Limbus Company: which status-effect team has the deepest bench
Bleed has 54 Identities, at least 3 for every Sinner. Charge has 29, and Sinclair has none.
Bleed has the deepest bench in Limbus Company: 54 Identities, 42 of them 000, and at least 3 for every one of the 12 Sinners. Charge has the shallowest, 29, and Sinclair has no Charge Identity at all.
Each Sinner equips one Identity, so for a status team what matters is not only how many Identities carry the status, but how many Sinners have one.
Every status, ranked
The 7 status keywords, by how many of the 189 Identities carry each:
| Status | Identities | 000 | Sinners with one | Sinners with a 000 | Sinners with two or more |
|---|---|---|---|---|---|
| Bleed | 54 | 42 | 12 / 12 | 12 / 12 | 12 |
| Rupture | 50 | 32 | 12 / 12 | 12 / 12 | 12 |
| Poise | 42 | 29 | 12 / 12 | 11 / 12 | 12 |
| Tremor | 40 | 25 | 12 / 12 | 12 / 12 | 11 |
| Sinking | 32 | 25 | 12 / 12 | 11 / 12 | 10 |
| Burn | 29 | 25 | 12 / 12 | 12 / 12 | 10 |
| Charge | 29 | 24 | 11 / 12 | 11 / 12 | 10 |
6 of the 7 statuses have an Identity for every Sinner. Only 4 have a 000 for every Sinner: Bleed, Rupture, Tremor and Burn.
86 Identities carry two or more keywords and count once for each, which is why the column adds up to more than the roster. 5 carry no status keyword at all. An Identity with two keywords can slot into either team, so for a player building more than one status team it does double duty.
What the ranking means for a team
Depth is choice, not just coverage
Bleed and Rupture are the only statuses with at least 3 Identities on every Sinner. For those, every Sinner has alternatives, so a missing Identity or a weak one is easy to work around. Every other status has at least one Sinner with fewer options.
The shallow end fills with off-status Identities
Bleed has 1.9× as many Identities as Charge, and Charge leaves Sinclair with nothing in the keyword. A Charge team that uses that Sinner fills the slot from outside the status, which is worth knowing before investing in it.
A full top-rarity team is a narrower list
If the goal is a 000 Identity in the keyword for every Sinner, the choice is Bleed, Rupture, Tremor and Burn. Every other status leaves at least one Sinner without one.
Which Sinners narrow the choice
10 of the 12 Sinners have a 000 Identity in every one of the 7 statuses. The other 2 are the ones that decide which status teams can be all-000: Sinclair (5 of 7) and Outis (6 of 7). When one of them is in your team, check their Identities first; everyone else has the status covered.
Check the individual Identity
These are keyword counts. What each status actually does, and at what potency, is on the Status Effects page, and each Identity's own skills are on its page.