Limbus Company E.G.O
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116 entries

- Sinner
- Yi Sang
- Grade
- ZAYIN
- SP
- 10
- Sin
- Sloth
- Damage Type
- Pierce
- Base Power
- 18
- Coins
- 1× +6
Cost 1 Wrath + 3 Sloth
Awakening Coin 1: [On Hit] Inflict 2 Attack Power Down · Coin 1: [On Hit] Apply 3 Haste to all allies next turn · Coin 1: [On Hit] Inflict 2 Bind next turn
Passive Silence
Sin Resistances Gloom ×2 · Envy ×2 · Mad. ×2 · Angst ×2 · Sloth ×0.75

- Sinner
- Yi Sang
- Grade
- TETH
- SP
- 20
- Sin
- Wrath
- Damage Type
- Slash
- Base Power
- 14
- Coins
- 1× +12
Cost 5 Wrath + 1 Sloth + 1 Gluttony
Awakening [Before Attack] Apply the following effects: - Final Power +1 for every 6 Burn on all targets (max 4) - Deal +1% damage for every 1 Burn on all targets (max 30%) · Coin 1: [On Hit] Inflict 4 Burn · Coin 1: [Heads Hit] Inflict 6 Burn
Corrosion 4th Match Flame
Corrosion Effect [Indiscriminate] Targets randomly [Before Attack] Apply the following effects: - Final Power +1 for every 6 Burn on all targets (max 6) - Deal +1.5% damage for every 1 Burn on all targets (max 45%) [Clash Lose] Base Power -12 [Attack End] Gain Blazing next turn (once per turn) · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict 4 Burn · Coin 1: [On Hit without Cracking] Inflict 6 Burn
Passive Ember · Ember
Sin Resistances Sloth ×2 · Gloom ×2 · Mad. ×2 · Angst ×2 · Wrath ×0.5

- Sinner
- Yi Sang
- Grade
- TETH
- SP
- 20
- Sin
- Sloth
- Damage Type
- Pierce
- Base Power
- 22
- Coins
- 1× +4
Cost 1 Gloom + 4 Sloth
Awakening Targets the rearmost unit (In regular encounters) · Coin 1: [On Hit] Inflict 2 Sloth Fragility · Coin 1: [Heads Hit] Inflict 3 Paralyze
Corrosion Wishing Cairn
Corrosion Effect [Indiscriminate] Targets randomly · Coin 1: [On Hit] Inflict 1 Sloth Fragility · Coin 1: [On Hit] Inflict 2 Paralyze · Coin 1: [Heads Hit] Inflict 3 Bind next turn
Passive Dol Hareubang
Sin Resistances Glut. ×2 · Gloom ×2 · Mad. ×2 · Angst ×2 · Sloth ×0.5

- Sinner
- Yi Sang
- Grade
- HE
- SP
- 25
- Sin
- Pride
- Damage Type
- Pierce
- Base Power
- 20
- Coins
- 1× +18
Cost 3 Sloth + 3 Gluttony
Awakening Targets the rearmost unit (In regular encounters) [Before Attack] Spend Charge Count to deal more damage (Max 75%) · Coin 1: [On Hit] If Charge Count was spent, inflict 5 Dimensional Rift · Coin 1: [On Hit] Deal bonus Pride damage by (Target’s Rupture x 10)% of the damage dealt, and reduce Rupture Count by 5 (Max 100)
Corrosion Dimension Shredder
Corrosion Effect [Indiscriminate] Targets a random unit [Before Attack] Spend Charge Count to deal more damage (Max 75%) · Coin 1: [On Hit] If Charge Count was spent, inflict 5 Dimensional Rift · Coin 1: [On Hit] Inflict 6 Rupture · Coin 1: [On Hit] Deal bonus Pride damage by (Target’s Rupture x 10)% of the damage dealt, and reduce Rupture Count by 5 (Max 100)
Passive Rambling Man
Sin Resistances Wrath ×2 · Envy ×2 · Mad. ×2 · Angst ×2 · Lust ×0.75 · Pride ×0.5

- Sinner
- Yi Sang
- Grade
- WAW
- SP
- 35
- Sin
- Sloth
- Damage Type
- Pierce
- Base Power
- 17
- Coins
- 1× +15
Cost 4 Sloth + 2 Gluttony + 2 Gloom + 2 Pride
Awakening [Before Attack] Give 1 Sloth Power Up, 2 Sloth DMG Up, and 3 Protection to all allies this turn and next turn · Coin 1: [Heads Hit] Heal 15 SP
Corrosion Sunshower
Corrosion Effect [Indiscriminate] Targets randomly [Before Attack] Gain 2 Sloth Power Up and 2 Sloth DMG Up this turn and the next 2 turns · Coin 1: [On Hit] Inflict 2 Sloth Fragility and 2 Pierce Fragility this turn and next turn
Passive Ray of Sun After Rain
Sin Resistances Wrath ×2 · Lust ×2 · Mad. ×2 · Angst ×2 · Sloth ×0.75 · Glut. ×0.5

- Sinner
- Yi Sang
- Grade
- ZAYIN
- SP
- 15
- Sin
- Gloom
- Damage Type
- Pierce
- Base Power
- 15
- Coins
- 1× +8
Cost 3 Sloth + 3 Gloom
Awakening [Attack End] Randomly inflict (6 + (Gloom Reson. x1.5)) Sinking between targets · Coin 1: [On Hit] If target has 6+ Sinking, inflict 2 Bind next turn
Corrosion Bygone Days
Corrosion Effect [Indiscriminate] Targets Randomly [Before Attack] At 3+ (Gloom Reson.), Atk Weight +1 [Before Attack] At 5+ (Gloom Reson.), additional Atk Weight +1 · Coin 1: [On Hit] Inflict 2 Sinking. Inflict 2 Bind next turn · Coin 1: [On Hit] If target has 6+ Sinking, inflict 2 Bind next turn
Passive Fractured Yesterday
Sin Resistances Lust ×2 · Pride ×2 · Mad. ×2 · Angst ×2 · Gloom ×0.75

- Sinner
- Yi Sang
- Grade
- HE
- SP
- 25
- Sin
- Pride
- Damage Type
- Pierce
- Base Power
- 18
- Coins
- 2× +6
Cost 2 Wrath + 6 Pride
Awakening Prioritizes targets with the least HP (prioritizes allies) [Before Attack] Gain (highest Reson. + 1) Torn Memory (max 7) - If the said Reson. was a Pride Reson., gain (highest Reson. x 2) Torn Memory instead (max 7) [Before Attack] Gain 1 Poise for every Torn Memory (max 7) [Attack End] Lose every Torn Memory · Coin 1: This Coin deals damage only against the main target. · Coin 1: If the main target is an ally, deal +15% damage for every Torn Memory (max 105%) · Coin 1: [On Ally Kill] Apply 3 Poise to self and 2 random allies · Coin 1: [On Ally Kill] +1 E.G.O resource for the killed ally's Skill 1 and 2 Affinities · Coin 1: [On Ally Kill Fail] Gain 3 Poise · Coin 2: This Coin deals damage only against the sub-targets - If the first Coin failed to kill the ally, 1 random sub-target takes damage · Coin 2: +9% Damage on Critical Hit for every Torn Memory (max 63%) · Coin 2: [On Crit] Inflict 3 Bleed
Corrosion Fell Bullet
Corrosion Effect [Indiscriminate] Prioritizes targets with the least HP (prioritizes allies) [Before Attack] Gain (highest Reson. + 1) Torn Memory (max 7) - If the said Reson. was a Pride Reson., gain (highest Reson. x 2) Torn Memory instead (max 7) [Before Attack] Deal +4% damage for every Torn Memory (max 28%) [Before Attack] Gain 1 Poise for every Torn Memory (max 7) [Attack End] Lose every Torn Memory · Coin 1: This Coin deals damage only against the main target. · Coin 1: If the main target is an ally, deal +15% damage for every Torn Memory (max 105%) · Coin 1: If the main target is an ally, deal +2% damage for every Poise on self (max 50%) · Coin 1: +30% Damage on Critical Hit · Coin 1: [On Ally Kill] Apply 3 Poise to self and 4 random allies · Coin 1: [On Ally Kill] The next Coin deals +7% damage for every Torn Memory (max 49%) · Coin 1: [On Ally Kill] +1 E.G.O resource for the killed ally's Skill 1, 2, and 3 Affinities · Coin 1: [On Ally Kill Fail] Gain 3 Poise · Coin 2: This Coin deals damage only against the sub-targets - If the first Coin failed to kill the ally, 1 random sub-target takes damage · Coin 2: +4% Damage on Critical Hit for every Torn Memory (max 28%) · Coin 2: [On Crit] Inflict 5 Bleed
Passive Next
Sin Resistances Sloth ×2 · Envy ×2 · Mad. ×2 · Angst ×2 · Pride ×0.75 · Gloom ×0.5

- Sinner
- Yi Sang
- Grade
- WAW
- SP
- 30
- Sin
- Wrath
- Damage Type
- Pierce
- Base Power
- 4
- Coins
- 4× +3
Cost 4 Wrath + 2 Gloom + 2 Pride + 4 Envy
Awakening [Before Attack] If the main target has 10+ (Burn + Sinking), Coin Power +1 [Before Attack] Gain (highest Reson.) Poise (max 7) - If it was an A-Reson., also gain +(highest Reson. / 3) Poise Count (max 2; rounded down) · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict 2 Burn · Coin 1: [On Hit] Inflict +3 Sinking Count · Coin 2: Unbreakable Coin · Coin 2: [On Hit without Cracking] Inflict 1 Shattered World this turn and next turn · Coin 3: Unbreakable Coin · Coin 3: [On Hit] Inflict Burn equal to (Sinking on target / 3) (max 5; rounded down) · Coin 3: [On Crit] Inflict +1 Burn Count · Coin 4: Unbreakable Coin · Coin 4: [On Hit without Cracking] Activate Burn on target once; then, reduce their Burn Count by 1
Corrosion Great Trichiliocosm [三千大世界]
Corrosion Effect [Indiscriminate] Targets randomly On Coin Hit, gain 3 Burn; on final Coin Use, Final Power +1 (max 3; once per Coin) [Before Attack] Gain (highest Reson.) Poise (max 7) - If it was an A-Reson., also gain +(highest Reson. / 3) Poise Count (max 2; rounded down) [Before Attack] Base Power -1 for every Cracked Coin (down to -4) · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict 2 Burn · Coin 1: [On Hit] Inflict +3 Sinking Count · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict 1 Shattered World this turn and next turn · Coin 3: Unbreakable Coin · Coin 3: [On Hit] Inflict 4 Burn · Coin 3: [On Crit] Inflict +1 Burn Count · Coin 4: Unbreakable Coin · Coin 4: [Coin Start] Deal +10% damage for every 10 (Burn + Sinking) on all targets (max 60%) · Coin 4: [On Hit without Cracking] Activate Burn on target once; then, reduce their Burn Count by 1
Passive Skyweaving
Sin Resistances Lust ×2 · Glut. ×2 · Mad. ×2 · Angst ×2 · Pride ×0.75 · Wrath ×0.5 · Gloom ×0.5

- Sinner
- Yi Sang
- Grade
- HE
- SP
- 20
- Sin
- Gloom
- Damage Type
- Pierce
- Base Power
- 6
- Coins
- 5× +3
Cost 1 Sloth + 4 Gloom + 2 Pride
Awakening Unfocused Volley When inflicting Butterfly using this Skill's effects: (Chance to flip Heads)% chance to inflict The Departed. If this unit did not inflict The Departed, inflict The Living instead. (calculates every Butterfly Stack independently) Clash Power +1 for every 4 (Sinking + both Butterfly) on the main target (max 4) If Lobotomy E.G.O::Solemn Lament Yi Sang used this Skill: - [Before Attack] Gain a random assortment of (Gloom Reson. + 1) The Living & The Departed (max 7) - [Attack End] Reload · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict 1 random Butterfly · Coin 1: [On Hit] Inflict +1 Sinking Count · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict 2 random Butterfly · Coin 2: [On Hit] Inflict +1 Sinking Count · Coin 3: Unbreakable Coin · Coin 3: [On Hit] Inflict 2 random Butterfly · Coin 3: [On Hit] Inflict +1 Sinking Count · Coin 4: Unbreakable Coin · Coin 4: [On Hit] Inflict 3 random Butterfly · Coin 4: [On Hit] Inflict +1 Sinking Count · Coin 4: [On Hit] Inflict 1 Gloom Fragility and 1 Gloom Resist Down, this turn and next turn · Coin 5: Unbreakable Coin · Coin 5: Spend all The Living & The Departed on self · Coin 5: [On Hit] Inflict 3 Sinking · Coin 5: [On Hit] Inflict 3 Tremor · Coin 5: [On Hit] Inflict 2 Butterfly(The Living) · Coin 5: [On Hit] Inflict 2 Butterfly(The Departed) · Coin 5: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 5: [On Hit] Deal Gloom damage equal to the sum of both Butterfly on target · Coin 5: [On Hit] Deal Gloom damage equal to (The Living & The Departed spent by this Coin x 2)% of this Coin's final damage
Corrosion Solemn Lament
Corrosion Effect [Indiscriminate] Targets randomly Clash Power +1 for every 4 (Sinking + both Butterfly) on the main target (max 4) [Before Attack] Gain +(highest Reson. / 2) Atk Weight (max 2, rounded down) [Before Attack] Base Power -2 for every Cracked Coin (max -6) · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict 3 Butterfly(The Living) · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict 3 Butterfly(The Departed) · Coin 2: [On Hit] Inflict 1 Gloom Fragility and 1 Gloom Resist Down, this turn and next turn · Coin 3: Unbreakable Coin · Coin 3: [On Hit] Inflict 5 Sinking · Coin 3: [On Hit] Inflict 5 Tremor · Coin 3: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 3: [On Hit] Deal Gloom damage equal to the sum of both Butterfly on target · Coin 3: [On Hit] Deal Gloom damage equal to Sinking on target
Passive TheWilt-wingedButterflyFeedsUpon ThePauperDewInMistedBreath
Sin Resistances Glut. ×2 · Envy ×2 · Mad. ×2 · Angst ×2 · Sloth ×0.75 · Gloom ×0.5

- Sinner
- Faust
- Grade
- ZAYIN
- SP
- 20
- Sin
- Pride
- Damage Type
- Blunt
- Base Power
- 19
- Coins
- 1× +4
Cost 2 Gluttony + 4 Pride
Awakening Coin 1: [Attack End] Heal 12 SP for 4 allies with the least SP
Passive Ennui
Sin Resistances Lust ×2 · Glut. ×2 · Mad. ×2 · Angst ×2 · Pride ×0.75

- Sinner
- Faust
- Grade
- HE
- SP
- 20
- Sin
- Gloom
- Damage Type
- Blunt
- Base Power
- 16
- Coins
- 1× +8
Cost 2 Lust + 4 Gloom + 3 Envy
Awakening Coin 1: [Attack End] Heal 15 SP for all allies · Coin 1: [Attack End] Heal all allies for 15% of Max HP · Coin 1: [Heads Attack End] Heal 10 SP for all allies
Corrosion Fluid Sac
Corrosion Effect [Indiscriminate] Targets randomly · Coin 1: [On Hit] Deal 20 SP damage · Coin 1: [Tails Hit] Deal 10 SP damage · Coin 1: [On Hit] Inflict 2 Attack Power Down next turn
Passive Liquid Veil
Sin Resistances Pride ×2 · Envy ×2 · Mad. ×2 · Angst ×2 · Lust ×0.75 · Gloom ×0.5

- Sinner
- Faust
- Grade
- TETH
- SP
- 20
- Sin
- Envy
- Damage Type
- Pierce
- Base Power
- 16
- Coins
- 1× +10
Cost 6 Envy
Awakening Coin 1: [On Hit] Inflict 3 Pierce Fragility · Coin 1: [On Hit] Inflict 1 Envy Fragility · Coin 1: [Heads Hit] Inflict 3 Curse · Coin 1: [Heads Hit] Inflict 3 Nails · Coin 1: [On Hit] If target has Curse, deal +50% damage
Corrosion Hex Nail
Corrosion Effect [Indiscriminate] Targets randomly · Coin 1: [On Hit] Inflict 1 Pierce Fragility · Coin 1: [On Hit] Inflict 3 Envy Fragility · Coin 1: [On Hit] Inflict 3 Curse · Coin 1: [On Hit] Inflict 3 Nails · Coin 1: [On Hit] If target has Curse, deal +50% damage
Passive It Hurts!
Sin Resistances Lust ×2 · Pride ×2 · Mad. ×2 · Angst ×2 · Envy ×0.5

- Sinner
- Faust
- Grade
- HE
- SP
- 20
- Sin
- Envy
- Damage Type
- Pierce
- Base Power
- 22
- Coins
- 1× +6
Cost 1 Wrath + 3 Lust + 2 Envy
Awakening Coin 1: [On Hit] Inflict 3 Paralyze · Coin 1: [Attack End] Gain +7 Charge Count · Coin 1: [Heads Attack End] Apply 1 Envy Power Up and 1 Haste to 2 random allies next turn, and this unit gains +3 Charge Count
Corrosion Telepole
Corrosion Effect [Indiscriminate] Targets randomly · Coin 1: [On Hit] Inflict 5 Paralyze · Coin 1: [Attack End] Gain +10 Charge Count · Coin 1: [Tails Attack End] Inflict 2 Paralyze and 2 Bind on 2 random units next turn, gain +3 Charge Count
Passive Adaptive Release
Sin Resistances Sloth ×2 · Glut. ×2 · Mad. ×2 · Angst ×2 · Pride ×0.75 · Envy ×0.5

