, an interactive stat calculator for exact HP/ATK/DEF at any level, the Arcana card catalog and full character profiles (voice actors, birthday, height, hometown). Every name in the game's own Korean, English and Japanese.

Open
Epic Seven: Korean names for the whole roster +12 more
Feature

Epic Seven: Korean names for the whole roster

Epic Seven is a Korean game, but every hero on the site was showing its English name in Korean. Now all 239 heroes — plus story characters and enemies, 988 records in all — carry their real Korean names (라스, 세실리아, 빌트레드). The Korean version of the site finally reads as Korean.

Open
Feature

Epic Seven: the Upgraded Moonlight Summon's odds

Every 20 Moonlight summons, Epic Seven gives you a free Upgraded Moonlight Summon with much better odds — and the Summon Rates page now lists them: 15% for a 5★ Moonlight Hero, 85% for a 4★, and no 3★ at all. It is the second complete set of odds on that page, kept clearly separate from the standard Covenant rates.

Open
Feature

Epic Seven: rate-up banners guarantee the featured hero by summon 121

Epic Seven's rate-up banners carry a guarantee — summon enough times and the featured hero is yours — and we now have the exact number: 121. The Pull Planner states it, and still models the standard Covenant Summon for the odds themselves, because a rate-up banner improves the featured hero's chances by an amount we cannot yet state exactly. When we can, the planner will model that banner properly.

Open
Fix

Blue Archive: EX skills no longer show an impossible Lv.10 value

An EX skill stops at Lv.5, but every EX skill on the site was labelled Lv.10 and showed a value no player can ever reach — Shiroko's read 1181% of ATK when her real maximum is 760%. Each skill's cap is now the one the game actually allows, so the number on the page is the number you can get to. All 260 students corrected; Basic, Enhanced and Sub skills, which really do reach Lv.10, are unchanged.

Open
Fix

Fate/Grand Order: skills and Noble Phantasms name their target again

Skill and Noble Phantasm text was losing the words in square brackets — which is where the target of an effect is written. "Apply Special Attack [Divine]" was reading as "Apply Special Attack", and where a skill offers a choice of targets, only the connectives survived. Around 3,300 skill and NP descriptions now read in full, including the [MAX], [Event Only] and [Demerit] labels and the Servant names that effects refer to.

Open
Fix

Changelog: a renamed entry is no longer reported as a removal plus an addition

When a game renamed something, every row grouped under that name was re-filed, and the changelog showed the whole group as removed under the old name beside added under the new one — with identical tables on both sides. Renames are now followed properly, so a changelog entry marks a real change.

Open
Fix

Epic Seven: the pull planner now models one banner, not two at once

The planner combined the odds of the standard Covenant Summon with a guarantee that only exists on rate-up banners, which is why its typical and unlucky figures both landed on the same number. It now models the standard Covenant Summon and says so, including that a rate-up banner has better featured odds and a guarantee this page does not cover. Epic Seven sits out the cross-game generosity ranking until those rate-up figures are available, because every other game on that table is measured on a rate-up banner.

Open
Fix

Fate/Grand Order: Saint Quartz costs were 10% too high

Every quartz figure was priced at three per summon, but 30 quartz buys eleven summons, not ten. Costs are now figured at the real multi-summon rate — the 330-pull spark reads 900 quartz instead of 990.

Open
Feature

Pull planners: share your exact situation as a link

Your pity, your guarantee and the banner you picked now live in the address bar, so the page you are looking at is the page anyone you send the link to will see. There is a Copy-link button under the controls.

Open
Feature

Pull planners now say where their numbers come from

Every planner carries a line naming which figures are the game's published odds and which part is the planner's own model, plus the game build and the date the numbers were last checked against. Where a page measures one particular kind of banner, it says which.

Open
Fix

Cross-game: power-creep is now measured per 30 days, and short windows are not ranked

Growth was compounded per archived build, which ranked how often a game patches as much as how fast it creeps. It is now compounded over 30 days so games on different cadences sit on one axis, and a game only joins the chart once we have archived enough time to tell a trend from a single well-timed release — shorter windows are listed separately as first readings.

Open
Feature

Faster pages, a real language menu, and the game list back on phones

The translation dictionary is no longer downloaded by readers who never leave English — it loads when you pick a language. On phones the full game list is back inside the menu instead of sending you through the Games page. First-time visitors get the light or dark theme their device asks for, breadcrumbs are proper navigation landmarks, and typing a character's name into the address bar now finds them.

Open
Fix

Azur Lane: two empty records removed from the roster

Two ship records carried no stats at all — every value zero — which meant they could not render a stat page or a level curve, and they pulled down the percentile floor every other ship is measured against. Removed; the roster now reads 917. Records with unusual but real stats are untouched.

Open
Genshin: browse by Element and Weapon, not just Region +7 more
Feature

Genshin: browse by Element and Weapon, not just Region

Genshin's Vision and weapon type were declared the way combat stats are, which kept them out of the site's Browse-by navigation and out of the per-value pages every other game gets. The Genshin hub now lists all seven Elements and all five weapon types alongside Region, each with its own page — the same shape Wuthering Waves and Star Rail already had.

