Chaos Zero Nightmare Changelog
Build 260930-88
Added Anika
Sereniel · 3 changes
Skill · Homing Laser
100% 120% Damage · 2 Afterglow · On Ravage, move from Graveyard to hand
Skill · Cobalt Light
120% 140% Damage × 4 to random enemies · 1 Tenacity Damage for each Hit
Skill · Death Halo
400% 500% Damage to all enemies · Move all Homing Laser L in Exhaust Pile to hand
Akad · 1 change
Skill · Self Defense #2
When a Critical Hit is inflicted by the assigned Combatant lands a Critical Hit for the first time, increase Damage Amount of Bullet cards by 24% for 1 turn.
Peko · 2 changes
Skill · Peko’s Multi-Purpose Kit
Increase the assigned Combatant’s Attack by 24%. When the assigned Combatant’s card moves from Graveyard to hand, gain 1 Repairs Complete. Complete!. Repairs Complete: +20% Complete!: +80% Damage Amount to the assigned Combatant’s Attack Cards (max 3 stacks) 1 stack)
Skill · Peko’s Multi-Purpose Kit #2
Increase Damage Amount of the assigned Combatant’s Attack Cards by 30% 40% when activated used against targets in a Ravage state.
Eishlen · 2 changes
Skill · Arcane Wave · Slot
Partner Passive 1 · Vanguard
Skill · Arcane Wave #2 · Slot
Partner Passive 2 · Vanguard
Zeta · 2 changes
Skill · Deadly Poison · Slot
Partner Passive 1 · Vanguard
Skill · Deadly Poison #2 · Slot
Partner Passive 2 · Vanguard
Raidel · 2 changes
Skill · Strategic Analysis · Slot
Partner Passive 1 · Vanguard
Skill · Strategic Analysis #2 · Slot
Partner Passive 2 · Vanguard
Wilhelmina · 2 changes
Skill · Battle Command · Slot
Partner Passive 1 · Vanguard
Skill · Battle Command #2 · Slot
Partner Passive 2 · Vanguard
Rachel · 2 changes
Skill · Replenish Energy · Slot
Partner Passive 1 · Vanguard
Skill · Replenish Energy #2 · Slot
Partner Passive 2 · Vanguard
Erica · 2 changes
Skill · No Speeding! · Slot
Partner Passive 1 · Vanguard
Skill · No Speeding! #2 · Slot
Partner Passive 2 · Vanguard
Alcea · 2 changes
Skill · You’re Quite High Maintenance · Slot
Partner Passive 1 · Vanguard
Skill · You’re Quite High Maintenance #2 · Slot
Partner Passive 2 · Vanguard
Clara · 2 changes
Skill · Dreamwoven Prism · Slot
Partner Passive 1 · Vanguard
Skill · Dreamwoven Prism #2 · Slot
Partner Passive 2 · Vanguard
Banners+4
Added
Amplified Distress Signal: Sereniel · full detail
Category
Combatant Rate Up Event
Ssr rate
1.0
Sr rate
6.0
R rate
93.0
Ssr overall
2.14343
Guaranteed by
70
Boost from
58
Boost step
4.5
Featured share
0.66667
Cost
1
Currency
Signal Amplification Anchor
Amplified Distress Signal: Nine · full detail
Category
Pickup Combatant
Ssr rate
1.0
Sr rate
6.0
R rate
93.0
Ssr overall
2.14343
Guaranteed by
70
Boost from
58
Boost step
4.5
Featured share
0.66667
Cost
1
Currency
Signal Amplification Anchor
Amplified Distress Signal: Peko · full detail
Category
Partner Pickup Event
Ssr rate
1.0
Sr rate
6.0
R rate
93.0
Ssr overall
2.14343
Guaranteed by
70
Boost from
58
Boost step
4.5
Featured share
1.0
Cost
1
Currency
Signal Amplification Anchor
Amplified Distress Signal: Alcea · full detail
Category
Partner Pickup Event
Ssr rate
1.0
Sr rate
6.0
R rate
93.0
Ssr overall
2.14343
Guaranteed by
70
Boost from
58
Boost step
4.5
Featured share
1.0
Cost
1
Currency
Signal Amplification Anchor
Limit Break+6~7
Added
Sleeping Memory · full detail
Character
Anika
Step
1
Effect
The following effect is added to Rampage Trigger: On Ravage, move from Draw Pile to hand.