- Sinner
- Faust
- Grade
- TETH
- SP
- 20
- Sin
- Lust
- Damage Type
- Slash
- Base Power
- 18
- Coins
- 1× +8
Cost 1 Lust + 3 Gluttony + 1 Pride
Awakening Required Gluttony E.G.O resource to use this Skill is reduced by 1 [Before Attack] At 4+ (highest Reson.), Atk Weight +1 At 6+ (highest Reson.), additional Atk Weight +1 [Before Attack] Deal +5% damage for every (Burn on all targets + Burn on self) (max 100%) · Coin 1: [On Hit] Inflict 3 Burn · Coin 1: [On Hit] Inflict 5 Defense Level Down · Coin 1: [On Hit] Convert 2 Burn on target into 1 Defense Level Down (max 5; this effect cannot lower target's Burn Potency below 1) - If target has fewer than 10 Burn Potency, this unit may use excess Burn Potency on self past 30 for the above effect
Corrosion 9:2
Corrosion Effect [Indiscriminate] Targets randomly Required Gluttony E.G.O resource to use this Skill is reduced by 1 [Before Attack] At 4+ (highest Reson.), Atk Weight +1 At 6+ (highest Reson.), additional Atk Weight +1 [Before Attack] Deal +6% damage for every (Burn on all targets + Burn on self) (max 120%) [Clash Lose] Base Power -10 · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict 2 Bind next turn · Coin 1: [On Hit] Inflict 4 Burn · Coin 1: [On Hit] Inflict 5 Defense Level Down · Coin 1: [On Hit] Convert 2 Burn on target into 1 Defense Level Down (max 5; this effect cannot lower target's Burn Potency below 1) - If target has fewer than 10 Burn Potency, this unit may use excess Burn Potency on self past 30 for the above effect
Passive Flamebrand · Flamebrand
Sin Resistances Gloom ×2 · Envy ×2 · Mad. ×2 · Angst ×2 · Wrath ×0.5

- Sinner
- Faust
- Grade
- WAW
- SP
- 10
- Sin
- Sloth
- Damage Type
- Blunt
- Base Power
- 4
- Coins
- 4× +5
Cost 2 Lust + 4 Sloth + 2 Gloom + 3 Pride
Awakening If target's Speed is slower than this unit's, deal +(5 x (Speed difference))% damage (max 50%) [Before Attack] At 3+ highest Reson., inflict Tremor Potency by (2 x (highest Reson.)) (max 10) - If the highest Reson. was a Sloth A-Reson., inflict Tremor Count by Tremor Potency inflicted (max 10) [Attack End] For 3 turns, lose 10 SP at Turn End · Coin 1: [On Hit] Inflict 10 Tremor and +10 Tremor Count · Coin 1: [On Hit] Trigger Amplitude Entanglement into Tremor - Everlasting · Coin 1: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 2: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 3: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 4: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 4: [On Hit] Reduce target's Max Speed by half next turn
Corrosion Everlasting
Corrosion Effect [Indiscriminate] Targets randomly If the main target's Speed is slower than this unit's, deal +(2.5 x (Speed difference))% damage (max 20%) [Before Attack] At 3+ highest Reson., inflict Tremor Potency by highest Reson. (max 5) - [Before Attack] If the highest Reson. was a Sloth A-Reson., inflict Tremor Count by Tremor Potency inflicted (max 5) · Coin 1: [On Hit] Inflict 5 Tremor and +5 Tremor Count · Coin 1: [On Hit] Trigger Amplitude Entanglement into Tremor - Everlasting · Coin 1: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 1: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 1: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 1: [On Hit] Reduce target's Max Speed by half next turn
Passive Running Time
Sin Resistances Lust ×2 · Envy ×2 · Mad. ×2 · Angst ×2 · Wrath ×0.75 · Sloth ×0.5 · Pride ×0.5

- Sinner
- Faust
- Grade
- TETH
- SP
- 20
- Sin
- Gluttony
- Damage Type
- Slash
- Base Power
- 4
- Coins
- 3× +3
Cost 1 Lust + 3 Gluttony + 2 Envy
Awakening If the sum of this unit and the target's Speed is 6 or greater, Coin Power +1 Coin Power +1 for every 7 Rupture on target (max 2) [Before Attack] Gain 2 Haste next turn [Before Attack] At 4+ highest Reson., Atk Weight +1 - If the said Reson. was a Gluttony Reson., Atk Weight +1 · Coin 1: [On Hit] Inflict +2 Rupture Count · Coin 2: [On Hit] Inflict 2 Rupture · Coin 3: [On Hit] Inflict 2 Rupture
Corrosion Lasso
Corrosion Effect [Indiscriminate] Targets randomly If the sum of this unit and the target's Speed is 6 or greater, Coin Power +1 Coin Power +1 for every 7 Rupture on target (max 2) [Before Attack] Gain 2 Haste next turn [Attack End] If target is Staggered or defeated, gain 1 Gluttony Power Up next turn · Coin 1: [On Hit] Inflict +2 Rupture Count · Coin 2: [On Hit] Inflict 4 Rupture · Coin 3: [On Hit] Inflict 2 Lasso · Coin 3: [On Hit] Deal +2% damage for every Rupture on target (max 60%)
Passive Sprawling Lasso
Sin Resistances Wrath ×2 · Gloom ×2 · Mad. ×2 · Angst ×2 · Glut. ×0.5

- Sinner
- Faust
- Grade
- HE
- SP
- 20
- Sin
- Pride
- Damage Type
- Pierce
- Base Power
- 8
- Coins
- 2× +5
Cost 1 Sloth + 1 Gloom + 5 Pride
Awakening [Before Attack] Apply (highest Reson.) Poise Potency to all allies (max 6) - At 3+ Pride Reson., apply +1 Poise Count to the affected units, and apply 1 Shallow Exhale as well next turn · Coin 1: [On Hit] Gain +1 Poise Count · Coin 2: Deal +(Poise Potency + Poise Count)% damage on Critical Hit (max 40%)
Corrosion Thoracalgia
Corrosion Effect [Indiscriminate] Targets randomly [Before Attack] At less than 20 Poise Potency, gain up to 20 Poise Potency and consume (Poise Potency gained x 2)% HP on self - Cannot be Staggered or defeated due to this effect [Before Attack] Apply (highest Reson.) Poise Potency to all allies (max 6) - At 3+ Pride Reson., apply +1 Poise Count to the affected units, and apply 1 Shallow Exhale and 1 Pride DMG Up as well next turn · Coin 1: [On Hit] Gain +1 Poise Count · Coin 2: Deal +(Poise Potency + Poise Count)% damage on Critical Hit (max 40%)
Passive Breath
Sin Resistances Sloth ×2 · Glut. ×2 · Mad. ×2 · Angst ×2 · Wrath ×0.75 · Pride ×0.5

- Sinner
- Faust
- Grade
- HE
- SP
- 20
- Sin
- Gluttony
- Damage Type
- Pierce
- Base Power
- 17
- Coins
- 1× +13
Cost 1 Sloth + 5 Gluttony + 2 Pride
Awakening If the main target has Burn or Rupture, Final Power +3 [Before Attack] Deal +1% damage for every 1 (Rupture Potency + Rupture Count) on the main target (max 25%) - If this unit has Hardened Shell-Barrier, multiply this effect and its maximum cap by 2 [Attack End] Gain 10 Hardened Shell-Barrier [Attack End] Heal self and 1 ally with the least HP percentage by 30% of this unit's max HP - If this unit is at max HP, heal 2 other allies instead [Attack End] Heal 15 SP for 2 allies, including this unit, with the lowest SP · Coin 1: [On Hit] Inflict 3 Rupture · Coin 1: [On Hit] Inflict 3 Burn
Corrosion Command : Meltdown
Corrosion Effect [Indiscriminate] Targets randomly Base Power +1 for every 6 (Rupture Potency + Rupture Count) on the main target (max 2) [Before Attack] Gain +1 Atk Weight for every 3 highest Reson. (max 2) [Attack End] Gain 10 Hardened Shell-Barrier [Attack End] If this Skill's damage did not Stagger or kill any target, take HP damage equal to 20% of this unit's max HP, and gain Shield equal to (HP damage taken due to this effect x 2) - This damage does not kill this unit. Max out the Hardened Shell-Barrier Stack at Turn End and gain 2 Damage Up next turn (once per turn) · Coin 1: [On Hit] Inflict 1 Rupture · Coin 2: [On Hit] Inflict 1 Rupture · Coin 3: Unbreakable Coin · Coin 3: [On Hit] Inflict +2 Rupture Count · Coin 4: Unbreakable Coin · Coin 4: [Coin Start] If this Skill's damage did not Stagger or kill any target, deal +30% damage · Coin 4: [On Hit] Inflict 3 Burn
Passive Doctor
Sin Resistances Lust ×2 · Sloth ×2 · Mad. ×2 · Angst ×2 · Wrath ×0.75 · Glut. ×0.5

- Sinner
- Faust
- Grade
- HE
- SP
- 20
- Sin
- Wrath
- Damage Type
- Blunt
- Base Power
- 10
- Coins
- 2× +5
Cost 3 Wrath + 2 Sloth + 2 Pride
Awakening [Before Attack] Final Power +1 for every 10 (Burn on all targets + Burn on self) (max 2) [Attack End] Gain 10 Burn and +1 Burn Count [Attack End] At 15+ Burn on self, gain 1 Wrath DMG Up next turn (once per turn) · Coin 1: [On Hit] Inflict 1 Burn · Coin 1: [On Hit] Inflict Burn equal to (Wrath Reson. / 2) (max 3; rounded down) · Coin 2: [On Hit] Inflict Burn Count equal to (Wrath Reson. / 3) (max 2; rounded down) · Coin 2: [Current Coin Attack End] At 15+ Burn on self, inflict 1 Embers to all targets (once per turn; in Focused Encounters, the Parts)
Corrosion Ardor Blossom Star
Corrosion Effect [Indiscriminate] Targets randomly [Before Attack] Final Power +1 for every 10 (Burn on all targets + Burn on self) (max 2) [Attack End] Gain 10 Burn and +1 Burn Count [Attack End] At 25+ Burn on self, gain 2 Wrath DMG Up next turn (once per turn) [Attack End] If this unit is missing 50%+ HP, heal 5 SP for every 10 Burn on self (max 15) · Coin 1: [On Hit] Inflict +1 Burn Count · Coin 1: [On Hit] Inflict Burn Count equal to (Wrath Reson. / 3) (max 2; rounded down) · Coin 2: [On Hit] Inflict 2 Burn · Coin 2: [On Hit] Inflict Burn equal to (Wrath Reson. / 2) (max 3; rounded down) · Coin 3: [Current Coin Attack End] Randomly inflict 6 Embers between targets (once per turn, excluding targets that have maximum Embers Potency. In Focused Encounters, the Parts)
Passive Unsnuffed Embers
Sin Resistances Lust ×2 · Gloom ×2 · Mad. ×2 · Angst ×2 · Sloth ×0.75 · Wrath ×0.5

- Sinner
- Faust
- Grade
- WAW
- SP
- 15
- Sin
- Pride
- Damage Type
- Pierce
- Base Power
- 6
- Coins
- 1× +5
Cost 2 Gloom + 4 Pride + 2 Envy
Awakening [Unclashable] When used for the first time in an Encounter, consume 5 less SP, 2 fewer Gloom, 2 fewer Pride, and 2 fewer Envy E.G.O Resources At 1+ Ashen Bullet, activate as "Boucher un trou" instead This Skill does not hit an enemy, does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused [Attack End] Gain 5 Ashen Bullet [Attack End] Gain 5 Poise Potency [Attack End] Gain +3 Poise Count [Attack End] Gain +5 Charge Count [Attack End] Gain 4 Black Wings
Corrosion Hollow
Corrosion Effect [Indiscriminate] Targets randomly Clash Power +1 for every 4 (Poise Potency + Charge Count) on self (max 10) [Before Attack] Gain +3 Poise Count and +5 Charge Count [Before Attack] Consume up to 15 excess Charge Count beyond 10 on self to deal +(Charge Count consumed x 5)% damage [Before Attack] At max Ashen Bullet, spend all Ashen Bullet to apply the following effects on all allies next turn: - 1 Offense Level Up - 1 Damage Up (once per turn) - 1 Crit DMG Up (once per turn) [Before Attack] Base Power -3 for every Cracked Coin (max -9) [Attack End] Gain 1 Ashen Bullet and 2 Black Wings [Attack End] Apply 5 Poise Potency, +2 Poise Count, and 2 Black Wings on (2 + highest Reson.) random allies (max 7 units) · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict +2 Sinking Count · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict 2 Sinking · Coin 3: Unbreakable Coin
Passive Le Trou de Vidange
Sin Resistances Wrath ×2 · Glut. ×2 · Mad. ×2 · Angst ×2 · Gloom ×0.75 · Pride ×0.5 · Envy ×0.5

- Sinner
- Don Quixote
- Grade
- ZAYIN
- SP
- 10
- Sin
- Lust
- Damage Type
- Pierce
- Base Power
- 12
- Coins
- 1× +14
Cost 2 Lust + 2 Pride
Awakening Coin 1: [On Hit] Inflict 8 Bleed · Coin 1: [On Hit] Heal by 50% of damage dealt
Passive Immoderate Passion
Sin Resistances Wrath ×2 · Gloom ×2 · Mad. ×2 · Angst ×2 · Lust ×0.75

- Sinner
- Don Quixote
- Grade
- HE
- SP
- 20
- Sin
- Gloom
- Damage Type
- Blunt
- Base Power
- 20
- Coins
- 1× +18
Cost 4 Gloom + 2 Pride + 1 Lust
Awakening Coin 1: [On Hit] Trigger Tremor Burst · Coin 1: [On Hit] Deal 25 SP damage · Coin 1: If target is Staggered, in Low Morale, or in Panic, deal 30% of damage dealt as bonus damage · Coin 1: [On Hit] Inflict 2 Sinking
Corrosion Fluid Sac
Corrosion Effect [Indiscriminate] Targets randomly · Coin 1: [On Hit] Inflict 10 Tremor · Coin 1: [On Hit] Inflict 10 Sinking · Coin 1: If target is NOT Staggered, in Low Morale, nor in Panic, deal 50% of damage dealt as bonus damage
Passive Wave of Depression
Sin Resistances Pride ×2 · Envy ×2 · Mad. ×2 · Angst ×2 · Lust ×0.75 · Gloom ×0.5

- Sinner
- Don Quixote
- Grade
- HE
- SP
- 20
- Sin
- Envy
- Damage Type
- Pierce
- Base Power
- 18
- Coins
- 1× +8
Cost 1 Wrath + 2 Gloom + 2 Envy
Awakening Coin 1: [On Hit] Gain +10 Charge Count · Coin 1: [Attack End] Give Charge Count to all allies by Envy Reson.
Corrosion Telepole
Corrosion Effect Coin 1: [On Hit] Gain +10 Charge Count and 10 Rupture · Coin 1: [Attack End] Give 5 Fragile, 10 Rupture, and +12 Charge Count to all allies
Passive Haphazard Discharge
Sin Resistances Sloth ×2 · Glut. ×2 · Mad. ×2 · Angst ×2 · Pride ×0.75 · Envy ×0.5

- Sinner
- Don Quixote
- Grade
- TETH
- SP
- 20
- Sin
- Lust
- Damage Type
- Blunt
- Base Power
- 21
- Coins
- 1× +4
Cost 5 Lust
Awakening Final Power +1 for every 4 (Burn + Bleed) on the main target (max 3) [Before Attack] Apply 1 Lust Power Up next turn to allies according to their Deployment Order for every 6 Lust E.G.O resource owned (max 5 units) [Before Attack] Deal +6% damage for every 1 Lust E.G.O resource owned (max 120%) · Coin 1: [On Hit] Inflict +3 Burn Count · Coin 1: [On Hit] Inflict +3 Bleed Count
Corrosion Lifetime Stew
Corrosion Effect [Indiscriminate] Targets the unit with the most HP Final Power +1 for every 4 (Burn + Bleed) on the main target (max 3) [Before Attack] Apply 1 Lust Power Up and 1 Lust DMG Up next turn to allies according to their Deployment Order for every 6 Lust E.G.O resource owned (max 5 units) [Before Attack] - Deal +5% damage for every 1 Lust E.G.O resource owned (max 100%) - Then, consume (Lust Reson. x 2) Lust E.G.O resource (max 8) - Deal +20% damage for every 1 Lust E.G.O resource consumed (max 160%) · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict +4 Burn Count · Coin 1: [On Hit] Inflict +4 Bleed Count
Passive Cauldron of Gorging · Cauldron of Gorging
Sin Resistances Sloth ×2 · Gloom ×2 · Mad. ×2 · Angst ×2 · Lust ×0.5

- Sinner
- Don Quixote
- Grade
- TETH
- SP
- 20
- Sin
- Sloth
- Damage Type
- Blunt
- Base Power
- 18
- Coins
- 1× +9
Cost 2 Wrath + 2 Sloth + 1 Pride
Awakening Coin 1: [On Hit] Inflict +4 Bleed Count · Coin 1: [On Hit] Inflict 5 Tremor · Coin 1: [Heads Hit] Inflict 2 Paralyze
Corrosion Wishing Cairn
Corrosion Effect [Indiscriminate] Targets randomly · Coin 1: [On Crit] Trigger Tremor Burst · Coin 1: [On Crit] Inflict 8 Bleed · Coin 1: [Tails Hit] Trigger Tremor Burst · Coin 1: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 2
Passive Fallen Stone Pagoda
Sin Resistances Glut. ×2 · Gloom ×2 · Mad. ×2 · Angst ×2 · Sloth ×0.5