Open
Fix

Changelog: identical entries no longer print twice

Two records can be genuinely different in the game and still show the same name and the same values — Fate/Grand Order ships two Kishinami Hakuno Servants whose Noble Phantasms differ only in their Japanese name. The changelog listed both, with nothing on screen to tell them apart. Rows that render identically now collapse into one, marked ×2, and the fix applies to every build already in the archive.

Open
Feature

Every game page now says which version of the game it covers

A build label like "NA app 2.91.0" only means something once you know the game runs more than one service. Each game hub and changelog now names the version its figures describe, and a game we carry in more than one — Fate/Grand Order's Global and Japan — says so.

Open
Feature

Guarantee column: what it measures, on every row

"Guaranteed by: Never" was doing two jobs at once — stating a fact about a game, and standing in for a mechanic outside the pull. It now reads "No pull guarantee", and Arknights, Dokkan Battle and Epic Seven each carry a line saying which gacha the row measures. Epic Seven's 121–121 range also explains itself: with independent draws, both the typical and the unlucky mark land on the spark.

Open
Fix

Short game names and hyphenated tool paths now resolve

/fgo/ returned a 404 while the navigation called the game FGO. Short names (fgo, hsr, zzz, genshin, dokkan and more) and hyphenated spellings of tool paths now redirect to the real page, deep links included.

Open
Feature

Pull odds: one model per game, and the same question in every row

The cross-game generosity comparison now answers exactly one question for every game — how many pulls it takes to land ONE named featured unit — so no row measures "any of the rate-ups" while the next measures a specific unit. Umamusume's figure now reads 133 pulls on the character (Pretty Derby) scout and says which scout it measures, and Genshin's planner models the promotional character's effective 55/45 share, so the average on the page and the rate quoted beside it are now the same number. Where a game runs a ceiling that is not part of our data yet, the guarantee column says so instead of reading "Never".

Open
Feature

Changelogs now separate what the game changed from what our coverage changed

Every game's changelog now splits its entries in two. Game changes stay where they were; anything that reflects our own coverage widening or narrowing — a unit we started or stopped carrying — moves into a clearly labelled Coverage block, and a build with nothing but coverage changes says so at the top. Past builds have been reclassified the same way, so an old entry no longer credits a long-released character to last week's patch.

Open
Feature

Search finds characters again, and more game titles read in your language

Opening the search box and typing before the index finished loading used to clear what you typed and show the games list — so a character search looked like it found nothing. Your query now survives the load. Umamusume: Pretty Derby, Limbus Company, Persona5: The Phantom X, Duet Night Abyss and CookieRun: Crumble now also show their Japanese and Korean titles on the JP and KO pages, alongside 原神, 鳴潮 and 崩壊:スターレイル.

Open
Silver and Blood: character art across the roster
Feature

Silver and Blood: character art across the roster

Every Vassal in Silver and Blood now shows its official character portrait on the roster and detail pages, and the game page now leads with official key art. The roster, stats and banners stay current every patch.

Open
Azur Lane joins GachaData — 919 ships, exact stats and a calculator +2 more
Games

Azur Lane joins GachaData — 919 ships, exact stats and a calculator

Azur Lane is now on GachaData: all 919 ships, each with its rarity, hull type and faction, and its full naval stat line — Health, Firepower, Torpedo, Aviation, Anti-Air, Reload, Evasion, Speed, Accuracy, Luck and ASW. A Stat Calculator works out any ship's stats at any level from its own base and growth curve, so you can read exact numbers at the level you care about instead of only at max. Equipment and Items round it out with every weapon, auxiliary and material. Ship names are in English, Japanese and Korean, and everything stays current every patch.

Open
Games

Silver and Blood joins GachaData — full roster, banners and pull rates

Silver and Blood is now on GachaData: all 50 characters with their grade, element and class, searchable and filterable. Three data sections come with it. Banners lists every banner with its dates and disclosed top-tier rate. Pull Rates shows the game's own per-tier summon probabilities and spark. And Elements lays out the three elements and the exact damage bonus and penalty of their counter triangle. Updated every patch.

Open
Data

Duet Night Abyss: skills, blueprints and shop prices

Every Hunter page now lists that Hunter's full skill set — all four skills with their exact effect text and cooldowns, in English, Japanese and Korean. Four new pages join them: Skills (all 138, including Combat Partner passives), Blueprints (394 Foundry recipes with the exact materials, coin cost and craft time), Shop Offers (1,451 offers with price, currency, purchase limit and how long each is available) and Weapon Skins. Mods now name the attributes they raise, and 139 of them show the exact figure where it was previously a blank placeholder. Enemies are now marked Boss, Elite or Normal. Duet Night Abyss is the one game whose Hunters have no stat table to show — its combat numbers are decided on the server, not in the game data — so this is everything the game does hold.

