Gacha maths

What one pull costs, in each game's own currency

A pull costs 1 of something in three games and 600 of something in another. Here is the per-pull price and the full chase in every game that names one — and why turning those into a single league table would be a lie.

By the GachaData team Updated 2 min read

Ask what a gacha unit costs and you will get an answer in pulls. Pulls are the right unit for comparing odds — they are what what a featured unit costs measures. They are not what you spend.

What you spend is a currency, and every game has its own, priced on its own scale.

Per pull, and for the whole chase

GameCurrencyPer pullAverage pullsCurrency for one unit
Blue Protocol: Star ResonanceMeowlux Wish Coin16565
Persona5: The Phantom XPlatinum Ticket18888
Duet Night AbyssHourglass19494
Azur LaneWisdom Cube276152
Fate/Grand OrderSaint Quartz2.72727116317
Dragon Ball Z Dokkan BattleDragon Stones5140700
Reverse: 1999Clear Drop1806511,751
Blue ArchivePyroxene12010812,936
Wuthering WavesAstrite1608313,333
Limbus CompanyLunacy13010613,747
Genshin ImpactPrimogem1609114,500
Honkai: Star RailStellar Jade1609415,000
Zenless Zone ZeroPolychrome1609415,000
Hololive DreamsBlue Diamond2508721,651
CookieRun: CrumbleCrystals20016733,333
DIGIMON UPDiamond30012737,983
ArknightsOrundum6006941,513

The last column is the per-pull price multiplied by the average pulls to the featured unit, so it is an average chase, not a budget — for that, use the unlucky figure in the unlucky tail. Sorted cheapest chase first, in each game’s own currency.

Why these numbers do not form a ranking

One Primogem is not one Orundum is not one Wisdom Cube. The numbers in the last column are measured in nineteen different units, and nothing converts between them.

A game that charges 1 of its currency per pull and a game that charges 600 have made a presentation choice, not a pricing one. What actually decides the price is the exchange rate between that currency and money, and how much of it the game hands out for free every patch — neither of which is a property of the pull.

So read this table down a row, not down a column. Within one game the figures are exact and directly useful: they tell you how much of the currency you are already counting a chase will take, and every game’s Pull Planner will run the same arithmetic from your current pity. Across games, the only honest comparisons are in pulls.

The games not in the table

Silver And Blood does not name a premium currency in the data we carry. Umamusume: Pretty Derby names its premium currency as Carats but we do not carry a per-pull price for it. Those games rank normally everywhere that measures pulls; they are simply absent from a table about price. A missing row here is a gap we will fill, never a number we will estimate.

What this does not say

Nothing here is a dollar figure. Currency is also earned, not only bought, and the free income per patch varies far more between games than the per-pull price does — a game with an expensive-looking pull and a generous income can easily be the cheaper one to play. This table prices a chase in the currency you hold; it does not price the currency.

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