- Sinner
- Don Quixote
- Grade
- TETH
- SP
- 20
- Sin
- Envy
- Damage Type
- Pierce
- Base Power
- 19
- Coins
- 1× +8
Cost 2 Pride + 4 Envy
Awakening [Before Attack] Gain (Envy Reson. - 2) Atk Weight (max 3) [Before Attack] Deal +((Envy Reson. - 3) x 10)% damage (max 30%) [Before Attack] If this unit has 20+ Charge Count, Spend 20 Charge Count to deal +40% damage · Coin 1: [On Kill] Gain +2 Charge Count
Corrosion Electric Screaming
Corrosion Effect [Indiscriminate] Targets Randomly [Before Attack] Gain (Envy Reson. - 2) Atk Weight (max 3) [Before Attack] Deal +((Envy Reson. - 3) x 12)% damage (max 36%) [Before Attack] At less than 20 Charge Count, spend 1% of this unit's max HP per missing Charge Count to raise Charge Count to 20 [Before Attack] Spend up to 20 Charge Count to deal +5% damage for every spent Charge Count (max 100%) · Coin 1: [On Kill] Gain +3 Charge Count
Passive Tempestuous Screaming
Sin Resistances Wrath ×2 · Pride ×2 · Mad. ×2 · Angst ×2 · Envy ×0.5

- Sinner
- Don Quixote
- Grade
- WAW
- SP
- 15
- Sin
- Lust
- Damage Type
- Pierce
- Base Power
- 3
- Coins
- 4× +3
Cost 5 Lust + 3 Gluttony + 2 Pride + 2 Envy
Awakening This unit's HP does not drop below 1 while using this Skill. Coin Power +1 for every 10 Bleed on target (max 2) Clash Power +1 for every 100 Bloodfeast Consumed by this unit (max 5) [Before Attack] At less than 100 Bloodfeast, inflict 1 Bleed with every Hit [Attack End] For 3 turns, lose 10 SP at Turn End. · Coin 1: Unbreakable Coin · Coin 1: Deal +0.1% damage for every Bloodfeast Consumed (shared) (max 10%) · Coin 2: Unbreakable Coin · Coin 2: At 100+ Bloodfeast Consumed (shared): deal +0.1% damage for every value (max 20%) · Coin 3: Unbreakable Coin · Coin 3: At 200+ Bloodfeast Consumed (shared): deal +0.1% damage for every value (max 30%) · Coin 4: Unbreakable Coin · Coin 4: At 300+ Bloodfeast Consumed (shared): deal +0.1% damage for every value (max 50%) · Coin 4: [Hit after Clash Win] Inflict Polydipsic Rose based on the highest Lust A-Reson. (max 4)
Corrosion Yearning - Mircalla
Corrosion Effect [Indiscriminate] Targets randomly This unit's HP does not drop below 1 while using this Skill. If target has 10+ Bleed, Coin Power -1 At 200+ Bloodfeast Consumed by this unit, Coin Power -1 [Before Attack] At less than 150 Bloodfeast, inflict 1 Bleed with every hit [Before Attack] Gain 20 Bleed, and activate Bleed on self immediately. Lose 2 Bleed Count · Coin 1: [On Hit] Inflict 1 Bleed for every 50 Bloodfeast Consumed (shared) (max 10) · Coin 1: [On Hit] At 100- Bloodfeast, inflict 10 Bleed · Coin 2: Deal +20% damage for every 100 Bloodfeast Consumed (shared) (max 100%) · Coin 2: [Hit after Clash Win] Inflict Polydipsic Rose based on the highest Lust A-Reson. (max 5) · Coin 2: [Hit after Clash Win] Heal by 50% of the HP damage dealt (max 10)
Passive Spiring Crimson Blossom
Sin Resistances Sloth ×2 · Gloom ×2 · Mad. ×2 · Angst ×2 · Pride ×0.75 · Lust ×0.5 · Glut. ×0.5

- Sinner
- Don Quixote
- Grade
- HE
- SP
- 25
- Sin
- Gluttony
- Damage Type
- Slash
- Base Power
- 16
- Coins
- 2× +4
Cost 1 Lust + 5 Gluttony + 2 Gloom + 1 Pride
Awakening Coin 1: [On Hit] Inflict (4 + Gluttony Reson.) Twisted Curse Talisman (max 10) · Coin 2: Deal +5% damage for every Twisted Curse Talisman on target (max 50%) · Coin 2: [On Hit] Inflict (Twisted Curse Talisman on target / 2) Rupture (max 4, rounded down) · Coin 2: [On Hit] Inflict +(Twisted Curse Talisman on target / 4) Rupture Count (max 2, rounded down)
Corrosion Red Sheet
Corrosion Effect [Indiscriminate] Targets randomly · Coin 1: [On Hit] Inflict (6 + Gluttony Reson.) Twisted Curse Talisman (max 10) · Coin 2: Deal +10% damage for every Twisted Curse Talisman on target (max 100%) · Coin 2: [On Hit] Inflict (Twisted Curse Talisman on target / 2) Rupture (max 4, rounded down) · Coin 2: [On Hit] Inflict +(Twisted Curse Talisman on target / 3) Rupture Count (max 2, rounded down)
Passive Enfeebling Talisman
Sin Resistances Wrath ×2 · Pride ×2 · Mad. ×2 · Angst ×2 · Lust ×0.75 · Envy ×0.5

- Sinner
- Don Quixote
- Grade
- WAW
- SP
- 30
- Sin
- Envy
- Damage Type
- Blunt
- Base Power
- 16
- Coins
- 2× +5
Cost 2 Wrath + 2 Gloom + 2 Pride + 6 Envy
Awakening [Before Attack] Apply 1 Magical Girl's Chant to (1 + (Envy Reson. / 2)) random other allies (max 4 allies) - If this unit has Here Comes Magical Girl!, apply 2 Magical Girl's Chant to (1 + (Envy Reson. / 2)) random other allies instead (max 4 allies) [Before Attack] Gain +(Charge - 1) Atk Weight (max 5) - If this unit has Here Comes Magical Girl!, gain +(Charge) Atk Weight instead (max 5) [Attack End] Consume all Charge Count on self to heal (2 + (Envy Reson. / 2)) allies with the least HP percentages by (Charge Count consumed)% HP (max 5 allies, max 10%) [Attack End] If this unit is Lobotomy E.G.O::In the Name of Love and Hate Don Quixote, gain 1 Magical Arcana · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Gain +2 Charge Count (10 per turn) · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict Mark of Villainy against the main target next turn · Coin 2: [On Hit] Inflict (Charge - 1) Rupture (max 4) · Coin 2: - If this unit has Here Comes Magical Girl!, inflict +1 Rupture Count
Corrosion Maximized Reversed Arcana Slave - Erasure of Hatred
Corrosion Effect [Indiscriminate] Targets randomly [Before Attack] Gain +(Charge) Atk Weight (max 5) - If this unit has Regressive Transformation - Reversed, gain +(Charge + 1) Atk Weight instead (max 5) [Before Attack] Consume all Charge Count and deal +2.5% more damage for every Charge Count consumed (max 50%) [Before Attack] If the main target has Mark of Villainy, deal +5% damage for every Charge (max 25%) - If this unit has Hysteria, deal +10% damage for every Charge instead (max 50%) [Before Attack] Deal+10% damage for every 2 Envy Reson. (max 30%, rounded down) [Before Attack] Base Power -12 for every Cracked Coin (max -24) [Attack End] If this unit is a Lobotomy E.G.O::In the Name of Love and Hate Don Quixote, gain 1 Hysteria · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Gain +2 Charge Count (14 per turn) · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict Mark of Villainy against the main target next turn · Coin 2: [On Hit] Inflict (Charge - 1) Sinking (max 4) · Coin 2: - If this unit has Regressive Transformation - Reversed, inflict +1 Sinking Count
Passive Arcana Aptitude Circuit
Sin Resistances Lust ×2 · Glut. ×2 · Mad. ×2 · Angst ×2 · Envy ×0.75 · Wrath ×0.5 · Pride ×0.5

- Sinner
- Don Quixote
- Grade
- ZAYIN
- SP
- 20
- Sin
- Envy
- Damage Type
- Slash
- Base Power
- 12
- Coins
- 1× +12
Cost 5 Envy
Awakening [Attack End After Clash Win] Heal 6% HP and 5 SP each for (2 + Envy Reson. / 2) allies that have the lowest current HP percentages (max 4 units) [Clash Lose] Gain (Envy Reson. x 5) Shield (max 30) [Clash Lose] Deal +200% damage to the main target · Coin 1: Unbreakable Coin · Coin 1: [Hit after Clash Win] Inflict 1 Power Down next turn (once per turn per target) · Coin 1: [On Hit] Inflict 4 Bleed
Corrosion I'll Go fer Scissors. How 'Bout You?
Corrosion Effect [Indiscriminate] Targets randomly Final Power +1 for every 2 Envy Reson. (max 3) [Clash Win] Deal +100% damage to the main target [Clash Lose] Gain Shield equal to (Envy Reson. x 5) (max 30) [Clash Lose] This Skill inflicts +1 more Power Down · Coin 1: Unbreakable Coin · Coin 2: Unbreakable Coin · Coin 3: Unbreakable Coin · Coin 3: [On Hit] Inflict 1 Power Down next turn (once per turn per target) · Coin 3: [On Hit] Inflict 6 Bleed
Passive 'Tis Thy Turn to Swallow the Needle!
Sin Resistances Sloth ×2 · Gloom ×2 · Mad. ×2 · Angst ×2 · Envy ×0.75

- Sinner
- Ryōshū
- Grade
- ZAYIN
- SP
- 10
- Sin
- Lust
- Damage Type
- Slash
- Base Power
- 18
- Coins
- 1× +10
Cost 2 Wrath + 2 Lust
Awakening Coin 1: [On Hit] Inflict 6 Burn · Coin 1: [On Hit] Inflict 1 Fragile next turn · Coin 1: [Heads Hit] Inflict 1 Fragile next turn
Passive Art
Sin Resistances Glut. ×2 · Envy ×2 · Mad. ×2 · Angst ×2 · Lust ×0.75

- Sinner
- Ryōshū
- Grade
- HE
- SP
- 20
- Sin
- Wrath
- Damage Type
- Slash
- Base Power
- 21
- Coins
- 1× +16
Cost 4 Wrath + 2 Pride
Awakening Skill Power +2 against units that have Burn [Before Attack] Deal +5% damage for every 1 total sum of Burn on all targets (max 100%) [On Kill] Gain 2 Attack Power Up next turn · Coin 1: [On Hit] Deal ((Burn on target x 2)% of this Coin's final damage) Wrath damage (max 20%) · Coin 1: [On Hit] Inflict 4 Burn
Corrosion 4th Match Flame
Corrosion Effect [Indiscriminate] Targets randomly Skill Power +4 against units that have Burn [Before Attack] Deal +5% damage for every 1 total sum of Burn on all targets (max 100%) [Clash Lose] Base Power -16 [On Kill] Gain 3 Attack Power Up next turn [Failed Kill] Gain 3 Attack Power Up and 10 Burn next turn · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Deal ((Burn on target x 3)% of this Coin's final damage) Wrath damage (max 30%) · Coin 1: [On Hit] Inflict 4 Burn
Passive 4th Match Flame · 4th Match Flame
Sin Resistances Sloth ×2 · Gloom ×2 · Mad. ×2 · Angst ×2 · Envy ×0.75 · Wrath ×0.5

- Sinner
- Ryōshū
- Grade
- TETH
- SP
- 20
- Sin
- Lust
- Damage Type
- Slash
- Base Power
- 18
- Coins
- 1× +6
Cost 2 Lust + 2 Gluttony + 1 Envy
Awakening Coin 1: [On Hit] Inflict 3 Bind next turn · Coin 1: [On Hit] If target has 3+ Bind, inflict 1 Plus Coin Drop next turn · Coin 1: [On Hit] If target's Speed is slower than user's, inflict 2 Slash Fragility next turn
Corrosion Red Eyes
Corrosion Effect [Indiscriminate] Targets randomly · Coin 1: [On Hit] Inflict 3 Bind next turn · Coin 1: [On Hit] If target has 3+ Bind, inflict 2 Plus Coin Drop next turn · Coin 1: [On Hit] If target's Speed is slower than user's, inflict 1-3 Slash Fragility next turn
Passive Spider's Webs
Sin Resistances Glut. ×2 · Pride ×2 · Mad. ×2 · Angst ×2 · Lust ×0.5

- Sinner
- Ryōshū
- Grade
- HE
- SP
- 25
- Sin
- Envy
- Damage Type
- Slash
- Base Power
- 22
- Coins
- 1× +8
Cost 2 Wrath + 2 Lust + 3 Envy
Awakening If main target's Speed is slower than user's by 3 or more, Coin Power +7 · Coin 1: [On Hit] If target has 3+ Bind, deal +40% damage · Coin 1: [On Hit] If this skill staggers or defeats a target, heal user and the ally with the least HP by 10% of Max HP
Corrosion Red Eyes (Open)
Corrosion Effect [Indiscriminate] Targets randomly If main target's Speed is slower than user's by 3 or more, Final Power +10 · Coin 1: [On Hit] If target has 3+ Bind, deal +50% damage · Coin 1: [On Hit] If this skill staggers or defeats a target, heal user and the ally with the least HP by 10% of Max HP
Passive Predator
Sin Resistances Wrath ×2 · Pride ×2 · Mad. ×2 · Angst ×2 · Glut. ×0.75 · Envy ×0.5

- Sinner
- Ryōshū
- Grade
- ZAYIN
- SP
- 15
- Sin
- Gloom
- Damage Type
- Pierce
- Base Power
- 15
- Coins
- 1× +10
Cost 2 Gluttony + 2 Pride + 2 Envy
Awakening If target has less than 25% HP, deal +40% damage [Before Attack] At 4+ highest Reson., gain +1 Atk Weight [Attack End] Apply 1 E.G.O Resource Amp next turn to (2 + highest Reson.) random allies, including this unit (max 7) [Attack End] If there are Staggered or Panicked units among targets, gain 1 E.G.O resource for the least-owned Affinity; heal 3 SP · Coin 1: [On Hit] Inflict 4 Tremor · Coin 1: [On Hit] Inflict 6 Sinking · Coin 1: [On Kill] Gain 3 E.G.O resources of a random Affinity currently owned; All allies heal 3 SP
Corrosion Soda
Corrosion Effect [Indiscriminate] Targets randomly If target has less than 25% HP, deal +40% damage [Clash Lose] Base Power -12 [Before Attack] At 4+ highest Reson., gain +1 Atk Weight [Attack End] If there are Staggered or Panicked units among targets, gain 1 E.G.O resource for the least-owned Affinity; heal 3 SP · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict 4 Tremor · Coin 1: [On Hit] Inflict 6 Sinking · Coin 1: [Attack End] All allies gain 1 E.G.O Resource Amp, apply 1 Haste next turn · Coin 1: [Tails Attack End] All allies gain 1 E.G.O Resource Amp next turn (once per turn)
Passive Opened Can · Opened Can
Sin Resistances Sloth ×2 · Envy ×2 · Mad. ×2 · Angst ×2 · Gloom ×0.75

- Sinner
- Ryōshū
- Grade
- TETH
- SP
- 20
- Sin
- Pride
- Damage Type
- Slash
- Base Power
- 18
- Coins
- 1× +6
Cost 2 Gloom + 2 Pride + 2 Envy
Awakening [Before Attack] Gain 4 Poise [Attack End] Gain 2 Poise for every unit defeated by this Skill · Coin 1: [On Hit] Gain +2 Charge Count · Coin 1: [On Crit] Gain +2 Charge Count
Corrosion Blind Obsession
Corrosion Effect [Indiscriminate] Targets Randomly [Before Attack] Gain 4 Poise. Consume 2 Charge Count to gain 1 Poise (Max 10) [Attack End] Gain +4 Charge Count for every unit defeated by this Skill · Coin 1: [On Hit] Gain +1 Poise Count · Coin 1: [On Crit] At 10+ Poise, gain +30% Critical Damage
Passive Dream Devouring
Sin Resistances Wrath ×2 · Lust ×2 · Mad. ×2 · Angst ×2 · Pride ×0.5

- Sinner
- Ryōshū
- Grade
- WAW
- SP
- 20
- Sin
- Lust
- Damage Type
- Slash
- Base Power
- 10
- Coins
- 2× +7
Cost 3 Wrath + 4 Lust + 4 Pride + 3 Envy
Awakening [Before Attack] Gain (highest Reson.) Atk Weight (max 6) [Before Attack] Gain (highest Reson. + 1) Gaze of Contempt this turn and next turn (max 7) [Attack End] If this Skill was part of a Lust Reson., gain 1 E.G.O resource in Affinities corresponding to each of this unit's Attack Skills [Attack End] For 2 turns, lose 10 SP at Turn End · Coin 2: [Attack End] Evenly inflict 15 Bleed between all targets
Corrosion Contempt, Awe
Corrosion Effect [Indiscriminate] Targets Randomly [Before Attack] Gain 7 Gaze of Contempt [Attack End] If this Skill was a part of a Lust Reson., gain 1 E.G.O resource in Affinities corresponding to each of this unit's Attack Skills · Coin 1: [On Hit] If target has Bleed, deal +(Bleed on target + Bleed Count on target)% damage (max 60%) · Coin 1: [On Hit] Inflict (10 + (highest Reson. x 2.5)) Bleed (max 25, rounded down) · Coin 1: [On Hit] Inflict +5 Bleed Count
Passive Mark of the Gaze
Sin Resistances Lust ×2 · Gloom ×2 · Mad. ×2 · Angst ×2 · Pride ×0.75 · Wrath ×0.5 · Sloth ×0.5