Open
Duet Night Abyss hunters are searchable again +2 more
Fix

Duet Night Abyss hunters are searchable again

All 28 Duet Night Abyss hunters can now be found in search. Their pages were being held back by a rule meant for characters that are announced but not yet released — the ones whose page can only show blank stats. Duet Night Abyss is the one game whose hunters have no stat table to show at all, so every one of them was caught by that rule even though the pages carry rarity, faction, both weapon types, mods and artwork. The rule now looks for a genuinely empty entry instead.

Open
Site

Japanese and Korean pages are now linked from every page

Every page that exists in Japanese or Korean now says so in the footer, with a direct link to its counterpart. Until now the only way to reach the Japanese or Korean version of a page was the 🌐 language button, which changed the page you were on rather than taking you somewhere — so the Korean pages, all 1,455 of them, had no link pointing at them from anywhere on the site. They do now, and the link works without JavaScript and from the keyboard.

Feature

Power-creep velocity, a new generosity chart, and a lot of small fixes

Cross-game meta gains two things. Gacha generosity now leads with a chart: one 3D bar per game, its height the average pulls to a banner's featured unit, so you can see at a glance which games ask more of you — the full table with every figure is still underneath it. And Power-creep velocity is live: how fast each game's roster ceiling climbs from one archived build to the next. Each row shows how many builds it was measured from, because the archive is young and a figure from two builds is a first reading rather than a trend; games without a second build yet say so instead of drawing a line. Elsewhere: the row of sections at the top of every game page now has arrows instead of a scrollbar, so nothing gets clipped on a game with a lot of sections. Wide tables on a phone keep the row's name pinned while the numbers scroll, so you always know whose figures you are reading. Switching region on a game's front page now updates the counts on it — they previously showed every region at once. And unit names in the team builder, stat calculator and the other tools now follow the site language everywhere they appear, instead of only in the roster grid.

Epic Seven: official artwork, hero skills, artifacts and equipment
Feature

Epic Seven: official artwork, hero skills, artifacts and equipment

Epic Seven now shows official artwork for every hero — 238 of 239, plus all 78 story characters and 647 enemies. Five new sections come with it. Hero Skills lists all 714 skills with what each one actually does, its cooldown, Soul cost and exactly what every enhancement level adds — real numbers, in English, Japanese and Korean. Artifacts covers all 288 with their grade, the class that can equip them and their exact effect, each with its own art. Buffs & Debuffs is the complete glossary of all 1,285 effects in the game. Equipment lists every one of the 2,321 gear pieces by slot, tier and item level, and Substat Rolls shows what a single line can roll — so you can settle whether +10 Speed is really the cap. It is.

Open
Epic Seven: exact stats at any level and ★, plus a stat calculator +3 more
Feature

Epic Seven: exact stats at any level and ★, plus a stat calculator

Every Epic Seven hero now carries exact Attack, Health, Defense and Speed — and a new Stat Calculator computes them for any level and any ★ you pick, instantly. The numbers match what the game itself shows, to the point: Victorika at ★4 Lv.14 reads 205 Attack, 1,212 Health, 182 Defense, 97 Speed — exactly as in game. The tool knows each hero's real limits too: it only offers the ★ a hero can actually be, and caps the level at what that ★ allows, so it never quotes a state the game cannot produce. Speed is shown as the flat value it is — in Epic Seven it does not grow with level or ★. Covers all 238 heroes with stats, in English, Japanese and Korean, and stays current every patch.

Open
Feature

Team Builder: build two teams and score them against each other

The team builder now holds two teams, not one. Fill Team A and Team B, hit Compare, and you get a side-by-side breakdown — and it reads each game in its own terms. On Dokkan it counts the link skills your cards actually share (a link does nothing until a second card on the team carries it), names every one of them, warns when a team shares none, and adds the categories and total card cost. Limbus scores shared status keywords, CookieRun its synergy tags. On top of that: total stats, how many elements, classes and roles each team covers, whether the formation is legal for that game, and — once you pick an enemy — which side has the better matchup. Each axis names its own winner, with a combined score and its weights shown so you can see how it was reached. Comparing units side by side is now its own screen with its own selection, and it highlights the links two cards have in common.

Open
Games

Epic Seven is now on the site

The full Epic Seven hero roster is live — 239 heroes with their rarity, element and class, complete and always current. Every hero carries their official English and Japanese name (Specter Tenebria / 幻影のテネブレア, Arbiter Vildred / 執行人 ヴィルドレッド), and the roster updates automatically every patch. Exact stats, skills, artwork and Korean names are coming next.

Open
Data

Epic Seven: summon rates and a Pull Planner

Epic Seven now has its Covenant Summon drop rates — 5★ hero 1.25%, 4★ 4.5%, 3★ 41%, plus the Moonlight and Artifact rates — and a Pull Planner that tells you the real odds of landing a featured 5★ within any number of summons, including the 121-summon Mystic Medal spark. Also added: browsable Story Characters and a full enemy bestiary.