Awakening Memory · full detail
Character
Anika
Step
2
Effect
When allies activate a Lead card, gain 1 Next Turn Stampede, and when allies activate a Finale card, gain 2 Next Turn Stampede. Stampede: +5% Damage Amount to ally Attack Cards and apply 2x that amount for Anika. At the end of the turn, remove effect (max 5 stacks)
Vivid Memory · full detail
Character
Anika
Step
3
Effect
Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Inner Memory · full detail
Character
Anika
Step
4
Effect
For Buffalo Dive, +50% Damage Amount and increase Tenacity Damage by 1.
Complete Memory · full detail
Character
Anika
Step
5
Effect
Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Liberated Memory · full detail
Character
Anika
Step
6
Effect
On Ravage by allies, gain 2 Stampede and 1 AP (1 time per turn).
Changed
Sleeping Memory
Effect
+50% +100% Damage Amount to Pale Shooting Star, and change the number of procable Homing Laser cards to 5.
Awakening Memory
Effect
At the start of battle, create 2 Homing Laser L. L, each with 1 increased Hit Count and applied with Haste. At the start of the turn, if Homing Laser is one of the cards drawn, Draw 1 card.
Vivid Memory
Effect
+50% +150% Damage Amount to Death Halo, and apply Haste to each Homing Laser L that is Moved moved by Death Halo.
Inner Memory
Effect
For each Homing Laser that is Moved moved to hand on Ravage, Sereniel gains a Firepower Amp effect. Firepower Amp: +10% +25% Damage Amount to Sereniel’s Attack Cards for 1 turn (max 5 2 stacks)
Liberated Memory
Effect
At the start of battle, +20% Weakness Damage Amount to Sereniel. At the start of the turn, inflict 1 Instinct Weakness on the enemy with the highest HP. On Ravage by an ally, allies, Sereniel inflicts 80% Damage × max Tenacity count of the target to that target. enemy.
Liberated Memory
Effect
When Hew cards are activated, inflict Fixed Damage equal to 25% of the Damage dealt to the target. target (this Damage cannot inflict a Critical Hit).
Awakening Memory
Effect
At the start of battle, gain 6 Descent, and for each turn, when the first Heavensfall is created, gain 2 Descent. When the Inferno Rhapsody card is activated, inflict Fixed Damage equal to 30% of the Damage dealt. dealt to the target (this Damage cannot inflict a Critical Hit).
Profiles+1
Added
Anika · full detail
Birthday
August 14th
Specialty
Shockwave
Profile
The girl who turned her back on her past. Though her laid-back nature makes her seem like she's just coasting along, she has the leadership necessary to keep her hot-headed teammates in line as the demolitions unit squad leader. She always speaks logically but has an oddly unsettling side. Those with good instincts tend to be wary of her. She becomes more playful when around people she likes.
Voice jp
Yuka Iguchi
Voice kr
Daye Kwon
Potential+10~1
Added
Epiphany Bonus · full detail
Character
Anika
Node
1_0
Unlocks at
A1
Max level
1
Effect
When entering Chaos, obtain 1 random Rare Card with an activated Epiphany.
Basic Card Upgrade · full detail
Character
Anika
Node
2_0
Unlocks at
A1–A2
Max level
10
Effect
Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2–20%
Per level
2, 4, 6, 8, 10, 12, 14, 16, 18, 20
Common Card Upgrade · full detail
Character
Anika
Node
3_0
Unlocks at
A2–A4
Max level
10
Effect
Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2–20%
Per level
2, 4, 6, 8, 10, 12, 14, 16, 18, 20
Basic Card Proficiency · full detail
Character
Anika
Node
3_1
Unlocks at
A2
Max level
1
Effect
Adds Lead to the Blaster Swing card and the Position Hold card.