- Sinner
- Ryōshū
- Grade
- HE
- SP
- 25
- Sin
- Pride
- Damage Type
- Slash
- Base Power
- 8
- Coins
- 2× +5
Cost 1 Wrath + 1 Lust + 5 Pride
Awakening [Before Attack] Gain (highest Reson.) Poise (max 6) - At 15+ Poise, gain Final Power +(highest Reson.) instead (max 6) [Before Attack] Gain (highest Reson. / 2) Poise Count (max 3) - At 5+ Poise Count, gain Coin Power +(highest Reson. / 2) instead (max 3) [On Target Kill] Gain 2 Deep Inhale next turn (6 times per turn) · Coin 2: Deal +(Poise Potency + Count)% damage on Critical Hit (max 40%) · Coin 2: [On Hit] Gain 4 Deep Inhale (once per turn)
Corrosion Thoracalgia
Corrosion Effect [Indiscriminate] Prioritizes targets with the least HP (prioritizes allies) If an ally is one of this Skill's targets, deal +30% damage [Before Attack] At less than 15 Poise, consume 10% HP to gain 5 Poise and +5 Poise Count - Cannot be Staggered or defeated due to this effect - Gain 2 Poise for every ally targeted by this Skill (max 4) [Attack End] If target is defeated, gain 3 Deep Inhale next turn. (once per turn) If the said target was an ally, activate the following as well: - Allies that are made to participate or are Substituted into this Encounter due to the defeated allies gain 4 Poise and +4 Poise Count - Recover SP used by this Skill and regain 1 of each E.G.O resources consumed · Coin 2: Deal +(Poise Potency + Count)% damage on Critical Hit (max 40%) · Coin 2: [On Hit] Gain 7 Deep Inhale (once per turn)
Passive Breath
Sin Resistances Sloth ×2 · Glut. ×2 · Mad. ×2 · Angst ×2 · Wrath ×0.75 · Pride ×0.5

- Sinner
- Ryōshū
- Grade
- WAW
- SP
- 10
- Sin
- Wrath
- Damage Type
- Slash
- Base Power
- 6
- Coins
- 3× +5
Cost 4 Wrath + 4 Lust + 4 Pride
Awakening [Before Attack] Gain (highest Reson.) Poise (max 7) [Before Attack] Gain +3 Poise Count [Attack End] Gain 1 Entangled Life [羅生] [Attack End] Lose 10 SP at Turn End for 3 turns · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict 2 Burn · Coin 1: [On Hit] Inflict 1 Bind next turn · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict 2 Bleed · Coin 2: [On Crit] Coin Power +5 for the final Coin (once per Skill) · Coin 3: Unbreakable Coin · Coin 3: +30% Damage on Critical Hit · Coin 3: [Coin Start] Deal +1% damage for every 10 (Burn Potency + Bleed Potency) on all targets (max 50%) · Coin 3: [Coin Start] Coin Power +1 for every 10 (Burn Count + Bleed Count) on all targets (max 5) · Coin 3: [Coin Start] Consume all Entangled Life [羅生] on self and deal +1% damage for every 5 Entangled Life [羅生] consumed (max 198%) - When attacking just a single target, the damage modifying effect above is applied at 2x its value (in Focused Encounters, a Core and its connected Parts count as a single target)
Corrosion Great Trichiliocosm [三千大世界]
Corrosion Effect [Indiscriminate] Targets randomly [Before Attack] Consume a maximum of 20 surplus Poise past 20 Poise on self, and for every Poise consumed, heal 1% of max HP (min 1 HP) and deal +1% damage with this Skill [Before Attack] Gain +5 Poise Count [Before Attack] At 999 Entangled Life [羅生], Base Power +3 [Before Attack] Base Power -3 for every Cracked Coin (max -9) [Attack End] Gain 33 Entangled Life [羅生] · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict 2 Burn · Coin 1: [On Hit] Inflict 1 Bind next turn · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict 2 Bleed · Coin 2: [On Crit] Deal +50% damage with the final Coin (once per Skill) · Coin 3: Unbreakable Coin · Coin 3: +30% Damage on Critical Hit · Coin 3: [Coin Start] Deal +1% damage for every 10 (Burn Potency + Bleed Potency) on all targets (max 50%) · Coin 3: [Coin Start] Final Power +1 for every 10 (Burn Count + Bleed Count) on all targets (max 5) · Coin 3: [Coin Start] Consume all Entangled Life [羅生] on self and deal +1.25% damage for every 5 Entangled Life [羅生] consumed (max 248%) - When attacking just a single target, the damage modifying effect above is applied at 2x its value (in Focused Encounters, a Core and its connected Parts count as a single target)
Passive Sanzu [三途]
Sin Resistances Sloth ×2 · Envy ×2 · Mad. ×2 · Angst ×2 · Lust ×0.75 · Wrath ×0.5 · Pride ×0.5

- Sinner
- Meursault
- Grade
- ZAYIN
- SP
- 10
- Sin
- Pride
- Damage Type
- Blunt
- Base Power
- 19
- Coins
- 1× +3
Cost 1 Sloth + 1 Gloom + 2 Envy
Awakening Coin 1: [On Hit] Inflict 5 Bind next turn · Coin 1: [On Hit] Gain 3 Bind next turn · Coin 1: [On Hit] Inflict 4 Attack Power Down next turn · Coin 1: [On Hit] Gain 3 Attack Power Down next turn · Coin 1: [On Hit] Gain 2 Protection next turn
Passive Refusal to Judge
Sin Resistances Lust ×2 · Glut. ×2 · Mad. ×2 · Angst ×2 · Pride ×0.75

- Sinner
- Meursault
- Grade
- TETH
- SP
- 20
- Sin
- Envy
- Damage Type
- Blunt
- Base Power
- 23
- Coins
- 1× +4
Cost 2 Sloth + 1 Pride + 2 Envy
Awakening [Attack End] Gain 3 Protection [Attack End] Gain 1 Surgery next turn · Coin 1: [Heads Hit] Inflict 3 Paralyze
Corrosion Screwloose Wallop
Corrosion Effect [Attack End] Gain 2 Surgery next turn · Coin 1: [Heads Hit] Inflict 3 Paralyze · Coin 1: Raise Stagger Threshold by 30% of damage dealt
Passive Final Augment
Sin Resistances Wrath ×2 · Gloom ×2 · Mad. ×2 · Angst ×2 · Pride ×0.5

- Sinner
- Meursault
- Grade
- HE
- SP
- 20
- Sin
- Sloth
- Damage Type
- Blunt
- Base Power
- 26
- Coins
- 1× +8
Cost 4 Sloth + 1 Gloom + 2 Pride
Awakening [Attack End] Heal 2 other allies with the least HP for 30% of Max HP; Apply 2 Protection next turn · Coin 1: [On Hit] Trigger Tremor Burst
Corrosion Pursuance
Corrosion Effect [Indiscriminate] Targets randomly [Attack End] Apply 2 Fragile and 3 Damage Up next turn to 2 other allies with the least HP · Coin 1: [On Hit] Trigger Tremor Burst
Passive Revelation from Above
Sin Resistances Lust ×2 · Glut. ×2 · Mad. ×2 · Angst ×2 · Pride ×0.75 · Sloth ×0.5

- Sinner
- Meursault
- Grade
- HE
- SP
- 20
- Sin
- Wrath
- Damage Type
- Blunt
- Base Power
- 20
- Coins
- 1× +25
Cost 2 Wrath + 1 Lust + 2 Sloth
Awakening [Attack End] Gain 2 Haste, 1 Wrath Power Up, and 1 Blunt Power Up next turn · Coin 1: [On Hit] Inflict 10 Burn · Coin 1: [On Hit] Inflict Tremor by Burn on target · Coin 1: [On Hit] Inflict 3 Burn on 5 random enemies · Coin 1: [On Hit] Trigger Tremor Burst, then reduce Tremor Count by 2; if the Tremor Burst Staggered the target, inflict +3 Burn Count on 5 random enemies
Corrosion Capote
Corrosion Effect [Indiscriminate] Targets randomly [Attack End] Gain 2 Haste, 1 Wrath Power Up, and 1 Blunt Power Up next turn · Coin 1: [On Hit] Inflict 12 Burn · Coin 1: [On Hit] Inflict Tremor by Burn on target · Coin 1: [On Hit] Inflict 3 Burn on 5 random units · Coin 1: [On Hit] Trigger Tremor Burst, then reduce Tremor Count by 2; if the Tremor Burst Staggered the target, inflict +4 Burn Count on 5 random units
Passive Untempered Agitation
Sin Resistances Lust ×2 · Gloom ×2 · Mad. ×2 · Angst ×2 · Glut. ×0.75 · Wrath ×0.5

- Sinner
- Meursault
- Grade
- TETH
- SP
- 20
- Sin
- Wrath
- Damage Type
- Blunt
- Base Power
- 20
- Coins
- 1× +10
Cost 3 Wrath + 2 Pride
Awakening [Before Attack] Remove 2 random removable negative effects applied to self · Coin 1: [On Hit] Inflict +3 Tremor Count; Inflict (Wrath A-Reson. /3) additional Tremor Count · Coin 1: [On Hit] Trigger Tremor Burst If target does not have a Stagger Threshold upon Tremor Burst, Deal Wrath Damage by (12 + 3x(Wrath A-Reson.))% of the final Stagger Threshold raised.
Corrosion Regret
Corrosion Effect [Indiscriminate] Targets Randomly [Before Attack] If this unit has a negative status effect, Atk Weight +2 · Coin 1: [On Hit] Trigger Tremor Burst Amount of Stagger Threshold raised by Tremor Burst increases by 50% of Tremor on target. If target does not have a Stagger Threshold upon Tremor Burst, Deal Wrath Damage by (12 + 3x(Wrath A-Reson.))% of the final Stagger Threshold raised Reduce Tremor Count by 1 · Coin 1: [Attack End] Gain 3 Bind and 1 Blunt Power Up next turn.
Passive Bound Wrath
Sin Resistances Pride ×2 · Envy ×2 · Mad. ×2 · Angst ×2 · Gloom ×0.5

- Sinner
- Meursault
- Grade
- TETH
- SP
- 25
- Sin
- Envy
- Damage Type
- Pierce
- Base Power
- 22
- Coins
- 1× +4
Cost 1 Wrath + 4 Envy
Awakening [Before Attack] Gain +12 Charge Count [Attack End] Apply +8 Charge Count to 1 other ally that has the least Charge Count - Number of affected allies grows by (highest Envy Reson. - 2) (max 5) - At 4+ (highest Envy Reson.), apply 1 Envy DMG Up to self and all affected allies - At 6+ (highest Envy Reson.), apply 1 Envy DMG Up to self and all affected allies · Coin 1: [On Hit] Inflict 3 Rupture
Corrosion Electric Screaming
Corrosion Effect [Indiscriminate] Targets Randomly [Before Attack] Gain Atk Weight equal to (highest Envy Reson. - 2) (max 3) [Before Attack] At 10+ Charge Count, apply the effects applied from 'On Hit' twice [Before Attack] If this unit has 10+ Charge Count, spend up to 20 Charge Count; deal +3% damage for every Charge Count consumed (max 60%) · Coin 1: [On Hit] Inflict 1 Paralyze · Coin 1: [On Hit] Inflict 3 Rupture
Passive Overloading Cables
Sin Resistances Sloth ×2 · Gloom ×2 · Mad. ×2 · Angst ×2 · Envy ×0.5

- Sinner
- Meursault
- Grade
- WAW
- SP
- 10
- Sin
- Lust
- Damage Type
- Pierce
- Base Power
- 5
- Coins
- 4× +4
Cost 4 Lust + 3 Pride + 4 Envy
Awakening Coin Power +1 for every 6 Bleed on target (max 2) [Attack End] For 3 turns, lose 10 SP at Turn End · Coin 1: [On Hit] Inflict 2 Bleed · Coin 1: [On Hit] At 4+ highest Reson., activate Bleed on target once (target loses 1 Bleed Count) · Coin 2: [On Hit] Inflict 2 Bleed · Coin 2: [On Hit] At 4+ highest Reson., activate Bleed on target once (target loses 1 Bleed Count) · Coin 3: Unbreakable Coin · Coin 3: [Hit after Clash Win] Inflict +2 Rose Wedge Count · Coin 3: [On Hit] Inflict +2 Rose Wedge Count · Coin 4: Unbreakable Coin · Coin 4: [Hit after Clash Win] Activate the target's Bleed (1 + (highest Reson./2)) times. (3 times max; target loses Bleed Count equal to the number of times it was activated) · Coin 4: [On Kill] When dealing excess damage past the enemy's remaining HP, deal the excess damage as fixed damage between all enemies. (min 1)
Corrosion Yearning - Mircalla
Corrosion Effect [Indiscriminate] Targets randomly Coin Power +1 for every 6 (Bleed on self + Bleed on target) (max 3) [On Use] Consume up to 10% of this unit's max HP and deal (HP consumed / 2) damage to all enemies and allies - At less than 50% of this unit's max HP, inflict and activate 5 Bleed on all allies instead (lose 1 Bleed Count). Heal HP equal to the amount of Bleed damage dealt to allies · Coin 1: [On Hit] Inflict 3 Bleed on self and the target · Coin 1: [On Hit] Activate Bleed on self and the target once (both lose 1 Bleed Count) · Coin 2: [On Hit] Inflict 3 Bleed on self and the target · Coin 2: [On Hit] Activate Bleed on self and the target once (both lose 1 Bleed Count) · Coin 3: Unbreakable Coin · Coin 3: [Hit after Clash Win] Inflict +2 Rose Wedge Count · Coin 3: [On Hit] Inflict +2 Rose Wedge Count · Coin 3: - If target did not have Rose Wedge, inflict 4 additional Rose Wedge Potency · Coin 4: Unbreakable Coin · Coin 4: [Hit after Clash Win] Activate the target's Bleed (1 + (highest Reson./2)) times. (3 times max; target loses Bleed Count equal to the number of times it was activated) · Coin 4: [On Kill] When dealing excess damage past the enemy's remaining HP, deal the excess damage as fixed damage between all enemies. (min 1)
Passive Bloodthirsty Banquet
Sin Resistances Sloth ×2 · Glut. ×2 · Mad. ×2 · Angst ×2 · Pride ×0.75 · Lust ×0.5 · Envy ×0.5

- Sinner
- Meursault
- Grade
- WAW
- SP
- 10
- Sin
- Sloth
- Damage Type
- Blunt
- Base Power
- 4
- Coins
- 4× +4
Cost 2 Wrath + 2 Lust + 6 Sloth + 1 Envy
Awakening [Before Attack] If the main target has 30+ (Tremor + Tremor Count), gain +1 Atk Weight - At 100+, gain +3 Atk Weight instead [Before Attack] For every 2 highest Reson., inflict 1 Tremor against all targets this unit attacks (max 3) [Attack End] For 3 turns, lose 10 SP at Turn End [Attack End] Heal (Accumulated Past x 2)% HP [Attack End] When activating odd-numbered (Sloth Reson.) in odd-numbered turns, or when activating even-numbered (Sloth Reson.) in even-numbered turns, heal 10 SP · Coin 1: [On Hit] Inflict +2 Tremor Count · Coin 1: [On Hit] Inflict +(Sloth Reson. / 2) Tremor Count (max 3) · Coin 1: [On Hit] If it's the main target, trigger Amplitude Entanglement into the target's current Tremor type · Coin 2: [On Hit] Inflict 4 Tremor · Coin 3: [Coin Start] This Coin deals +1% damage for every Tremor on the main target (max 50%) · Coin 4: [Coin Start] This Coin deals +1% damage for every (Tremor + Tremor Count) on the main target (max 100%) · Coin 4: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 4: [On Hit] If this Coin's effects raised the damage dealt by +50% or more, trigger Tremor Burst once. · Coin 4: [On Hit] If this Coin's effects raised the damage dealt by +100% or more, trigger Tremor Burst 2 times; then, reduce target's Tremor Count by 2
Corrosion Crushbound Past
Corrosion Effect [Indiscriminate] Targets randomly Deal +10% damage for every highest Reson. (max 100%) - If the highest Reson. was a Sloth Reson., deal +20% damage for every highest Reson. instead (max 100%) [Before Attack] If the main target has 30+ (Tremor + Tremor Count), gain +2 Atk Weight [Before Attack] When activating even-numbered (Sloth Reson.) in odd-numbered turns, or when activating odd-numbered (Sloth Reson.) in even-numbered turns, deal +12% damage [Attack End] Heal (Accumulated Past x 3)% HP · Coin 1: [Coin Start] This Coin deals +2% damage for every (Tremor on the main target + Tremor Count on the main target) (max 100%) · Coin 1: [On Hit] Inflict 5 Tremor and +2 Tremor Count · Coin 1: [On Hit] Inflict +(Sloth Reson.) Tremor Count (max 6) · Coin 1: [On Hit] If it's the main target, trigger Amplitude Entanglement into the target's current Tremor type · Coin 1: [On Hit] Trigger Tremor Burst 2 times; then, reduce target's Tremor Count by 2 · Coin 1: [On Hit] If this Coin's effects raised the damage dealt by +100% or more, trigger Tremor Burst 2 times; then, reduce target's Tremor Count by 2
Passive Metronome
Sin Resistances Wrath ×2 · Glut. ×2 · Mad. ×2 · Angst ×2 · Envy ×0.75 · Sloth ×0.5 · Gloom ×0.5