Open
Blue Archive: what every upgrade actually costs
Data

Blue Archive: what every upgrade actually costs

Every student's page now carries her full upgrade bill — the exact credits and materials to raise each star level, level every skill, upgrade the unique weapon and tier up gear. 5,460 costs across all 257 students, in Japanese and Korean as well as English. Aru's fifth star is 1,000,000 credits and 120 Eleph; taking her EX skill from 1 to 2 is 80,000 credits, 12 Blu-rays and 17 Codex Pages. Where a skill slot shares a cost with the others it is listed once, and where it genuinely differs it is listed separately.

Open
Limbus Company: the passives, all 915 of them +5 more
Data

Limbus Company: the passives, all 915 of them

Identity pages carried skills, stats, resistances and E.G.O but no passives at all. All 915 player-side passives are now listed with what they do and, for 492 of them, the sin resonance they need to switch on — in Japanese and Korean as well as English.

Open
Data

Umamusume: which runners actually pair well, scored

Every umamusume now has her compatibility with all 73 others, ranked. The game keeps this as a graph of 1,616 shared-heritage groups rather than a table, so the score is the total of every group two runners both belong to — Admire Vega and Narita Taishin come out at 32, and the spread across all pairs runs from 1 to 43. This is the pairwise score; a full breeding total also folds in the grandparents.

Open
Data

Limbus Company — every live Extraction banner and when it closes

All 23 limited Extraction banners now sit on one page with the Identities and E.G.O each one features and the date it closes, running fortnightly from March to July. Featured names are in Japanese and Korean too. The banners close two at a time, one Main and one Sub, so the page reads as the schedule it is.

Open
Data

CookieRun: Crumble — where each reward actually comes from

Every reward item in the game now names the place that grants it: the Coin, EXP, Dough and Innovite dungeons, the Plaque Tower, and the main stages. 93 items in all, with both the item names and the place names in Japanese and Korean as well as English.

Open
Data

Blue Protocol: Star Resonance — where every item actually comes from

Nearly 10,000 items now say where you can get them: which crafting profession makes it, which exchange or store sells it, which boss or realm drops it. 200 distinct sources across the whole catalogue, and the item names and the source names are both in Japanese and Korean as well as English. Sortable by rarity, and searchable by item.

Open
Feature

Dragon Ball Z Dokkan Battle: Japan region + every card's Japanese name

Dokkan Battle now has a Global / Japan region toggle. Every card carries its exact official Japanese name (shown when the site language is 日本語), and Japan-exclusive cards not yet on the Global version appear when you switch to the Japan region. Complete and updated every patch.

Open
Stat calculators stop at the level each unit can actually reach
Fix

Stat calculators stop at the level each unit can actually reach

The level slider ran all the way to the game's highest level for every unit, but a unit's own ceiling is often lower — an un-promoted Arknights operator stops at 30, a 1★ Servant at 60, a Dokkan card at 80 or 100 depending on its rarity. Past that point the stats stopped moving while the number under the slider kept climbing, so the panel showed a unit's true maximum under a level it cannot reach. Each slider now ends at that unit's own maximum and says what it is.

Open
Japanese and Korean pages now have their own addresses +1 more
Site

Japanese and Korean pages now have their own addresses

Every character page for the games that carry official Japanese or Korean names now exists at its own URL — /ja/ and /ko/ — with the name, the page title and the surrounding interface in that language. 3,467 pages across 14 games in Japanese and 12 in Korean. The language picker moves you between them, and a link you share keeps the language you were reading in. Games with no official Japanese or Korean names are not duplicated.

Open
Site

Links in text are underlined again, and the language button says what it is

Links inside paragraphs were told apart from ordinary text by colour alone, which does not work for everyone; they now carry a subtle underline. The language button announced itself as “Language” while showing “EN”, so voice control could not reach it — it now reads “Language: EN” and follows whichever language you pick. Section headings across the site now run in order.

Open
Browse any game by class, branch, element or school +4 more
Site

Browse any game by class, branch, element or school

Every game hub now carries a Browse by block: one row per grouping the game itself uses, with the number of units in each. Arknights alone opens 68 branches, 24 classes and its position and rarity splits. These group pages already existed and held real rankings; nothing on the site linked to them, so in practice nobody found them.

Open
Site

Guides now sit on the pages they explain

The hand-written guides were reachable only from the guides index. Soft pity, and why the banner's rate is not the rate you experience now appears on every pull-rate and Pull Planner page; Reading a drop table on every drops and materials page; Max-level stats are the wrong number to compare on every stat calculator; and How to read a stat percentile on every unit page.

Open
New tool

Umamusume: a Race Planner that matches every runner to the calendar

Two aptitude grades decide whether an umamusume belongs in a race — her surface grade and her distance grade — and a race is only as runnable as the worse of the two. All 95 cards now meet the full 422-race calendar: pick a runner and the calendar is ranked for her, or pick a race and the roster is ranked for it.

Open
New tool

CookieRun: Crumble: your real odds as a banner's Gacha Level climbs

A Crumble banner has ten rate tables, not one — the Gacha Level climbs as you pull and swaps the whole rarity table each time, so the odds usually quoted are the wrong ones for anyone starting fresh. The new planner shows the table for the level you are on, and the odds across a run of pulls that levels up as it goes, with the pulls needed for 50% and 90% and what they cost.