Signature Card Upgrade · full detail
Character
Anika
Node
4_0
Unlocks at
A3–A5
Max level
10
Effect
Increase Damage, Shield Gain, and Heal Amounts of Signature Cards by 2–20%
Per level
2, 4, 6, 8, 10, 12, 14, 16, 18, 20
Critical Chance Proficiency · full detail
Character
Anika
Node
5_0
Unlocks at
A4–A5
Max level
5
Effect
+2–10% Critical Chance
Per level
2, 4, 6, 8, 10
Basic Card Proficiency · full detail
Character
Anika
Node
5_1
Unlocks at
A4
Max level
1
Effect
+5% Damage Amount to Anika’s Blaster Swing If Anika’s Attack is 250 or higher, add an additional +10% to the modifier
Divine Epiphany Adaptation · full detail
Character
Anika
Node
5_2
Unlocks at
A4
Max level
1
Effect
Increases the chance for a Divine Epiphany to appear by 25%.
Critical Damage Proficiency · full detail
Character
Anika
Node
6_0
Unlocks at
A5
Max level
5
Effect
+2.4–12% Critical Damage
Per level
2.4, 4.8, 7.2, 9.6, 12
Unique Stat Upgrade · full detail
Character
Anika
Node
7_0
Unlocks at
A5
Max level
1
Effect
If Anika’s Attack is 500 or higher, +10% Attack
Changed
Unique Stat Upgrade
Effect
If Sereniel’s Critical Chance is 30% 20% or higher, +10% Instinct Attribute Damage Amount to Homing Laser If Critical Chance is 60% 40% or higher, add an additional +5% to the modifier
Cards+25~16
Added
Blaster Swing · full detail
Character
Anika
Variant
Base
Cost
1
Effect
100% Damage
Slot
Basic Card
Type
Attack
Rarity
Normal
Hold Position · full detail
Character
Anika
Variant
Base
Cost
1
Effect
100% Shield
Slot
Basic Card
Type
Skill
Rarity
Normal
Ignition Slash · full detail
Character
Anika
Variant
Base
Cost
2
Effect
400% Damage · 2 Tenacity Damage · Efficiency: Gain 1 AP
Slot
Basic Card
Type
Attack
Rarity
Rare
Traits
Lead
Ignition Slash · full detail
Character
Anika
Variant
Epiphany 2
Cost
2
Effect
450% Damage · 2 Tenacity Damage · Ravage: Gain 2 AP
Slot
Basic Card
Type
Attack
Rarity
Rare
Traits
Lead
Ignition Slash · full detail
Character
Anika
Variant
Epiphany 3
Cost
3
Effect
500% Damage · 2 Tenacity Damage · +80% Damage Amount for each Lead card in All Piles
Slot
Basic Card
Type
Attack
Rarity
Rare
Traits
Lead
Ignition Slash · full detail
Character
Anika
Variant
Epiphany 4
Cost
2
Effect
400% Damage · Gain 1 AP · Efficiency: Draw 1 2-Cost or higher card(s), then Retain that card for 1 turn
Slot
Basic Card
Type
Attack
Rarity
Rare
Traits
Lead, Retain
Ignition Slash · full detail
Character
Anika
Variant
Epiphany 5
Cost
1
Effect
When a Basic Attack Card is activated, 100% Coordinated Attack and 1 Tenacity Damage to the target
Slot
Basic Card
Type
Upgrade
Rarity
Rare
Traits
Unique, Initiation
Shock Gun · full detail
Character
Anika
Variant
Base
Cost
1
Effect
150% Damage · 1 Shockwave · Efficiency: 1 Tenacity Damage
Slot
Signature Cards
Type
Attack
Rarity
Rare
Traits
Bullet, Lead
Shock Gun · full detail
Character
Anika
Variant
Epiphany 2
Cost
2
Effect
200% Damage to all enemies · 1 Shockwave · Efficiency: 1 Tenacity Damage
Slot
Signature Cards
Type
Attack
Rarity
Rare
Traits
Bullet, Lead
Shock Gun · full detail
Character
Anika
Variant
Epiphany 3
Cost
1
Effect
150% Damage · 2 Tenacity Damage
Slot
Signature Cards
Type
Attack
Rarity
Rare
Traits
Bullet, Combo
Shock Gun · full detail
Character
Anika
Variant
Epiphany 4
Cost
2
Effect
3 Shockwave
Slot
Signature Cards
Type
Skill
Rarity
Rare
Traits
Lead, Exhaust
Shock Gun · full detail
Character
Anika
Variant
Epiphany 5
Cost
1
Effect
200% Damage · Each Bullet card in hand has a 50 chance to have its Cost decreased by 1 for 1 turn or until activated
Slot
Signature Cards
Type
Attack
Rarity
Rare
Traits
Bullet, Lead
Warming Up · full detail