- Sinner
- Meursault
- Grade
- HE
- SP
- 20
- Sin
- Pride
- Damage Type
- Slash
- Base Power
- 12
- Coins
- 2× +4
Cost 1 Wrath + 4 Pride + 1 Envy
Awakening When used for the first time in an Encounter, consume 15 less SP - If Blade Lineage Mentor Meursault used this Skill, also consume 1 fewer Wrath, Pride, and Envy E.G.O resources Clash Power +1 and deal +6% damage for every 4 Poise on self (max 8, max 30% respectively) If this unit gained Drink to the Fallen during this Encounter, deal +100% damage against the main target - Blade Lineage Mentor Meursault deals +200% damage against the main target instead [Before Attack] Gain +(highest Reson. / 2) Atk Weight (max 2, rounded down) [Before Attack] (3 + highest Reson.) allies with the earliest Deployment orders gain +4 Poise Count [Attack End] 4 other allied Blade Lineage Identities that have the lowest SP heal 10 SP [Attack End] Gain 4 Drink to the Fallen next turn · Coin 1: [On Hit] Inflict 4 Bleed · Coin 2: [On Hit] Inflict +2 Bleed Count
Corrosion Shadow-vested Bladesinger [着影揮刀]
Corrosion Effect [Indiscriminate] Targets randomly Clash Power +2 and deal +6% damage for every 4 Poise on self (max 16, max 30% respectively) If this unit gained Drink to the Fallen during this Encounter, deal +100% damage against the main target - Blade Lineage Mentor Meursault deals +200% damage against the main target [Before Attack] Base Power -2 for every Cracked Coin (max -8) [Before Attack] All enemies and allies gain +4 Poise Count, 1 Slash DMG Up and 1 Slash Fragility [Attack End] 4 other allied Blade Lineage Identities that have the lowest SP heal 10 SP [Attack End] Gain 4 Drink to the Fallen next turn · Coin 1: Unbreakable Coin · Coin 1: [On Crit] The final Coin gains Final Power +2 (once per Coin) · Coin 1: [On Hit] Inflict 1 Bleed · Coin 2: Unbreakable Coin · Coin 2: [On Crit] The final Coin gains Final Power +2 (once per Coin) · Coin 2: [On Hit] Inflict 1 Bleed · Coin 3: Unbreakable Coin · Coin 3: [On Crit] The final Coin gains Final Power +2 (once per Coin) · Coin 3: [On Hit] Inflict 1 Bleed · Coin 4: Unbreakable Coin · Coin 4: [On Hit] Inflict +2 Bleed Count
Passive Beads of Liquor at Bladepoint
Sin Resistances Sloth ×2 · Gloom ×2 · Mad. ×2 · Angst ×2 · Lust ×0.75 · Pride ×0.5

- Sinner
- Meursault
- Grade
- WAW
- SP
- 20
- Sin
- Pride
- Damage Type
- Pierce
- Base Power
- 12
- Coins
- 2× +2
Cost 2 Sloth + 2 Gloom + 4 Pride + 4 Envy
Awakening If the target is defeated before this Skill is finished, prioritize a target that has the lowest HP (for Focused Encounters, the Part) Clash Power +1 for every 4 (Poise Potency + Charge Count) on self (max 10) Clash Power +2 for every Ashen Bullet on self [Before Attack] Gain +3 Poise Count and +5 Charge Count [Before Attack] Consume 3(5 - Ashen Bullet on self) SP to gain up to max Ashen Bullet [Attack End] Gain 2 Black Wings · Coin 1: Unbreakable Coin · Coin 1: This Coin hits only the main target · Coin 1: Spend 1 Ashen Bullet · Coin 1: Deal +20% damage on Critical Hit · Coin 1: If this is the first Coin: - Deal +(Charge Count x 5)% damage (max 100%) - Deal +(Poise Potency x Count)% damage on Critical Hit (max 100%) - For this Coin, change target's Pierce Resist. to Fatal · Coin 1: [On Hit] Inflict 1 Pierce Fragility (once per Skill) · Coin 1: [On Hit] Inflict 1 Sinking · Coin 1: [On Crit] Final Coin Power +1 · Coin 1: [Current Coin Attack End] At 1+ Ashen Bullet, Reuse this Coin (4 times per Skill) · Coin 2: Unbreakable Coin · Coin 2: Deal +50% damage on Critical Hit · Coin 2: [Coin Start] When attacking just 1 target, deal +100% damage (in Focused Encounters, a Core) · Coin 2: [Coin Start] Coin Power +1 for every 4 Charge Count (max 5) · Coin 2: [On Hit] Inflict +3 Sinking Count
Corrosion Hollow
Corrosion Effect [Indiscriminate] Targets randomly This Skill does not trigger Defense Skills (including Clashable Defense Skills) Clash Power +1 for every 4 (Poise Potency + Charge Count) on self (max 10) [Before Attack] When attacking just 1 target, deal +200% damage (in Focused Encounters, a Core) [Before Attack] Gain Final Power +(Ashen Bullet on self) [Before Attack] If this unit does not have Ashen Bullet, gain 1 Ashen Bullet [Before Attack] Base Power -2 for every Cracked Coin (max -4) [On Kill] Heal 5 SP · Coin 1: Unbreakable Coin · Coin 1: [Coin Start] Gain 5 Black Wings · Coin 1: [Coin Start] Gain +5 Charge Count · Coin 1: [Coin Start] Gain 5 Poise · Coin 1: [On Hit] Inflict 1 Bind next turn · Coin 2: Unbreakable Coin · Coin 2: This Coin has (Ashen Bullet on self x 20)% chance to flip Tails regardless of this unit's SP · Coin 2: [Heads] - This Coin does not hit · Coin 2: - [Current Coin Attack End] Gain 5 Poise · Coin 2: - [Current Coin Attack End] Gain +3 Poise Count · Coin 2: - [Current Coin Attack End] Remove 1 random removable negative effect applied to self · Coin 2: - [Current Coin Attack End] Gain 2 Ashen Bullet · Coin 2: - [Current Coin Attack End] Refund half of the E.G.O resources consumed by this Skill (rounded down) · Coin 2: [Tails] - Deal +(Charge Count x 5)% damage (max 100%) · Coin 2: - Deal +130% damage on Critical Hit · Coin 2: - [On Hit] Deal Pierce damage equal to 20% of this Coin's final damage · Coin 2: - [On Kill] Heal 5% HP · Coin 2: - [Current Coin Attack End] Consume all Ashen Bullet on self · Coin 2: [On Hit] Inflict 5 Sinking · Coin 2: [On Hit] Inflict +3 Sinking Count
Passive L'Hémorragie interne
Sin Resistances Wrath ×2 · Glut. ×2 · Mad. ×2 · Angst ×2 · Gloom ×0.75 · Pride ×0.5 · Envy ×0.5

- Sinner
- Hong Lu
- Grade
- ZAYIN
- SP
- 15
- Sin
- Gloom
- Damage Type
- Blunt
- Base Power
- 15
- Coins
- 1× +10
Cost 1 Lust + 5 Gloom
Awakening [Attack End] Heal 15 SP · Coin 1: [On Hit] Inflict 5 Sinking · Coin 1: [Attack End] Next turn: -2 SP Loss Efficiency to all allies; -2 to amount of SP lost from E.G.O use
Passive Ripple
Sin Resistances Wrath ×2 · Envy ×2 · Mad. ×2 · Angst ×2 · Gloom ×0.75

- Sinner
- Hong Lu
- Grade
- TETH
- SP
- 20
- Sin
- Lust
- Damage Type
- Pierce
- Base Power
- 19
- Coins
- 1× +9
Cost 4 Lust + 2 Envy
Awakening Coin 1: [On Hit] Inflict 2 Defense Power Down · Coin 1: [On Hit] Inflict 5 Defense Level Down
Corrosion Roseate Desire
Corrosion Effect [Indiscriminate] Targets the unit with the fastest Speed · Coin 1: [On Hit] Inflict 2 Defense Power Down · Coin 1: [On Hit] Inflict 5 Defense Level Down · Coin 1: [On Hit] Inflict 4 Bind next turn
Passive Binding Ribbons
Sin Resistances Wrath ×2 · Pride ×2 · Mad. ×2 · Angst ×2 · Lust ×0.5

- Sinner
- Hong Lu
- Grade
- HE
- SP
- 25
- Sin
- Pride
- Damage Type
- Slash
- Base Power
- 22
- Coins
- 1× +6
Cost 3 Gluttony + 3 Pride
Awakening Targets the rearmost unit (In regular encounters) [Before Attack] Gain +5 Charge Count; Gain 2 Haste next turn · Coin 1: [On Hit] Inflict 1 Fragile and 4 Dimensional Rift
Corrosion Dimension Shredder
Corrosion Effect [Indiscriminate] Targets the unit with the most HP [Before Attack] Gain 3 Haste next turn Spend 10 Charge Count to inflict +2 more Fragile and Dimensional Rift On Hit with this Skill · Coin 1: [On Hit] Inflict 1 Fragile and 4 Dimensional Rift
Passive Entangled Phenomena Restoration
Sin Resistances Wrath ×2 · Envy ×2 · Mad. ×2 · Angst ×2 · Lust ×0.75 · Pride ×0.5

- Sinner
- Hong Lu
- Grade
- TETH
- SP
- 20
- Sin
- Envy
- Damage Type
- Blunt
- Base Power
- 20
- Coins
- 1× +7
Cost 3 Gluttony + 2 Gloom + 2 Envy
Awakening Coin 1: [Heads Attack End] Heal 2 allies with the lowest HP percentages for 15 HP · Coin 1: [Tails Attack End] Heal 15 SP for 2 allies with the least SP · Coin 1: [Crit Attack End] Heal the ally with the lowest HP percentage for 8 HP; Heal the ally with the least SP for 8 SP
Corrosion Soda
Corrosion Effect [Indiscriminate] Targets the unit with the least HP · Coin 1: [On Hit] Inflict 1 Bind next turn · Coin 1: [On Hit] Inflict 5 Tremor
Passive Seagull Squawking Of The Distant Seas
Sin Resistances Sloth ×2 · Envy ×2 · Mad. ×2 · Angst ×2 · Glut. ×0.5

- Sinner
- Hong Lu
- Grade
- HE
- SP
- 20
- Sin
- Gluttony
- Damage Type
- Pierce
- Base Power
- 17
- Coins
- 1× +15
Cost 6 Gluttony + 1 Gloom
Awakening [Before Attack] At 50%- HP, Atk Weight +1; At 25%- HP, gain an additional Atk Weight +1 · Coin 1: [On Hit] Inflict Rupture by (Gluttony Reson. /2) · Coin 1: [On Hit] Inflict 2 Gluttony Fragility next turn · Coin 1: [On Hit] Inflict 2 Bind next turn
Corrosion Effervescent Corrosion
Corrosion Effect [Indiscriminate] Target the unit with the least HP [Before Attack] At 50%- HP, Atk Weight +1 At 25%- HP, additional Atk Weight +1 · Coin 1: [On Hit] Inflict Rupture Count by (Gluttony Reson. /3) · Coin 1: [On Hit] Heal 50% of damage dealt · Coin 1: [On Hit] Inflict 2 Bind next turn
Passive Green Slime
Sin Resistances Lust ×2 · Sloth ×2 · Mad. ×2 · Angst ×2 · Envy ×0.75 · Gloom ×0.5

- Sinner
- Hong Lu
- Grade
- TETH
- SP
- 20
- Sin
- Sloth
- Damage Type
- Blunt
- Base Power
- 18
- Coins
- 1× +8
Cost 3 Sloth + 3 Gloom + 2 Pride
Awakening If target has Tremor, deal +(5 + (Tremor on target + Tremor Count on target)/2)% damage (max 30%) - At 4+ highest Reson., deal +(7.5 + (Tremor on target + Tremor Count on target)/1.5)% damage instead (max 40%) · Coin 1: [On Hit] Inflict 3 Tremor and +3 Tremor Count · Coin 1: [On Hit] Trigger Amplitude Conversion into Tremor - Reverb · Coin 1: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Corrosion Cavernous Wailing
Corrosion Effect [Indiscriminate] Targets randomly If target has Tremor, deal +(5 + (Tremor on target + Tremor Count on target)/2)% damage (max 40%) - At 4+ highest Reson., deal +(7.5 + (Tremor on target + Tremor Count on target)/1.5)% damage instead (max 50%) · Coin 1: [On Hit] Inflict 6 Tremor and +6 Tremor Count · Coin 1: [On Hit] Trigger Amplitude Conversion into Tremor - Reverb · Coin 1: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 1: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Passive Gloominess
Sin Resistances Lust ×2 · Envy ×2 · Mad. ×2 · Angst ×2 · Sloth ×0.5

- Sinner
- Hong Lu
- Grade
- TETH
- SP
- 20
- Sin
- Gluttony
- Damage Type
- Blunt
- Base Power
- 4
- Coins
- 4× +2
Cost 1 Lust + 4 Gluttony + 1 Pride
Awakening If the sum of this unit and the target's Speed is 6 or greater, Coin Power +1 Coin Power +1 for every 7 Rupture on target (max 2) [Before Attack] Gain 2 Haste next turn · Coin 2: [On Hit] Inflict 2 Lasso · Coin 3: [On Hit] Inflict 2 HP Healing Down next turn · Coin 3: [On Hit] Inflict +1 Rupture Count for every 2 Gluttony Reson. (max 3) · Coin 4: [On Hit] Randomly inflict Bleed equal to this unit's Speed between the targets (max 7) · Coin 4: [On Hit] Randomly inflict Rupture equal to this unit's Speed between the targets (max 7)
Corrosion Lasso
Corrosion Effect [Indiscriminate] Targets randomly If the sum of this unit and the target's Speed is 6 or greater, Coin Power +1 Coin Power +1 for every 7 Rupture on target (max 2) [Before Attack] Gain 2 Haste next turn [Before Attack] At 4+ Gluttony or Lust Reson., gain +1 Atk Weight · Coin 1: [On Hit] Inflict 3 Lasso · Coin 2: [On Hit] Inflict 3 HP Healing Down next turn · Coin 2: [On Hit] Inflict +2 Bleed Count · Coin 2: [On Hit] Inflict +2 Rupture Count · Coin 3: [On Hit] Deal +1% damage for every Bleed on target (max 30%) · Coin 3: [On Hit] Deal +1% damage for every Rupture on target (max 30%)
Passive Time to Hunt
Sin Resistances Sloth ×2 · Gloom ×2 · Mad. ×2 · Angst ×2 · Glut. ×0.5

- Sinner
- Hong Lu
- Grade
- WAW
- SP
- 10
- Sin
- Gluttony
- Damage Type
- Pierce
- Base Power
- 20
- Coins
- 1× -10
Cost 5 Gluttony + 1 Gloom + 1 Envy
Awakening [Unclashable] Ignores the target's Defense Skill This Skill does not hit an enemy [Attack End] Gain Flower-burying Wedge [埋花櫼] · Coin 1: This unit takes fixed damage by this Skill's Final Power - This damage does not Stagger or reduce this unit's HP below 1
Corrosion Tears of the Tarnished Blood - Inception [始]
Corrosion Effect [Indiscriminate] Targets Randomly [Before Attack] At 4+ highest Reson., Atk Weight +1 - At 6+ highest Reson., Atk Weight +2 instead [Before Attack] -2 Base Power for every Cracked Coin (max -8) [Attack End] Gain Flower-burying Wedge [埋花櫼] · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict +2 Rupture Count · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict 1 Rupture · Coin 3: Unbreakable Coin · Coin 3: [On Hit] Inflict 1 Rupture · Coin 4: Unbreakable Coin · Coin 4: [On Hit] Inflict 1 Rupture
Passive Crying Tears
Sin Resistances Wrath ×2 · Sloth ×2 · Mad. ×2 · Angst ×2 · Envy ×0.75 · Glut. ×0.5 · Gloom ×0.5

- Sinner
- Hong Lu
- Grade
- HE
- SP
- 20
- Sin
- Pride
- Damage Type
- Slash
- Base Power
- 10
- Coins
- 2× +6
Cost 1 Sloth + 2 Gloom + 4 Pride
Awakening [On Use] Gain 4 Poise [Before Attack] Final Power +1 for every 5 (Poise Potency + Poise Count) (max 3) [Before Attack] If this unit does not have Thunderer or Higher Thunderer, recuperate half of E.G.O resources and SP consumed by this Skill (rounded down; this effect applies to Corrosion Skill as well if it activated due to the "To Corrode" probability when using the Awakening Skill) [Before Attack] If this unit has Thunderer, gain +1 Atk Weight and deal +25% damage [Before Attack] If this unit has Higher Thunderer, gain +2 Atk Weight and deal +45% damage [Attack End] Gain 5 Thunderer - If this unit has Thunderer or Higher Thunderer, consume all of it and gain 5 Higher Thunderer · Coin 2: If this unit has Thunderer, deal +(Poise Potency)% damage on Critical Hit (max 20%) · Coin 2: If this unit has Higher Thunderer, deal +(Poise Potency + Poise Count)% damage on Critical Hit (max 40%) · Coin 2: [On Hit] Inflict 3 Sinking
Corrosion To Remain Oneself [宁作吾]
Corrosion Effect [Indiscriminate] Targets randomly [On Use] Gain 4 Poise and +4 Poise Count [Before Attack] If this unit has Thunderer or Higher Thunderer, gain +2 Atk Weight, Base Power +2, and Coin Power +2 [Attack End] Gain 5 Thunderer - If this unit has Thunderer or Higher Thunderer, consume all of it and gain 5 Higher Thunderer · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Deal Pride damage by 10% of the damage dealt (max 10) · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Deal Pride damage by 15% of the damage dealt (max 15) · Coin 3: Unbreakable Coin · Coin 3: If this unit has Thunderer, deal +(Poise Potency)% damage on Critical Hit (max 30%) · Coin 3: If this unit has Higher Thunderer, deal +(Poise Potency + Poise Count)% damage on Critical Hit (max 60%) · Coin 3: [On Hit] Inflict 2 Sinking and +2 Sinking Count · Coin 3: [On Hit] Deal Pride damage by 25% of the damage dealt (max 25)
Passive So is Writ, an Ode to Wine
Sin Resistances Lust ×2 · Sloth ×2 · Mad. ×2 · Angst ×2 · Gloom ×0.75 · Pride ×0.5