Open
New tool

hololive Dreams: every song chart, sortable by level and BPM

Each song has four charts with their own levels, and the in-game list cannot sort by any of them. The new Chart Finder puts all four on one ladder — filter by level, BPM, generation or talent, and see how the game's charts are distributed across levels on each difficulty.

Open
hololive Dreams is live +4 more
Games

hololive Dreams is live

hololive Dreams joins GachaData — all 54 playable hololive talents with their official English, Japanese and Korean names, generation and branch, plus every gacha card and its rarity and attribute, the full song list with per-difficulty chart levels, every card's leader skill, the costume, item and facility catalogues, and the exact gacha rates with a Pull Planner. Complete and updated every patch.

Open
Fix

Patch numbers on every changelog now line up

A few games labelled their patch history with more than one kind of version number, so entries that sat next to each other in the same changelog were not comparable — and one of them could land on top of an older archived version. Blue Archive, Dokkan Battle and Persona5: The Phantom X now use a single version number throughout, past entries have been corrected, and every archived version is reachable again.

Open
Games

CookieRun: Crumble is live

CookieRun: Crumble joins GachaData five days after its global launch — all 69 Cookies and all 54 Pets, each with rarity, role, element and synergy, official English, Japanese and Korean names, and full character art. Complete and updated every patch.

Open
Data

CookieRun: Crumble: the exact summon rates

Crumble's summon odds were never published before launch, and they are not a flat table: every banner has a Gacha Level from 1 to 10 that rises as you pull on it and shifts the whole rarity spread. We now carry the exact per-pull chance for every banner at every one of those levels, including the pick-up rate for each featured Cookie and Pet, plus how many pulls each Gacha Level takes to reach.

Open
New tool

CookieRun: Crumble Pull Planner

Crumble has no pity and no spark — every summon is independent, so the odds never improve for having missed. The planner turns that into the numbers that matter: how many pulls for a 50% and a 90% chance at a specific featured Cookie or Pet, the average, and what it costs in Crystals.

Open
Genshin Impact: the level-scaling tables +6 more
Data

Genshin Impact: the level-scaling tables

Genshin Impact now carries the game’s scaling curves — how much a stat multiplies as level rises, for characters at both rarities and for all 16 weapon scaling curves, with the exact multiplier at every level from 1 to 100. A curve starts at 1.00, so 8.74 at Lv.90 means the stat is 8.74x its Lv.1 value before ascension bonuses. Complete and kept current every patch.

Open
New tool

Genshin Impact: exact stats at any level

A stat calculator for Genshin Impact — pick a character and any level from 1 to 90 and get their exact HP, ATK and DEF, not just the level-90 figure. It uses each character’s own growth curve and ascension bonuses, so the numbers match the game at every step, including the jumps at each ascension. 89 characters covered; those whose ascension bonuses cannot be matched exactly are left out rather than shown low.

Open
Data

Genshin Impact: every artifact main stat, at every level

Genshin Impact now carries the full artifact main-stat table — 100 combinations covering all 20 main-stat types across every rarity from 1★ to 5★, at every enhancement level. See exactly what a CRIT DMG circlet reaches at +20, what an Elemental Mastery goblet gives on a 4★ piece, and the precise value at each step in between rather than only the maximum. Complete and kept current every patch.

Open
Games

Umamusume: Pretty Derby added

Umamusume: Pretty Derby is now on the site — every playable character with its rarity, aptitudes and base stats, plus the systems that make the game deep. A stat calculator gives the exact numbers at any level; 238 support cards carry their per-level effects (1,984 of them); every training skill shows its real activation condition; and 134 banners list their exact per-pull odds alongside a dated banner history. Races, inheritance factors and the upgrade materials round it out. Complete and kept current every patch.

Open
Games

Duet Night Abyss added

Duet Night Abyss is now live — all 28 Hunters with their rarity, faction and weapons, plus eight full datasets: 94 weapons, 818 mods, 549 accessories, 743 enemies, 387 dungeons, the where-to-farm drop sources, and every banner's exact per-pull rates. Names and all text in English, Japanese and Korean. Complete and kept current every patch.

Open
Games

Persona5: The Phantom X added

Persona5: The Phantom X is now on the site — 49 Phantom Idols with their element and level-99 stats, plus a stat calculator for the exact numbers at any level. 213 Personas, 493 skills, 224 weapons, the upgrade materials, 176 banners and every channel's exact pull rates fill out the rest, with official English and Japanese names throughout. Complete and kept current every patch.

Open
Data

Persona5: The Phantom X — full summon odds + generosity ranking

The Summon Rates page now shows the exact odds behind every Phantom Idol banner: the 0.6% base 5★ rate, the 1.70% comprehensive rate once the pity is counted in, and the 80-pull hard pity, alongside the 50/50 on the Most Wanted 5★. With those numbers in place, Persona5: The Phantom X now joins the cross-game generosity comparison — about 88 pulls on average to land the featured 5★.