Character
Anika
Variant
Base
Cost
1
Effect
For 1 turn, decrease Cost of the next card of this unit activated by 1 · Efficiency: Draw 1 Lead Attack Card(s) of this unit
Slot
Signature Cards
Type
Skill
Rarity
Legendary
Traits
Lead, Retain
Warming Up · full detail
Character
Anika
Variant
Epiphany 2
Cost
1
Effect
For 1 turn, increase Damage Amount of the next base 2-Cost or higher Attack Card of this unit activated by 50% · Efficiency: Apply 2x the effect
Slot
Signature Cards
Type
Skill
Rarity
Legendary
Traits
Lead, Retain
Warming Up · full detail
Character
Anika
Variant
Epiphany 3
Cost
1
Effect
For 1 turn, decrease Cost of the next card of this unit activated by 1 · Retain: Draw 1 Lead card(s) of this unit
Slot
Signature Cards
Type
Skill
Rarity
Legendary
Traits
Lead, Retain
Warming Up · full detail
Character
Anika
Variant
Epiphany 4
Cost
2
Effect
For 1 turn, increase Damage Amount of Attack Cards by 25% for each Attack Card of this unit in hand · Efficiency: For 1 turn, decrease Cost of Attack Cards of this unit in hand by 1
Slot
Signature Cards
Type
Skill
Rarity
Legendary
Traits
Lead, Retain
Warming Up · full detail
Character
Anika
Variant
Epiphany 5
Cost
1
Effect
For 1 turn, for each ally, decrease Cost of the next Lead card activated by that ally by 1
Slot
Signature Cards
Type
Skill
Rarity
Legendary
Traits
Unique, Lead
Reloading · full detail
Character
Anika
Variant
Base
Cost
0
Effect
At the start of the next turn, Draw 2 Lead card(s) of this unit
Slot
Signature Cards
Type
Skill
Rarity
Rare
Traits
Finale
Reloading · full detail
Character
Anika
Variant
Epiphany 1
Cost
0
Effect
At the start of the next turn, Draw 2 Lead card(s)
Slot
Signature Cards
Type
Skill
Rarity
Rare
Traits
Finale
Reloading · full detail
Character
Anika
Variant
Epiphany 2
Cost
0
Effect
At the start of the next turn, Draw 2 Lead card(s) of this unit, then decrease Cost of those cards by 1 for 1 turn or until activated
Slot
Signature Cards
Type
Skill
Rarity
Rare
Traits
Finale
Reloading · full detail
Character
Anika
Variant
Epiphany 3
Cost
1
Effect
For each Lead card in hand at the end of the turn, Draw a Lead card next turn
Slot
Signature Cards
Type
Upgrade
Rarity
Rare
Traits
Finale
Reloading · full detail
Character
Anika
Variant
Epiphany 4
Cost
0
Effect
At the start of the next turn, Draw 1 Lead card(s) · On Ravage, move to hand
Slot
Signature Cards
Type
Skill
Rarity
Rare
Traits
Finale
Reloading · full detail
Character
Anika
Variant
Epiphany 5
Cost
0
Effect
At the start of the next turn, Draw 5 card(s) of this unit, then Hand Lock for 1 turn
Slot
Signature Cards
Type
Skill
Rarity
Rare
Traits
Finale
Rampage Trigger · full detail
Character
Anika
Variant
Base
Cost
2
Effect
100% Damage · Destroy: +100% Damage Amount
Slot
Signature Cards
Type
Attack
Rarity
Mythic
Traits
Weakness Attack
Buffalo Dive · full detail
Character
Anika
Variant
Base
Cost
5
Effect
250% Damage to all enemies · 2 Tenacity Damage
Slot
Ego Skill
Type
Attack
Rarity
Mythic
Changed
Spirit of the Aromata
Effect
For 1 turn, when a Passion Card of this unit is activated, +20% Damage Amount to this unit
Big Game Ranger
Effect
At the start of the turn, 30 Zero In · Unable to activate use Attack Cards of this unit
Homing Laser
Effect
100% 120% Damage · 2 Afterglow · On Ravage, move from Graveyard to hand
Homing Laser
Effect
150% 180% Damage · On Ravage, move to hand · Destroy: Add 1 Hit(s)
Homing Laser
Effect
150% 180% Damage · 3 Afterglow · On Ravage, move to hand
Homing Laser
Effect
150% 225% Damage · 2 Afterglow · Create 2 Homing Laser L in Discard Pile
Homing Laser
Effect