- Sinner
- Hong Lu
- Grade
- ZAYIN
- SP
- 15
- Sin
- Envy
- Damage Type
- Blunt
- Base Power
- 10
- Coins
- 2× +6
Cost 2 Lust + 1 Pride + 2 Envy
Awakening [On Use] Gain Clash Power equal to Charge Potency on self (max 3) [Before Attack] Gain +5 Charge Count [Before Attack] Consume up to 10 Charge Count on self; then, apply 5 Charge Barrier on self and on (1 + (Charge Count consumed / 2)) random other allies (max 7 units; rounded down) · Coin 1: [On Hit] Gain +2 Charge Count · Coin 2: [On Hit] Inflict 2 Photoelectricity
Corrosion Repudiation
Corrosion Effect [Indiscriminate] Targets randomly Deal +25% damage against targets that have Shield [Before Attack] Base Power -6 for every Cracked Coin (max -12) [Before Attack] Gain Final Power equal to Charge Potency on self (max 3) [Before Attack] Gain +5 Charge Count [Before Attack] Consume up to 10 Charge Count on self; then, apply 7 Charge Barrier on self and on (1 + (Charge Count consumed / 2)) random other allies (max 7 units; rounded down) · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Gain +2 Charge Count · Coin 2: Unbreakable Coin · Coin 2: [Coin Start] Consume up to 10 Charge Count; then, this Coin gains Final Power equal to Count consumed · Coin 2: [On Hit] Inflict 2 Photoelectricity
Passive The City Where No One Can Hurt Another
Sin Resistances Wrath ×2 · Pride ×2 · Mad. ×2 · Angst ×2 · Envy ×0.75

- Sinner
- Heathcliff
- Grade
- ZAYIN
- SP
- 10
- Sin
- Envy
- Damage Type
- Blunt
- Base Power
- 15
- Coins
- 1× +9
Cost 2 Lust + 2 Envy
Awakening Coin 1: [On Hit] Gain 1 Attack Power Up next turn · Coin 1: [On Hit] Gain 3 Haste next turn · Coin 1: [On Kill] Gain 2 Attack Power Up next turn
Passive Vying Spirit
Sin Resistances Lust ×2 · Glut. ×2 · Mad. ×2 · Angst ×2 · Envy ×0.75

- Sinner
- Heathcliff
- Grade
- HE
- SP
- 20
- Sin
- Envy
- Damage Type
- Pierce
- Base Power
- 33
- Coins
- 1× -12
Cost 3 Wrath + 2 Lust + 3 Envy
Awakening [On Use] Gain Charge Count by Envy Reson. Spend 5 Charge Count to gain +3 Skill Power (Max 12) · Coin 1: [Tails Hit] Gain +5 Charge Count
Corrosion Telepole
Corrosion Effect [Indiscriminate] Targets randomly [On Use] Gain Charge Count by Envy Reson. Spend all Charge Count to gain +15 Skill Power · Coin 1: [Heads Hit] Gain 3 Fragile next turn
Passive Roar
Sin Resistances Sloth ×2 · Glut. ×2 · Mad. ×2 · Angst ×2 · Pride ×0.75 · Envy ×0.5

- Sinner
- Heathcliff
- Grade
- TETH
- SP
- 20
- Sin
- Gloom
- Damage Type
- Blunt
- Base Power
- 22
- Coins
- 1× +7
Cost 3 Gloom + 2 Envy
Awakening [Before Attack] Gain +1 Charge Count for every 10% of missing HP (Max 7) Gain 2 Haste next turn · Coin 1: [On Hit] Inflict 3 Paralyze and 1 Gloom Fragility
Corrosion AEDD
Corrosion Effect [Indiscriminate] Targets randomly [Before Attack] Gain +1 Charge Count for every 10% of missing HP (Max 7) Gain 2 Haste next turn · Coin 1: [On Hit] Spend all Charge Count to deal bonus Gloom damage by (Charge Count * 2.5)% of damage dealt (Max 50%) · Coin 1: [Attack End] Spend all Charge Count · Coin 1: [Tails Attack End] Lose HP by 10% of Max HP to gain +10 Charge Count
Passive Temperamental Discharge
Sin Resistances Sloth ×2 · Gloom ×2 · Mad. ×2 · Angst ×2 · Wrath ×0.5

- Sinner
- Heathcliff
- Grade
- HE
- SP
- 25
- Sin
- Lust
- Damage Type
- Blunt
- Base Power
- 18
- Coins
- 1× +8
Cost 2 Wrath + 2 Lust + 2 Sloth + 2 Gloom
Awakening [Before Attack] At 15+ SP, gain +2 Atk Weight · Coin 1: [On Hit] Inflict 2 Attack Power Down next turn · Coin 1: [Attack End] Heal 25 SP for 4 other allies with the least SP
Corrosion Ya Śūnyatā Tad Rūpam
Corrosion Effect [Indiscriminate] Targets Randomly [Before Attack] At -15 or lower SP, gain +2 Atk Weight · Coin 1: [On Hit] Inflict 3 Defense Level Down to 1 random other ally · Coin 1: [On Hit] Gain 2 Defense Level Up next turn. · Coin 1: [On Hit] Gain 1 Damage Up next turn. · Coin 1: [Tails Hit] Heal 4 SP on self · Coin 1: [Tails Hit] Inflict 1 Fragile
Passive Dhyāna
Sin Resistances Wrath ×2 · Envy ×2 · Mad. ×2 · Angst ×2 · Sloth ×0.75 · Lust ×0.5

- Sinner
- Heathcliff
- Grade
- ZAYIN
- SP
- 20
- Sin
- Gluttony
- Damage Type
- Blunt
- Base Power
- 17
- Coins
- 1× +8
Cost 2 Envy + 3 Gluttony
Awakening Coin 1: [On Hit] Randomly select one of the following effects: Burn, Bleed, Tremor, Rupture, or Sinking. Then, inflict 1 Potency of the selected effect next turn. Repeat the above process (2 + (Highest Glut. A-Reson.)) times. (7 times max) · Coin 1: [On Kill] Randomly select one of the following effects: 2 Poise Count, 2 Charge Count, 2 Haste, 2 Offense Level Up, or 2 Defense Level Up. Then, apply the selected effect to 2 random allies next turn
Corrosion Holiday
Corrosion Effect [Indiscriminate] Targets the unit with the Most SP If the main target's SP is higher than 15, Atk Weight +1 [Before Attack] Target loses 10 SP · Coin 1: [On Hit] Randomly select one of the following effects: Burn, Bleed, Tremor, Rupture, or Sinking. Then, inflict 1 Potency of the selected effect next turn. Repeat the above process (2 + (Highest Glut. A-Reson.)) times. (7 times max)
Passive Infinite Hatred
Sin Resistances Gloom ×2 · Envy ×2 · Mad. ×2 · Angst ×2 · Glut. ×0.75

- Sinner
- Heathcliff
- Grade
- WAW
- SP
- 10
- Sin
- Gloom
- Damage Type
- Blunt
- Base Power
- 18
- Coins
- 1× +15
Cost 2 Lust + 4 Gloom + 2 Pride + 3 Envy
Awakening [Attack End] For 3 turns, lose 10 SP at Turn End [Attack End] Next turn, gain 20 Bind, 1 Before the King in Binds, and 2 Attack Power Up · Coin 1: [On Hit] Inflict 1 Bind next turn · Coin 1: [On Hit] Inflict 4 Sinking · Coin 1: [On Hit] Inflict 4 Tremor · Coin 1: [On Hit] Trigger Tremor Burst
Corrosion Binds
Corrosion Effect [Indiscriminate] Targets randomly [Attack End] Next turn, gain 20 Bind, 1 Before the King, and 3 Attack Power Up [Attack End] Next turn, apply 20 Bind, 3 Attack Power Up, and 2 Gloom DMG Up to 2 other allies in the order of Deployment - The number of affected allies grows by (highest Gloom or Pride Reson. - 2) (max 4) · Coin 1: [On Hit] Inflict 3 Bind next turn · Coin 1: [On Hit] Inflict 4 Sinking · Coin 1: [On Hit] Inflict 4 Tremor · Coin 1: [On Hit] Trigger Tremor Burst
Passive Chains of Binding
Sin Resistances Sloth ×2 · Glut. ×2 · Mad. ×2 · Angst ×2 · Envy ×0.75 · Gloom ×0.5 · Pride ×0.5

- Sinner
- Heathcliff
- Grade
- TETH
- SP
- 20
- Sin
- Pride
- Damage Type
- Pierce
- Base Power
- 7
- Coins
- 2× +7
Cost 1 Wrath + 3 Pride + 2 Envy
Awakening [Before Attack] Gain (highest Reson. + 1) Torn Memory (max 7) - If it was an A-Reson., gain (highest Reson. + 2) Torn Memory instead [Before Attack] Gain 1 Poise for every Torn Memory (max 7) [Before Attack] Gain +1 Poise Count [Attack End] Lose every Torn Memory · Coin 2: +15% Damage on Critical Hit for every Torn Memory (max 105%) · Coin 2: [On Hit] Inflict 5 Bleed · Coin 2: [On Crit] Inflict 3 Sinking · Coin 2: [On Crit Kill] If this unit has the Ammo effect, gain 1 Ammo (3 times per Encounter)
Corrosion Fell Bullet
Corrosion Effect [Indiscriminate] Targets randomly [Before Attack] Gain (highest Reson. + 1) Torn Memory (max 7) - If it was an A-Reson., gain (highest Reson. + 2) Torn Memory instead [Before Attack] Gain 1 Atk Weight for every 3 Torn Memory (max 2) [Before Attack] Deal +3% damage for every Torn Memory (max 21%) [Before Attack] Gain 1 Poise for every Torn Memory (max 7) [Before Attack] Deal +5% damage for every 5 Poise on self (max 25%) [Before Attack] Consume 5 Poise on self [Attack End] Lose every Torn Memory · Coin 1: [On Hit] Inflict 3 Bleed and 3 Sinking
Passive Crushed Pendant
Sin Resistances Wrath ×2 · Lust ×2 · Mad. ×2 · Angst ×2 · Pride ×0.5

- Sinner
- Heathcliff
- Grade
- HE
- SP
- 20
- Sin
- Sloth
- Damage Type
- Blunt
- Base Power
- 8
- Coins
- 2× +8
Cost 2 Sloth + 1 Gloom + 2 Pride + 2 Envy
Awakening [Before Attack] Gain (4 + highest Reson.) Tremor Count (max 8, 20 per turn) - If the said Reson. was a Sloth Reson., trigger Amplitude Conversion on Tremor on self into Tremor - Clockwinding · Coin 1: [On Hit] Inflict +1 Tremor Count · Coin 1: [Heads Hit] Inflict 5 Tremor · Coin 1: [Tails Hit] Inflict +3 Tremor Count · Coin 2: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 - When triggering Tremor Burst, inflict 1 Sloth Fragility this turn - If the highest Reson. was a 3+ Sloth Reson., inflict 1 Sloth Fragility next turn as well
Corrosion Asymmetrical Inertia
Corrosion Effect [Indiscriminate] Targets randomly [Before Attack] Gain (4 + highest Reson.) Tremor Count (max 10, 20 per turn) - If the said Reson. was a Sloth Reson., trigger Amplitude Conversion on Tremor on self into Tremor - Clockwinding · Coin 1: [On Hit] Inflict +2 Tremor Count · Coin 1: [Heads Hit] Inflict 6 Tremor · Coin 1: [Tails Hit] Inflict +4 Tremor Count · Coin 2: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 2: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 - When triggering Tremor Burst, inflict 2 Sloth Fragility this turn - If the highest Reson. was a 3+ Sloth Reson., inflict 2 Sloth Fragility next turn as well
Passive Broken Bell
Sin Resistances Gloom ×2 · Pride ×2 · Mad. ×2 · Angst ×2 · Envy ×0.75 · Sloth ×0.5

- Sinner
- Heathcliff
- Grade
- TETH
- SP
- 20
- Sin
- Envy
- Damage Type
- Blunt
- Base Power
- 4
- Coins
- 3× +3
Cost 2 Wrath + 1 Gluttony + 3 Envy
Awakening Coin Power +1 for every 6 Burn on the main target (max 3) [Before Attack] Gain +(highest Reson. + 1) Charge Count (max 7) - At 4+ Envy Reson., gain +7 Charge Count instead [Before Attack] Consume all Charge Count on self. Deal +3% damage for every Charge Count consumed (max 45%) - If this consumed 5+ Charge Count, Base Power +1 · Coin 1: [On Hit] Inflict 2 Burn · Coin 2: [On Hit] Inflict 2 Burn · Coin 3: [On Hit] Inflict 1 Bind next turn · Coin 3: [On Hit] Inflict 2 Resident Reg. Microchip · Coin 3: [On Hit] Gain +1~3 Charge Count
Corrosion Move-in Reg.
Corrosion Effect [Indiscriminate] Prioritizes targets with the most HP Coin Power +1 for every 6 Burn on the main target (max 3) [Before Attack] At less than 10 Charge Count, take 10% HP damage and gain +10 Charge Count (this effect does not kill or Stagger this unit) [Before Attack] Gain +(highest Reson. + 3) Charge Count (max 10) - At 5+ Envy Reson., gain +10 Charge Count instead [Before Attack] Consume all Charge Count on self. Deal +3% damage for every Charge Count consumed (max 60%) · Coin 1: [On Hit] Inflict 2 Burn · Coin 2: [On Hit] Inflict 2 Burn · Coin 3: If target has Resident Reg. Microchip, deal +20% damage · Coin 3: [On Hit] Inflict 1 Bind next turn · Coin 3: [On Hit] Inflict 2 Resident Reg. Microchip · Coin 3: [On Hit] Gain +1~3 Charge Count · Coin 3: [On Kill] Gain +2 Charge Count
Passive Circuit Wiring
Sin Resistances Lust ×2 · Gloom ×2 · Mad. ×2 · Angst ×2 · Envy ×0.5

- Sinner
- Ishmael
- Grade
- ZAYIN
- SP
- 10
- Sin
- Gloom
- Damage Type
- Blunt
- Base Power
- 19
- Coins
- 1× +4
Cost 2 Wrath + 2 Gloom
Awakening Targets the rearmost unit (In regular encounters) · Coin 1: [On Hit] Inflict 6 Bind next turn · Coin 1: [On Hit] Inflict 3 Tremor · Coin 1: [On Hit] Trigger Tremor Burst
Passive Compulsion
Sin Resistances Lust ×2 · Sloth ×2 · Mad. ×2 · Angst ×2 · Gloom ×0.75

- Sinner
- Ishmael
- Grade
- TETH
- SP
- 20
- Sin
- Lust
- Damage Type
- Pierce
- Base Power
- 29
- Coins
- 1× -13
Cost 1 Wrath + 4 Lust
Awakening Targets the rearmost unit (In regular encounters) · Coin 1: [On Hit] Inflict 10 Offense Level Down · Coin 1: [On Hit] Inflict 3 Paralyze · Coin 1: [On Hit] Inflict 3 Bind next turn
Corrosion Roseate Desire
Corrosion Effect [Indiscriminate] Targets the unit with the fastest Speed · Coin 1: [On Hit] Inflict 10 Offense Level Down · Coin 1: [On Hit] Inflict 5 Paralyze · Coin 1: [On Hit] Inflict 5 Bind next turn
Passive Pink Ribbons
Sin Resistances Wrath ×2 · Pride ×2 · Mad. ×2 · Angst ×2 · Lust ×0.5

- Sinner
- Ishmael
- Grade
- HE
- SP
- 20
- Sin
- Wrath
- Damage Type
- Pierce
- Base Power
- 19
- Coins
- 1× +22
Cost 4 Wrath + 2 Lust + 1 Envy
Awakening Targets the rearmost unit (In regular encounters) · Coin 1: [Heads Hit] Raise Stagger Threshold by 40% of damage dealt · Coin 1: [On Hit] Inflict Burn by Wrath Reson. · Coin 1: [Heads Attack End] Inflict 5 Burn on 3 random enemies
Corrosion Ardor Blossom Star
Corrosion Effect [Indiscriminate] Targets randomly [On Use] Lose HP by 10% of Max HP · Coin 1: [Attack End] Inflict Burn by (2 * Wrath Reson.) on all units · Coin 1: [On Hit] Raise Stagger Threshold by 60% of damage dealt
Passive Shower of Fire
Sin Resistances Sloth ×2 · Gloom ×2 · Mad. ×2 · Angst ×2 · Lust ×0.75 · Wrath ×0.5

- Sinner
- Ishmael
- Grade
- TETH
- SP
- 20
- Sin
- Wrath
- Damage Type
- Blunt
- Base Power
- 20
- Coins
- 1× +7
Cost 2 Wrath + 2 Lust + 1 Sloth
Awakening [Attack End] Apply 1 Wrath DMG Up to all allies next turn · Coin 1: [On Hit] Inflict 4 Burn · Coin 1: [On Hit] Deal 15 SP damage
Corrosion Capote
Corrosion Effect [Indiscriminate] Targets randomly [Attack End] Give 1 Wrath Fragility, and 1 Wrath DMG Up to all units next turn · Coin 1: [On Hit] Inflict 5 Burn · Coin 1: [On Hit] Deal 15 SP damage · Coin 1: [On Hit] Trigger Tremor Burst, then reduce Tremor Count by 2; if the Tremor Burst Staggered the target, inflict +2 Burn Count on 3 random units
Passive Slaying Amid Cheers
Sin Resistances Lust ×2 · Gloom ×2 · Mad. ×2 · Angst ×2 · Wrath ×0.5

- Sinner
- Ishmael
- Grade
- WAW
- SP
- 35
- Sin
- Pride
- Damage Type
- Pierce
- Base Power
- 20
- Coins
- 1× +15
Cost 2 Wrath + 3 Gloom + 3 Pride + 3 Envy
Awakening [Attack End] Heal 25 SP for 4 allies with the least SP · Coin 1: [On Hit] Gain +6 Charge Count · Coin 1: [On Hit] Give +2 Poise Count to 1 random ally · Coin 1: [Attack End] Apply 2 Pierce Power Up and 2 Damage Up to 4 allies with the highest SP
Corrosion Blind Obsession
Corrosion Effect [Indiscriminate] Targets randomly · Coin 1: [On Hit] Heal 3% of Max HP on self · Coin 1: [On Hit] Gain 1 Poise and +1 Poise Count · Coin 1: [On Hit] Inflict 3 Pride Fragility this turn and next turn · Coin 1: [Attack End] Apply 2 Damage Up this turn and next turn to 4 allies with the least SP
Passive Temeritous Voyage
Sin Resistances Wrath ×2 · Glut. ×2 · Mad. ×2 · Angst ×2 · Sloth ×0.75 · Pride ×0.5 · Envy ×0.5