Open
Blue Archive: what you fight in every campaign stage +1 more
Data

Blue Archive: what you fight in every campaign stage

A new Stage enemies page covers all 240 main-campaign stages and the 941 enemies they field. Each enemy shows its armour type — the stat that decides which attack type to bring — and the stage's boss is marked, with the recommended level and terrain on every stage. Enemy names are the game's own English, Japanese and Korean. It's the companion to Where to farm: that page tells you which stage drops an item, this one tells you what's waiting there.

Open
Fix

Dokkan Battle: artwork for 298 more cards

Card art was filling in only a few dozen cards per update, so the newest cards kept showing a placeholder instead of their portrait. 298 more now have their artwork, taking the roster to 99.7% covered — the remaining handful are cards with no portrait to show.

Open
Wuthering Waves: every resonator's full kit +1 more
Data

Wuthering Waves: every resonator's full kit

Resonator pages were stats and nothing else — no skills at all. All 56 now carry their complete kit: 556 skills, 9 to 12 each, with the game's own English, Japanese and Korean text. Basic Attack, Resonance Skill, Forte Circuit, Liberation, Intro and the passives, each labelled the way the game labels it.

Open
Feature

Every game leads with its own key art

Each game landing opened on a flat wash of its accent colour with the key visual buried underneath, cropped to the empty sky above the characters. The scrim now only does what it has to — keep the title readable — and the illustration holds the rest of the header, anchored per game so the characters are actually in frame. Detail pages lost the paragraphs that described the table directly beneath them, and sections that are just label-and-value (Arknights potentials, modules) are now a single row of pills instead of a stack of near-empty cards.

Open
Guides — the maths behind the numbers +1 more
Feature

Guides — the maths behind the numbers

Nine hand-written guides on what the database can't say on its own: what a featured unit really costs in each of the nine games (Dokkan's 15% rate is the most expensive on the list), how soft pity reshapes your odds, why comparing units at max level inverts the answer for 452 pairs of Arknights 6★s, and how to read our stat percentiles without over-trusting them. Every figure is computed from the same data the rest of the site is built on.

Open
Feature

Calculators now show their working

The DPS, boss-counter, material-planner and link-optimizer pages now explain the exact formula they use — the damage floor, the two multipliers, what's included and what isn't — above the tool rather than nowhere. The stat calculators' worked-example tables moved above the unit picker, so you can check a number without scrolling past the whole roster.

Open
Limbus Company: the status effect glossary +6 more
Data

Limbus Company: the status effect glossary

Every battle status effect in the game, with whether it helps or hurts and exactly what it does — 1,507 of them, each in English, Japanese and Korean. Look up what a debuff actually means without leaving the fight.

Open
Data

Limbus Company: the full enemy bestiary

Every enemy in the game now has an entry — level, HP, speed spread, and exactly how much damage Slash, Pierce and Blunt attacks each deal to it, so you can pick the right Identities before a fight. Names in English, Japanese and Korean.

Open
Data

Limbus Company: every E.G.O Gift

All 579 E.G.O Gifts now have a page — sin affinity, the status effect each one keys off, its cost, and the exact effect text, in English, Japanese and Korean. Sort and filter the whole set to plan a Mirror Dungeon run.

Open
Data

Limbus Company: damage-type affinities and status effects

Every Identity now shows exactly how much damage it takes from Slash, Pierce and Blunt attacks — the precise multiplier, not a rough label — so you can match a team to what you are about to fight. Each Identity also lists the status effects its kit applies, from Laceration and Burst to Sinking, Vibration and Combustion. All 177 Identities, and you can filter the whole roster by any of them.

Open
Data

Reverse: 1999 - skill multipliers

Every Arcanist's skill kit now shows the exact mechanical effect text at base and max rank (e.g. 200% -> 400% Mental DMG), not just the flavour description -- localized JA/KO.

Open
Data

Limbus Company - Abnormality codex

Every named Abnormality now has its own entry - risk tier, sin type, HP and its full in-universe observation report - localized JA/KO.

Open
Data

Limbus Company - Skins

Every cosmetic Identity skin now has its own entry - which Sinner it applies to and exactly how to acquire it - localized JA/KO.

Open
Zenless Zone Zero: the full Bangboo roster +3 more
Feature

Zenless Zone Zero: the full Bangboo roster

Every Bangboo companion now has a page — all 40, with rank, the Active Skill and its cooldown, the Bangboo Chain Attack where one exists, and the Additional Ability, each with the full effect text in English, Japanese and Korean.

Open
Feature

Zenless Zone Zero materials, and sharper pull odds everywhere

A new Materials page for Zenless Zone Zero covers the whole upgrade economy — every Agent, W-Engine, Drive Disc and Bangboo material plus the core currencies, each with its rank and what it's actually for, in English, Japanese and Korean. Separately, the Pull Planner's odds are now exact for every game with a soft-pity system: the pity curve is solved from each game's own published rate rather than approximated, which nudges the pulls-to-featured figures for Star Rail, Wuthering Waves, Arknights, Reverse: 1999 and Zenless Zone Zero.