100% 120% Damage · 1 Afterglow · On Ravage or at the start of the turn, move to hand
Homing Laser
Effect
150% 180% Damage · 2 Afterglow · Move all Homing Laser L in Graveyard to hand
Plasma Missile
Effect
180% Damage · +60% base Damage Amount for each decreased Tenacity of the target · (max 10)
Cobalt Light
Effect
120% 140% Damage × 4 to random enemies · 1 Tenacity Damage for each Hit
Cobalt Light
Effect
180% 210% Damage × 4 to random enemies · 1 Tenacity Damage for each Hit · On Ravage with this card, decrease Cost by 1
Cobalt Light
Effect
120% 140% Damage to random enemies · 1 Tenacity Damage for each Hit · Retain: Add 1 Hit until activated (max 5 times)
Cobalt Light
Effect
120% 140% Damage × 4 to random enemies · Create 1 Homing Laser L for each target Hit
Cobalt Light
Effect
120% 140% Damage to random enemies · Add 1 Hit for each Homing Laser in hand
Cobalt Light
Effect
120% 140% Damage × 4 · Ravage: Proc 1 more time
Death Halo
Effect
400% 500% Damage to all enemies · Move all Homing Laser L in Exhaust Pile to hand
Partner Passives~3
Changed
Self Defense
Lv1
When a Critical Hit is inflicted by the assigned Combatant lands a Critical Hit for the first time, increase Damage Amount of Bullet cards by 12% for 1 turn.
Max
When a Critical Hit is inflicted by the assigned Combatant lands a Critical Hit for the first time, increase Damage Amount of Bullet cards by 24% for 1 turn.
Peko’s Multi-Purpose Kit
Lv1
Increase the assigned Combatant’s Attack by 16%. When the assigned Combatant’s card moves from Graveyard to hand, gain 1 Repairs Complete. Complete!. Repairs Complete: +10% Complete!: +40% Damage Amount to the assigned Combatant’s Attack Cards (max 3 stacks) 1 stack)
Max
Increase the assigned Combatant’s Attack by 24%. When the assigned Combatant’s card moves from Graveyard to hand, gain 1 Repairs Complete. Complete!. Repairs Complete: +20% Complete!: +80% Damage Amount to the assigned Combatant’s Attack Cards (max 3 stacks) 1 stack)
Peko’s Multi-Purpose Kit
Lv1
Increase Damage Amount of the assigned Combatant’s Attack Cards by 15% 20% when activated used against targets in a Ravage state.
Max
Increase Damage Amount of the assigned Combatant’s Attack Cards by 30% 40% when activated used against targets in a Ravage state.
Materials~1
Changed
Core of Potential
Description
Currency An item that reapplies a Signature Epiphany to 1 Signature Epiphany card. can interfere with the faint memories of Combatants.
Enemies~1
Changed
Spirit Kefox
Description
A spirit that runs through the forest. Kefox is a spirit with very little aggression. Its greatest interest is running through the forest with its companions, and it rarely concerns itself with anything else. Surprisingly, Kefox is also the spirit that destroys the most Dark Star poaching bases. To Kefox, allies include This is because Kefox considers not only other Kefoxes but also little spirits such as Looty. Looty to be its companions. It thus becomes enraged and rampages goes on a rampage whenever it sees someone capturing spirits. Kefox possesses a powerful sense of companionship. Even if other spirits attack you, it is best not to retaliate in front of Kefox.
Risk Modifiers~3
Changed
assault_penalty_1_3
Effect
Each time When a card is Discarded, 1 Weaken (2 times per turn) monster's HP drops to 30% or less, gain 2 Fortitude
assault_penalty_1_4
Effect
At the start of battle, increase incoming Stress of Combatants by 20%, and unable Unable to recover Stress through Heals
assault_penalty_1_5
Effect
Increase Tenacity of all monsters by 3 blocks, and on On Ravage, unable to gain AP
Build 667
Tracking started