- Sinner
- Ishmael
- Grade
- HE
- SP
- 25
- Sin
- Gluttony
- Damage Type
- Slash
- Base Power
- 3
- Coins
- 2× +7
Cost 1 Lust + 3 Gluttony + 2 Pride
Awakening If this Skill's healing exceeds this unit's max HP, redirect the excess healing to 1 ally with the least HP percentage instead · Coin 1: [On Hit] Heal 20% of Max HP on self · Coin 2: [Heads Hit] Lose 1~2 SP · Coin 2: [Heads Hit] Reuse this Coin (5 times per Skill) · Coin 2: [On Hit] Heal self by 8~12% of damage dealt · Coin 2: [On Hit] Inflict 1 Gluttony Fragility · Coin 2: [On Hit] Inflict 1~4 Bleed
Corrosion Wingbeat
Corrosion Effect [Indiscriminate] Targets the unit with the least Core HP [Before Attack] Gain (# of highest Reson. -2) Atk Weight (max 2) [Before Attack] Deal 5% HP damage to at most 5 random other allies - Heal HP on self equal to the damage dealt to allies. - If this unit dealt damage to an ally, gain 2 Attack Power Up this turn, and gain 2 Haste next turn. (Once per turn. The 'dealt damage' includes damage dealt to Shield HP. This effect can kill allies.) [Attack End] If this Skill's healing exceeds this unit's max HP, gain (excess heal/max HP) x 10 Offense Level Up next turn. (max 6 per turn) · Coin 1: [Tails Hit] Heal self by 20% of damage dealt · Coin 1: [Tails Hit] Inflict 3~6 Bleed · Coin 1: [On Kill] Gain 1Attack Power Up next turn (max 3)
Passive Gluttony
Sin Resistances Pride ×2 · Envy ×2 · Mad. ×2 · Angst ×2 · Lust ×0.75 · Glut. ×0.5

- Sinner
- Ishmael
- Grade
- TETH
- SP
- 20
- Sin
- Gloom
- Damage Type
- Slash
- Base Power
- 17
- Coins
- 1× +9
Cost 2 Lust + 1 Sloth + 3 Gloom
Awakening [Before Attack] At 4+ highest Reson., gain +1 Atk Weight - If the said Reson. was a Gloom Reson., gain +1 Atk Weight [Attack End] Heal 2 allies with the lowest HP percentages by (10 + (Sinking on the main target + Sinking Count on the main target)/3)% HP (max 20%) - If the highest Reson. was a 4+ Gloom Reson., heal 10% more of the max HP · Coin 1: [On Hit] Inflict +3 Sinking Count · Coin 1: [On Hit] Inflict 2 Curse · Coin 1: [On Hit] At 4+ Gloom Reson., inflict 1 Gloom Fragility · Coin 1: [On Hit] Inflict 2 The Uninvited
Corrosion Bygone Days
Corrosion Effect [Indiscriminate] Prioritizes targets that have the most Sinking [Before Attack] Lose HP by 10% of Max HP (does not get Staggered due to this effect) [Attack End] Heal 3 other allies with the lowest HP percentages by (10 + (Sinking on the main target + Sinking Count on the main target)/3)% HP (max 15%) - At 4+ highest Reson., heal 1 additional ally - If the said Reson. was a Gloom Reson., heal an additional 5% HP · Coin 1: [On Hit] Inflict +3 Sinking Count · Coin 1: [On Hit] Inflict 2 Curse · Coin 1: [On Hit] For every 3 Gloom Reson., inflict 1 Gloom Fragility (max 2) · Coin 1: [On Hit] Inflict 2 The Uninvited · Coin 1: [On Hit] Inflict 2 Echoes of the Manor next turn
Passive Interloper Reception
Sin Resistances Glut. ×2 · Envy ×2 · Mad. ×2 · Angst ×2 · Gloom ×0.5

- Sinner
- Ishmael
- Grade
- HE
- SP
- 20
- Sin
- Sloth
- Damage Type
- Blunt
- Base Power
- 12
- Coins
- 2× +5
Cost 4 Sloth + 1 Gluttony + 2 Pride
Awakening If target has less than 0 SP, deal +1% damage for every SP value below 0 (max 45%) [Before Attack] Gain (highest Reson. + 5) Tremor Count (max 10) [Attack End] If there are any targets in Staggered, Low Morale, or Panic states, heal 10 SP · Coin 1: [On Hit] Inflict +5 Tremor Count · Coin 1: [On Hit] If target isn't in Staggered, Low Morale, or Panic states, inflict 5 Sinking · Coin 1: [On Hit] If target isn't in Staggered, Low Morale, or Panic states, trigger Tremor Burst twice; then, reduce the target's Tremor Count by 2 · Coin 2: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Corrosion Christmas Nightmare
Corrosion Effect [Indiscriminate] Targets randomly If the main target is in Staggered, Low Morale, or Panic states, Base Power +2 [Before Attack] Gain (highest Reson. + 5) Tremor Count (max 10) [Before Attack] Heal 10 HP [Attack End] Heal 5 SP for every enemy that is in Staggered, Low Morale, or Panic states · Coin 1: [On Hit] Inflict +5 Tremor Count · Coin 1: [On Hit] If target isn't in Staggered, Low Morale, or Panic states, inflict 5 Sinking and +2 Sinking Count · Coin 2: [On Hit] If target isn't in Staggered, Low Morale, or Panic states, trigger Tremor Burst; then, reduce the target's Tremor Count by 1 · Coin 2: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 3: [On Hit] If target isn't in Staggered, Low Morale, or Panic states, trigger Tremor Burst; then, reduce the target's Tremor Count by 1 · Coin 3: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Passive A Gaze in the Shadows
Sin Resistances Wrath ×2 · Lust ×2 · Mad. ×2 · Angst ×2 · Pride ×0.75 · Sloth ×0.5

- Sinner
- Ishmael
- Grade
- ZAYIN
- SP
- 20
- Sin
- Gloom
- Damage Type
- Blunt
- Base Power
- 10
- Coins
- 2× +5
Cost 2 Sloth + 2 Pride
Awakening [Attack End] Inflict Centipede Venom equal to the sum of the types of negative effects on self and the main target (max 10) · Coin 1: [On Hit] Inflict 2 Sinking · Coin 2: [On Hit] Inflict 2 Rupture · Coin 2: [On Hit] At 4+ Gluttony or Gloom Reson., inflict Centipede Venom by Reson. (max 5)
Corrosion Hundred-Footed Death Maggot [蝍蛆殺]
Corrosion Effect [Indiscriminate] Targets randomly [Attack End] Inflict Centipede Venom equal to the sum of the types of negative effects on self and the main target (max 10) · Coin 1: [On Hit] Inflict 2 Sinking · Coin 2: [On Hit] Inflict 2 Rupture · Coin 2: [On Hit] At 4+ Gluttony or Gloom Reson., inflict Centipede Venom by Reson. (max 5)
Passive Reversal Death by Gu Poison
Sin Resistances Sloth ×2 · Envy ×2 · Mad. ×2 · Angst ×2 · Wrath ×0.75

- Sinner
- Ishmael
- Grade
- HE
- SP
- 20
- Sin
- Gloom
- Damage Type
- Blunt
- Base Power
- 8
- Coins
- 3× +4
Cost 4 Gloom + 2 Pride
Awakening When attacking just a single target(in Focused Encounters, a Core and its connected Parts count as a single target), Coin Power +2 and deal +100% damage [On Use] Clash Power +1 for every 4 Sinking on the main target (max 2) [Before Attack] If the main target has higher than 1 Gloom Resist., deal +5% damage for every 0.1 excess Resist. (max 20%) [Before Attack] At 2+ Gloom Reson., deal +10% damage for every Gloom Reson. (max 40%) [Attack End] If 1 or more targets are killed, deal (Sinking Potency on each target / 2) Gloom damage against 2 random enemies (max 15; prioritizes targeted enemies with the most Sinking Potency) · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict 3 Sinking · Coin 1: [On Hit] Inflict 3 Tremor · Coin 2: Unbreakable Coin · Coin 2: [On Hit without Cracking] Inflict 2 Bind next turn · Coin 3: Unbreakable Coin · Coin 3: [On Hit] If there are Staggered, Part broken, or killed units among the targets, inflict 2 Sinking against a random non-targeted enemy (once per turn; in Focused Encounters, each Part count as 1 target) · Coin 3: - When attacking just a single target, apply it to 3 targets instead · Coin 3: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Corrosion Tidal Elegy
Corrosion Effect [Indiscriminate] Targets randomly [On Use] Clash Power +1 for every 5 Sinking on the main target (max 3) [Before Attack] Gain the following effects for every 3 highest Reson. (if it was a Gloom Reson., for every 2 highest Reson.) - Gain +1 Atk Weight (max 2) - Deal +15% damage (max 30%) [Attack End] Apply 1 Blunt DMG Up next turn to (highest Reson.) random allies (including this unit; max 4 allies; once per turn) - If the said Reson. was a Gloom Reson. or an A-Reson., apply 1 Gloom DMG Up as well · Coin 1: [On Hit] Inflict 1 Sinking · Coin 2: [On Hit] Inflict 2 Sinking · Coin 3: [On Hit] Inflict 1 Tremor · Coin 4: [On Hit] Inflict 2 Tremor · Coin 4: [On Hit] If there are Staggered, Part broken, or killed units among the targets, inflict 1 Gloom Fragility next turn against a random non-targeted enemy (once per turn; for Focused Encounters, each Part counts as 1 target) · Coin 4: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Passive Abyssal Dance
Sin Resistances Lust ×2 · Sloth ×2 · Mad. ×2 · Angst ×2 · Pride ×0.75 · Gloom ×0.5

- Sinner
- Rodion
- Grade
- ZAYIN
- SP
- 10
- Sin
- Pride
- Damage Type
- Slash
- Base Power
- 15
- Coins
- 1× +13
Cost 1 Gloom + 3 Pride
Awakening If target has 50%+ HP, deal +30% damage · Coin 1: [On Hit] Inflict 4 Bleed · Coin 1: [On Hit] Gain +2 SP Heal Efficiency next turn · Coin 1: [On Hit] Gain -2 SP Loss Efficiency next turn
Passive Severance
Sin Resistances Gloom ×2 · Envy ×2 · Mad. ×2 · Angst ×2 · Pride ×0.75

- Sinner
- Rodion
- Grade
- HE
- SP
- 20
- Sin
- Wrath
- Damage Type
- Slash
- Base Power
- 38
- Coins
- 1× -13
Cost 3 Wrath + 2 Pride + 1 Envy
Awakening Deal +5% damage for every highest Reson. (max 30%) [Attack End] Gain 1 Wrath Power Up and 1 Wrath DMG Up next turn · Coin 1: Unbreakable Coin · Coin 1: [On Hit without Cracking] Inflict 6 Burn · Coin 1: [On Hit] Inflict 3 Wrath Fragility next turn
Corrosion 4th Match Flame
Corrosion Effect [Indiscriminate] Targets randomly Deal +5% damage for every highest Reson. (max 30%) [Clash Lose] Base Power -18 [Attack End] Gain 2 Wrath Power Up and 1 Wrath DMG Up next turn · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict 10 Burn · Coin 1: [On Hit] Inflict 3 Wrath Fragility next turn
Passive Spark of Flame · Spark of Flame
Sin Resistances Sloth ×2 · Gloom ×2 · Mad. ×2 · Angst ×2 · Envy ×0.75 · Wrath ×0.5

- Sinner
- Rodion
- Grade
- TETH
- SP
- 20
- Sin
- Gloom
- Damage Type
- Blunt
- Base Power
- 15
- Coins
- 1× +15
Cost 5 Gloom + 3 Envy
Awakening If target’s HP is above 50%, deal +30% damage · Coin 1: [On Hit] Trigger Tremor Burst · Coin 1: [On Hit] Inflict 5 Sinking [On Hit] Inflict +5 Sinking Count
Corrosion Rime Shank
Corrosion Effect [Indiscriminate] Targets the unit with the most HP If target’s HP is above 50%, +30% Damage · Coin 1: [On Hit] Trigger Tremor Burst · Coin 1: [On Hit] Inflict 10 Sinking [On Hit] Inflict +8 Sinking Count
Passive Coldness
Sin Resistances Wrath ×2 · Sloth ×2 · Mad. ×2 · Angst ×2 · Gloom ×0.5

- Sinner
- Rodion
- Grade
- TETH
- SP
- 20
- Sin
- Gluttony
- Damage Type
- Blunt
- Base Power
- 20
- Coins
- 1× +5
Cost 2 Sloth + 2 Gloom + 2 Pride
Awakening [Before Attack] If main target has 50%+ HP, Atk Weight +1; If main target has 75%+ HP, additional Atk Weight +1 · Coin 1: [On Hit] Inflict 3 Tremor and +7 Tremor Count · Coin 1: [Heads Hit] Inflict 2 Bind next turn · Coin 1: [On Hit] Trigger Tremor Burst
Corrosion Effervescent Corrosion
Corrosion Effect [Indiscriminate] Targets Randomly [Before Attack] If main target has 50%+ HP, Atk Weight +1; If main target has 75%+ HP, additional Atk Weight +1 · Coin 1: [On Hit] Heal 30% of damage dealt · Coin 1: [On Hit] Inflict 5 Defense Level Down · Coin 1: [On Hit] Trigger Tremor Burst
Passive Sticky Filth
Sin Resistances Lust ×2 · Envy ×2 · Mad. ×2 · Angst ×2 · Glut. ×0.5

- Sinner
- Rodion
- Grade
- HE
- SP
- 25
- Sin
- Sloth
- Damage Type
- Slash
- Base Power
- 26
- Coins
- 1× +8
Cost 4 Sloth + 3 Pride
Awakening Coin 1: [On Hit] Inflict 1 Sloth Fragility next turn · Coin 1: [Attack End] Heal 2 other allies with the least HP percentage for 30% of this unit's Max HP · Coin 1: [Heads Attack End] If target is Staggered or defeated, apply 15% of this unit's Max HP as Shield to allies that this unit healed
Corrosion Pursuance
Corrosion Effect [Indiscriminate] Targets Randomly [Before Attack] At 50%- HP, Atk Weight +2 · Coin 1: [On Hit] Trigger Tremor Burst · Coin 1: [On Hit] Deal 20 SP damage · Coin 1: [On Hit] If target is Staggered or defeated, heal 7 SP on self
Passive Sentencing from Above
Sin Resistances Lust ×2 · Glut. ×2 · Mad. ×2 · Angst ×2 · Sloth ×0.75 · Pride ×0.5

- Sinner
- Rodion
- Grade
- WAW
- SP
- 15
- Sin
- Lust
- Damage Type
- Slash
- Base Power
- 21
- Coins
- 1× +12
Cost 1 Wrath + 3 Lust + 3 Pride + 3 Envy
Awakening Coin Power +1 for every 2 Bleed on target (max 13) [Combat Start] The main target for this Skill does not lose Bleed Count for this turn. [Attack End] For 3 turns, Lose 10 SP at Turn End. · Coin 1: [On Hit] Inflict Lust Affinity damage equal to (Bleed Potency on target x 1.5) - At 4+ Lust Reson., inflict Lust Affinity damage equal to (Bleed Potency on target x 1.8). - At 4+ Lust A-Reson., inflict Lust Affinity damage equal to (Bleed Potency on target x 2). (Bleed Potency up to only 99 will be used to calculate for this Skill.) · Coin 1: [On Kill] If this Skill or its Coin effects dealt damage that exceeds the target's(In Focused Encounters, the Core's) remaining HP, deal the excess damage as fixed damage between all enemies.
Corrosion Sanguine Desire
Corrosion Effect [Indiscriminate] Targets Randomly [Before Attack] Gain (# of highest Reson. - 2) Atk Weight (max 2) · Coin 1: [On Hit] Inflict (4 + (Lust Reson.)) Bleed (Maximum Lust Reson. taken into account : 6) · Coin 1: [On Hit] Inflict +3 Bleed Count
Passive Obsession
Sin Resistances Sloth ×2 · Gloom ×2 · Mad. ×2 · Angst ×2 · Wrath ×0.75 · Lust ×0.5 · Envy ×0.5

- Sinner
- Rodion
- Grade
- HE
- SP
- 25
- Sin
- Envy
- Damage Type
- Slash
- Base Power
- 8
- Coins
- 2× +8
Cost 2 Lust + 1 Pride + 4 Envy
Awakening [Attack End] Heal self and 2 other allies with the least HP percentage for 15% of this unit's max HP - Each heal-receiving unit heals +2.5% more HP for every negative effect on themselves (max 10%) - At 4+ Envy Reson. including this Skill, heal 1 additional ally · Coin 1: [On Hit] Inflict 4 Bleed · Coin 2: [On Hit] Inflict 3 Curse · Coin 2: [Heads Hit] Inflict 3 Nails
Corrosion Hex Nail
Corrosion Effect [Indiscriminate] Targets randomly [Attack End] Heal 3 other allies with the least HP percentage for 20% of this unit's max HP - Each heal-receiving unit gains 1 Offense Level Up until next turn for every negative effect on themselves (max 3) - At 4+ Envy Reson. including this Skill, heal 1 additional ally · Coin 1: [On Hit] Inflict 4 Bleed · Coin 1: [On Hit] Inflict +2 Bleed Count · Coin 2: [On Hit] Inflict 3 Curse · Coin 2: [Tails Hit] Inflict 3 Nails
Passive Iron Stake against the Heart
Sin Resistances Sloth ×2 · Glut. ×2 · Mad. ×2 · Angst ×2 · Lust ×0.75 · Envy ×0.5