Open
New tool

Star Rail: Light Cone calculator, and relics down to the exact roll

Two new Honkai: Star Rail tools. A Light Cone Calculator gives the exact HP, ATK and DEF of all 165 light cones at any level from 1 to 80 — every ascension step, not just the level-80 figure. And the relic pages now carry real numbers: every slot's main stat at +0, its gain per upgrade level and its value at +15 across all four relic rarities, plus a substat table with the exact values a single roll can land on. That last one is what makes a relic gradeable — you can finally tell a low roll from a high one.

Open
Games

Zenless Zone Zero: every Agent's full kit, W-Engines and pull odds

Zenless Zone Zero now goes far past the roster. A Skills page carries the Agent kits — combat skills, Core Passive levels, the Additional Ability and Mindscape Cinema nodes — with the effect text in English, Japanese and Korean, and each Agent's kit also shows on their own page. A W-Engines page lists all 93 with their rank and signature passive. And a Pull Rates page plus a full Pull Planner give the exact combined S-Rank odds for every Signal Search channel, so you can see the Searches for a 50% and 90% chance at your current pity.

Open
Cross-game meta: every game side by side +6 more
Feature

Cross-game meta: every game side by side

A new Meta hub puts all our games in one view — how generous each gacha really is (typical pulls to a banner's featured unit, from each game's exact rates and pity), how deep our coverage runs, and how current the data stays. One normalized comparison no single-game wiki can build.

Open
Games

Zenless Zone Zero added

The full Zenless Zone Zero Agent roster is now live — every playable Agent with its Rank, Attribute, Specialty, Faction and Lv60 base stats (HP, ATK, DEF, Impact, Anomaly Mastery), plus official names in all 13 client languages including Japanese and Korean. A Quests page and the full per-game API round it out. Complete and kept current every patch.

Open
New tool

Pull Planner — clearer results and interactive odds charts

The Pull Planner has a refreshed look. Your key numbers — the pulls for a 50% and 90% chance, the average, and the expected spend — now read as at-a-glance stat cards, and the probability chart is redrawn with a filled curve, a clear pull-count axis and 50%/90% markers. Hover anywhere on the chart to read your exact odds at that many pulls.

Open
New tool

Pull Planner adds Dokkan Battle — a live banner picker

Dragon Ball Z Dokkan Battle joins the Pull Planner. Dokkan has no pity, so this is a banner picker: choose any live banner and a featured character to see your real odds of pulling it — the summons for a 50% and 90% chance, the average, and the expected Dragon Stone spend.

Open
New tool

Pull Planner now covers 7 games

The Pull Planner has grown from 2 games to 7 — Honkai: Star Rail, Blue Archive, Arknights, Wuthering Waves, Reverse:1999, Limbus Company and Fate/Grand Order. Each one's odds are computed from that game's exact rates and pity: enter your current pity and see the pulls for a 50% and 90% chance, when it's guaranteed, and the expected spend.

Open
Data

Exact pull rates & pity for every game

Every game's exact summon rates and pity are now on the site: Dokkan Battle's live per-banner rates and SSR-guarantee, Reverse:1999's 6★ 1.5% / featured 0.75% and 60/70 pity, Arknights' base rates and 10-pull guarantee, Blue Archive's 200-pull spark, Limbus Company's full odds and guarantees, Wuthering Waves' convene rates, and Fate/Grand Order's 330-pull spark. Feeding the Pull Planner and shown on each game's rates page.

Open
New tool

Pull Planner — your real gacha odds at any pity (Star Rail & Blue Archive)

A new interactive planner tells you the real odds of landing the featured unit from your current pity: the pulls for a 50% and 90% chance, when it's guaranteed, and the expected spend. The odds are computed from each game's exact rates and pity — Star Rail's soft-pity ramp reproduces its 1.6% comprehensive 5★ rate, and Blue Archive uses its 0.7% featured rate-up plus the 200-pull spark. More games to follow.

Open
Honkai: Star Rail & Limbus Company — full skill kits on every character page +2 more
Data

Honkai: Star Rail & Limbus Company — full skill kits on every character page

Character pages for Star Rail and Limbus Company now show the complete skill kit — Star Rail's Basic ATK, Skill, Ultimate, Talent and Technique, and each Limbus Identity's skills plus every E.G.O available to that Sinner. Previously these pages showed base stats only.

Open
Fix

Sharper roster filters — exact type & attribute matching

Fixed the roster filters so a selection narrows to exactly what you picked. In Dokkan Battle, choosing a Type like AGL no longer also pulls in the Super AGL and Extreme AGL cards — each option now stands on its own. The same precise matching applies to every game's filters.

Open
Fix

Dragon Ball Z Dokkan Battle — one page per card, awakening forms included

Fixed cards that could show up as two separate pages (a lower-rarity and a higher-rarity version of the same card). Every card is now one page, with any further awakening form's full stats and skills shown right there. Also brought back hundreds of cards that had been missing from the roster entirely.

Open
Dragon Ball Z Dokkan Battle — Support Memories +3 more
Data

Dragon Ball Z Dokkan Battle — Support Memories

Dokkan Battle now lists every Support Memory with its exact effect, the Film colour it needs, its battle cost, and how many copies unlock it.

Open
Data

Dragon Ball Z Dokkan Battle — Potential Boards

Dokkan Battle now covers the Potential System: every board's 4 alternate paths with the exact HP/ATK/DEF total, skill levels and materials each one grants when fully cleared.

Open
Data

Dragon Ball Z Dokkan Battle — Skill Orbs & Z-Awakening materials

Dokkan Battle now lists every equippable Skill Orb with its exact stat bonus and equip restriction, plus a Z-Awakening Materials breakdown on every card that shows what it evolved from and the exact items needed to get there.

Open
Data

Dragon Ball Z Dokkan Battle — Where to Farm

Dokkan Battle now shows exactly where to farm every Awakening Medal, Potential Orb, Equip Skill Orb and Dokkan Medal/Treasure — the precise story stage(s) that drop it.

Open
Reverse: 1999 — enemy bestiary +2 more
Data

Reverse: 1999 — enemy bestiary

Reverse: 1999 now lists every foe (74 enemies) with its official Japanese and Korean lore, always current.

Open
Data

Wuthering Waves — banners, item catalog & achievements

Wuthering Waves now surfaces three complete new datasets: the full banner history, the entire item catalog by category, and every achievement with how to unlock it — in English, Japanese and Korean, updated every patch.

Open
Data

Blue Archive — events, costumes & live banner rates

Blue Archive now surfaces three complete new datasets: every event with its official title and run dates (a full timeline back to 2021), the entire costume collection dated by rarity, and the exact pull rates for the recruitment banners running right now — all in English, Japanese and Korean, updated every patch.

Open
Honkai: Star Rail — complete current roster +3 more
Data

Honkai: Star Rail — complete current roster

Honkai: Star Rail now shows the full live 4.4 roster with level-80 stats, rarity, Path and Element for every character, plus official Japanese and Korean names — always updated each patch.

Open
Games

Limbus Company added

Limbus Company is now on the site — all 177 Identities with rarity, Sin affinity, base Sinner, HP and speed, plus an interactive stat calculator, every Identity's skills, the full E.G.O list, and the exact Identity Extraction pull rates. Everything in English, Japanese, and Korean, always current.

Open
Data

Fate/Grand Order — skill & NP effects

Every Servant's three skills and their Noble Phantasm now show exactly what they do — buffs, damage, NP charge, stars — with the real numbers, in both English and Japanese.

Open
Data

Honkai: Star Rail — character art

Every Star Rail character now headlines its detail page with its full splash illustration.

Open
Region switcher — Arknights (Global / China) +2 more
Feature

Region switcher — Arknights (Global / China)

Flip Arknights between the Global roster and the content-ahead China server to preview the operators that haven't reached the West yet.

Open
Data

Arknights — skill effects

Operator skill cards now spell out what each skill does — the effect, its values and SP cost — in English, Japanese and Korean.

Open
Data

Fuller character & item art

Hundreds more Dokkan cards, Arknights modules and Wuthering Waves echoes now carry their official art — roster and dataset pages fill in toward complete.

Open
Arknights DPS Calculator +10 more
New tool

Arknights DPS Calculator

Compare operators' effective DPS across enemy DEF and RES with the exact damage formula — overlay any operators on the enemy-armor axis and see who actually pulls ahead.

Open
New tool

Blue Archive Boss Counter

Rank every student against each raid boss by exact attack-type × terrain effectiveness — stop guessing which team clears the current Total Assault.

Open
New tool

Dokkan Link Optimizer

Find any card's best rotation partners, ranked by the link skills they share — build a full team around your lead in seconds.

Open
New tool

FGO Ascension Planner

A combined material and QP shopping list for every Servant you're raising, with your current inventory subtracted so you see exactly what's left to farm.

Open
Feature

Region switcher (FGO Global / Japan)

Fate/Grand Order now covers the content-ahead Japan version alongside Global. Switch regions right on the game page — it defaults to your site language and remembers your choice.

Open
Feature

Full-detail patch changelog

Every game's changelog now tracks all stat and mechanic changes plus dataset changes — banners, materials, skills — each one fully expandable to the exact before and after.

Games

7 games tracked and always current

Fate/Grand Order, Arknights, Blue Archive, Dokkan Battle, Honkai: Star Rail, Wuthering Waves and Reverse: 1999 — each in its own native shape, kept current to the latest patch. New launches go live here on day one.

Open
Data

FGO character art

Official art added for the full Fate/Grand Order roster — every Servant now renders with its own portrait across cards and detail pages.

Data

Reverse: 1999 — Mental DEF + Crit

Two more per-character stats surfaced, reflecting the game's Reality / Mental duality — so defensive matchups read correctly for both damage types.

Data

Dokkan super-attack tier filter

Filter cards by super-attack multiplier tier — Immense, Colossal, Supreme and up — to line up your hardest hitters at a glance.

Open
Data

Arknights — attack interval + branch

Added each operator's attack interval and their branch / archetype — the fields the DPS calculator needs, now on every operator.

↑↓ to navigate · Enter to open · Esc to close