- Sinner
- Rodion
- Grade
- WAW
- SP
- 15
- Sin
- Wrath
- Damage Type
- Pierce
- Base Power
- 8
- Coins
- 2× +8
Cost 7 Wrath + 3 Pride
Awakening [Before Attack] Gain (highest Reson. / 2) Atk Weight (max 3; rounded down) [Attack End] Heal (1 + highest Reson.) allies with the least HP percentage for 20% of their max HP (max 3 allies) [Attack End] For 3 turns, lose 10 SP at Turn End · Coin 1: [On Hit] Inflict 8 Burn · Coin 1: [On Hit] If this hits the main target, inflict (1 + (Wrath Reson. / 3)) Searing Birdcage next turn on main target (max 3; rounded down)
Corrosion Indicant's Trial
Corrosion Effect [Indiscriminate] Targets Randomly [Before Attack] Gain (highest Reson. / 2) Atk Weight (max 3; rounded down) · Coin 1: Unbreakable Coin · Coin 1: [On Hit without Cracking] Inflict 10 Burn · Coin 1: [On Hit without Cracking] Inflict +1 Burn Count · Coin 1: [On Hit without Cracking] If this hits the main target, inflict (1 + Wrath Reson.) Searing Birdcage on main target (max 5) · Coin 2: Unbreakable Coin · Coin 2: Deal +2% damage on the main target for every Burn Potency on the main target (max 100%) · Coin 2: [On Kill] Apply 1 Wrath Power Up and 1 Wrath DMG Up to (1 + highest Reson.) allies with the least HP percentages (max 6 allies; once per Skill)
Passive Blazing Amusement
Sin Resistances Lust ×2 · Gloom ×2 · Mad. ×2 · Angst ×2 · Glut. ×0.75 · Wrath ×0.5 · Pride ×0.5

- Sinner
- Rodion
- Grade
- ZAYIN
- SP
- 20
- Sin
- Lust
- Damage Type
- Blunt
- Base Power
- 16
- Coins
- 1× +8
Cost 2 Wrath + 3 Lust
Awakening [On Use] Clash Power +1 for every 6 (Burn + Bleed) on all targets (max 2) [Attack End] Heal 10% HP for 2 allies that have the lowest current HP percentages and apply 2 Scarlet Moth to the said allies (minimum HP healed: 1) - Heal additional allies equal to (Lust Reson. - 1) (max 2 allies) - If the healed ally has equipped a Lust Skill, heal 6 SP on the said ally as well · Coin 1: [On Hit] Inflict 3 Burn · Coin 1: [On Hit] Inflict 3 Bleed · Coin 1: [Current Coin Attack End] Inflict 1 Wrath Fragility and 1 Lust Fragility next turn on target hit
Corrosion Into the Sunset
Corrosion Effect [Indiscriminate] Targets randomly [Before Attack] Deal +10% damage for every 4 (Burn + Bleed) on all targets (max 30%) - If there is a Wrath A-Reson. or a Lust A-Reson., deal an additional +20%damage [Before Attack] Base Power -5 for every Cracked Coin (max -10) [Attack End] Apply 1 Scarlet Moth 5 times between random allies · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict 2 Burn · Coin 1: [On Hit] Inflict +2 Burn Count · Coin 1: [Current Coin Attack End] Inflict 1 Wrath Fragility next turn on target hit (once per turn) · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict 2 Bleed · Coin 2: [On Hit] Inflict +2 Bleed Count · Coin 2: [Current Coin Attack End] Inflict 1 Lust Fragility next turn on target hit (once per turn)
Passive What Distinguishes Moths from Butterflies
Sin Resistances Glut. ×2 · Gloom ×2 · Mad. ×2 · Angst ×2 · Lust ×0.75

- Sinner
- Rodion
- Grade
- TETH
- SP
- 20
- Sin
- Sloth
- Damage Type
- Blunt
- Base Power
- 11
- Coins
- 3× +4
Cost 2 Wrath + 2 Sloth + 1 Gloom + 1 Pride
Awakening Clash Power +1 for every 6 (Poise Potency on self + Tremor Potency on the main target) (max 4) [Before Attack] Gain (4 + highest Reson.) Poise (max 8) [Before Attack] Gain +4 Poise Count [Attack End] Randomly inflict (1 + highest Reson.) Fracturing of the Senses between targets, 1 Stack at a time (max 5) · Coin 1: [On Hit] Inflict 4 Tremor · Coin 2: [On Hit] Inflict +3 Tremor Count · Coin 3: [On Hit] Inflict 2 Offense Level Down · Coin 3: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Corrosion Mirror-touch
Corrosion Effect [Indiscriminate] Targets randomly Clash Power +1 for every 6 (Poise Potency on self + Tremor Potency on the main target) (max 4) [Before Attack] Gain (4 + highest Reson.) Poise (max 10) [Before Attack] Gain +4 Poise Count [Before Attack] Base Power -4 for every Cracked Coin (max -12) [Before Attack] At 10+ Poise Count, consume 4 Poise Count on self and deal +40% damage on Critical Hit against the main target [Attack End] Randomly inflict (1 + highest Reson.) Fracturing of the Senses between targets, 1 Stack at a time (max 5) · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict 5 Tremor · Coin 1: [On Hit] Inflict +1 Tremor Count · Coin 1: [On Hit] If target has 4+ Tremor Count, trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict +1 Tremor Count · Coin 2: [On Hit] If target has 4+ Tremor Count, trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 3: Unbreakable Coin · Coin 3: [On Hit] Inflict +2 Tremor Count · Coin 3: [On Hit] Inflict 3 Offense Level Down · Coin 3: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Passive Schismatic Stereognosis
Sin Resistances Wrath ×2 · Pride ×2 · Mad. ×2 · Angst ×2 · Sloth ×0.5

- Sinner
- Sinclair
- Grade
- ZAYIN
- SP
- 10
- Sin
- Gluttony
- Damage Type
- Slash
- Base Power
- 14
- Coins
- 1× +15
Cost 1 Wrath + 3 Gluttony
Awakening Coin 1: [Heads Hit] Inflict 12 Rupture · Coin 1: [Heads Hit] Lose 10 SP. Gain 1 Attack Power Up next turn · Coin 1: [Tails Hit] Gain 10 SP. Gain 1 Protection next turn
Passive Unstable
Sin Resistances Wrath ×2 · Pride ×2 · Mad. ×2 · Angst ×2 · Glut. ×0.75

- Sinner
- Sinclair
- Grade
- TETH
- SP
- 20
- Sin
- Wrath
- Damage Type
- Blunt
- Base Power
- 28
- Coins
- 1× -8
Cost 3 Wrath + 2 Lust
Awakening If target’s HP is below 25%, +40% Damage · Coin 1: [On Kill] Gain 1 Attack Power Up next turn · Coin 1: [On Kill] Heal all allies for 15% of their Max HP
Corrosion Impending Day
Corrosion Effect [Indiscriminate] Targets randomly If target’s HP is below 25%, +50% Damage · Coin 1: [Failed Kill] Gain 10 Bleed next turn · Coin 1: [Failed Kill] Gain 3 Attack Power Up next turn
Passive Live Offering
Sin Resistances Sloth ×2 · Gloom ×2 · Mad. ×2 · Angst ×2 · Wrath ×0.5

- Sinner
- Sinclair
- Grade
- TETH
- SP
- 15
- Sin
- Lust
- Damage Type
- Blunt
- Base Power
- 24
- Coins
- 1× -8
Cost 3 Wrath + 2 Lust + 1 Gluttony
Awakening [Indiscriminate] Targets the unit with the least HP Required Gluttony E.G.O resource to use this Skill is reduced to 0 If target is an ally, this Skill deals 0 damage and does not trigger Defense Skills (including Clashable Defense Skills) [Clash Lose] Base Power -8 [Attack End] If this Skill hit an ally, this unit heals SP equal to the number of allies targeted by this Skill [Attack End] Heal this unit for (5 x number of allies targeted by this Skill)% Max HP (min 5%, max 20%) [Attack End] Gain 1 E.G.O Resource Amp and 2 Haste next turn · Coin 1: Unbreakable Coin · Coin 1: [On Hit] If target is an ally, · Coin 1: - Heal target for (5 x number of allies targeted by this Skill)% of user's Max HP (max 20%) · Coin 1: - Apply 1 E.G.O Resource Amp and 2 Haste next turn · Coin 1: [Tails Hit] Inflict 7 Burn
Corrosion Lifetime Stew
Corrosion Effect [Indiscriminate] Targets the unit with the least HP Required Gluttony E.G.O resource to use this Skill is reduced to 0 [Clash Lose] Base Power -12 [Before Attack] Deal +15% damage for every 4 (Burn Potency on all targets) (max 60%) [Before Attack] Consume up to 3 of the most-owned E.G.O resource, and deal +10% damage for every 1 of the said E.G.O resource consumed (max 30%) · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict 2 Burn · Coin 1: [On Hit] Inflict +2 Burn Count · Coin 1: [On Hit without Cracking] If E.G.O resource was spent due to this Skill's effect, deal Lust damage equal to 50% of this Coin's final damage
Passive Stew Spewage · Stew Spewage
Sin Resistances Sloth ×2 · Gloom ×2 · Mad. ×2 · Angst ×2 · Lust ×0.5

- Sinner
- Sinclair
- Grade
- HE
- SP
- 25
- Sin
- Gluttony
- Damage Type
- Slash
- Base Power
- 18
- Coins
- 1× +6
Cost 1 Lust + 4 Gluttony + 2 Pride
Awakening [Before Attack] At 50%- HP, Atk Weight +2 · Coin 1: [On Hit] Inflict 3 Rupture · Coin 1: [On Hit] Heal 2 allies with the lowest HP by 15% of Max HP.
Corrosion Lantern
Corrosion Effect [Indiscriminate] Target the unit with the most HP [Before Attack] At 50%- HP, Atk Weight +2 · Coin 1: [On Hit] Inflict +3 Rupture Count · Coin 1: [On Hit] Inflict 5 Defense Level Down · Coin 1: [On Hit] Heal self by 50% of damage dealt
Passive Fairy Lure
Sin Resistances Wrath ×2 · Lust ×2 · Mad. ×2 · Angst ×2 · Gloom ×0.75 · Glut. ×0.5

- Sinner
- Sinclair
- Grade
- HE
- SP
- 25
- Sin
- Lust
- Damage Type
- Blunt
- Base Power
- 26
- Coins
- 1× -10
Cost 2 Wrath + 5 Lust + 1 Envy
Awakening [Before Attack] At 4+ (Lust Reson.), Atk Weight +1 [Before Attack] At 4+ (Highest Lust A-Reson.), additional Atk Weight +1 · Coin 1: [On Hit] If target has no Burn, inflict 4 Burn · Coin 1: [On Hit] Inflict 4 Burn · Coin 1: [Tails Hit] If target has 10+ Burn, inflict 1 Attack Power Down and 1 Defense Power Down next turn
Corrosion 9:2
Corrosion Effect [Indiscriminate] Targets Randomly [Before Attack] At 4+ (Lust Reson.), Atk Weight +1 [Before Attack] At 4+ (Highest Lust A-Reson), additional Atk Weight +1 · Coin 1: [On Hit] If target has no Burn, inflict 6 Burn · Coin 1: [On Hit] Inflict 4 Burn · Coin 1: [Tails Hit] If target has 10+ Burn, inflict 2 Lust Fragility next turn
Passive Prophecy of Ruin
Sin Resistances Gloom ×2 · Pride ×2 · Mad. ×2 · Angst ×2 · Lust ×0.75 · Wrath ×0.5

- Sinner
- Sinclair
- Grade
- ZAYIN
- SP
- 15
- Sin
- Gloom
- Damage Type
- Blunt
- Base Power
- 16
- Coins
- 1× +8
Cost 1 Lust + 2 Sloth + 3 Gloom
Awakening [Before Attack] Gain (highest Reson. - 2) Atk Weight (max 2) · Coin 1: [Attack End] Apply 20% of this unit's max HP as Shield to self and (1 + (highest Reson. - 2)) allies with the least current HP, and apply 2 Blubberbubble as well (max # of other allies that gain Blubberbubble: 3) · Coin 1: - If the affected unit already has Blubberbubble, change the Blubberbubble value to 2 · Coin 1: - At 4+ highest Gloom A-Reson., this Skill's above effects change to 'apply 3 Blubberbubble' and 'change the Blubberbubble value to 3' instead.
Corrosion Cavernous Wailing
Corrosion Effect [Indiscriminate] Targets Randomly [Before Attack] Gain (highest Reson. - 2) Atk Weight (max 2) [Before Attack] Gain +10 Aggro to this Skill Slot next turn · Coin 1: [On Hit] Inflict 2 Sinking and +3 Sinking Count · Coin 1: [Attack End] Gain (20 + 5(highest Reson.))% of this unit's max HP as Shield to self and gain 2 Blubberbubble. (max 40%) · Coin 1: - If this unit already has Blubberbubble, change the Blubberbubble value to 2 · Coin 1: - At 4+ highest Gloom A-Reson., this Skill's above effects change to 'apply 3 Blubberbubble' and 'change the Blubberbubble value to 3' instead. · Coin 1: - At 4+ Gloom Reson., gain additional Shield equal to 10% of this unit's max HP
Passive Tear Film
Sin Resistances Glut. ×2 · Envy ×2 · Mad. ×2 · Angst ×2 · Gloom ×0.75

- Sinner
- Sinclair
- Grade
- TETH
- SP
- 20
- Sin
- Envy
- Damage Type
- Pierce
- Base Power
- 9
- Coins
- 2× +6
Cost 2 Lust + 2 Pride + 2 Envy
Awakening [Before Attack] For every 3 Envy Reson. including this Skill, Atk Weight +1 (max 2) [Attack End] If target has Curse, immediately activate it twice and reduce it by 2 · Coin 1: [Heads Hit] Inflict 2 Bleed · Coin 2: [On Hit] Inflict 2 Curse - Inflict 1 additional Curse for every 2 negative effect on target that aren't Curse or Nails (max 2) · Coin 2: [On Hit] Inflict 3 Nails · Coin 2: [On Hit] At 4+ Curse, inflict 1 Clash Power Down (once per turn) · Coin 2: [Heads Hit] Inflict 2 Bind next turn (once per turn)
Corrosion Hex Nail
Corrosion Effect [Indiscriminate] Targets randomly [Attack End] If target has Curse, immediately activate it twice and reduce it by 2 · Coin 1: [Tails Hit] Inflict 3 Bleed · Coin 2: [On Hit] Inflict 4 Curse · Coin 2: [On Hit] Inflict 3 Nails · Coin 2: [On Hit] At 4+ Envy Reson. including this Skill, inflict 1 Clash Power Down (once per turn) · Coin 2: [Tails Hit] Inflict 2 Bind next turn (once per turn) · Coin 2: [Tails Hit] Inflict 2 Defense Level Down next turn (once per turn)
Passive Grimy Hide
Sin Resistances Sloth ×2 · Glut. ×2 · Mad. ×2 · Angst ×2 · Envy ×0.5

- Sinner
- Sinclair
- Grade
- WAW
- SP
- 10
- Sin
- Gluttony
- Damage Type
- Pierce
- Base Power
- 8
- Coins
- 2× +6
Cost 2 Lust + 6 Gluttony + 2 Pride
Awakening Coin Power +1 for every 6 Flower-burying Pin [埋花針] on self (max 3) [Combat Start] Gain Denial [不許] [Before Attack] Gain Flower-burying Pin [埋花針] equal to Gluttony Reson. (max 5) [Before Attack] Take (Flower-burying Pin [埋花針] on self x 2) HP damage - Does not get Staggered if this lowers this unit's HP below a Stagger Threshold; instead, remove the Stagger Threshold higher than this unit's current HP [Attack End] For 3 turns, lose 10 SP at Turn End · Coin 1: [On Hit] Inflict +1 Rupture Count · Coin 2: Deal +1% damage for every 2% missing HP on self (max 40%) · Coin 2: [On Hit] Inflict 3 Rupture · Coin 2: [On Hit] If this unit has 30% or less HP, or is at 20 Flower-burying Pin [埋花針] Stack, Reuse this Coin (once per Skill) · Coin 2: [Reuse - On Hit] Consume all HP on self to deal +20% damage with this Coin (once per Turn)
Corrosion Tears of the Tarnished Blood
Corrosion Effect [Indiscriminate] Targets randomly Base Power +1 for every 10 Flower-burying Pin [埋花針] on self (max 2) [Combat Start] Gain Denial [不許] [Before Attack] Gain (Gluttony Reson. + 4) Flower-burying Pin [埋花針] (max 10) [Before Attack] Take (Flower-burying Pin [埋花針] on self x 2) HP damage Does not get Staggered if this lowers this unit's HP below a Stagger Threshold; instead, remove the Stagger Threshold higher than this unit's current HP · Coin 1: [On Hit] Inflict +1 Rupture Count · Coin 1: [On Hit] Inflict 3 Rupture · Coin 2: Deal +1% damage for every 2% missing HP on self (max 40%) · Coin 2: [On Hit] If this unit has 30% or less HP, or is at 20 Flower-burying Pin [埋花針] Stack, Reuse this Coin (once per Skill) · Coin 2: [Reuse - On Hit] Consume all HP on self to deal +20% damage with this Coin (once per Turn)
Passive Crying Tears
Sin Resistances Wrath ×2 · Pride ×2 · Mad. ×2 · Angst ×2 · Lust ×0.75 · Glut. ×0.5 · Gloom ×0.5

- Sinner
- Sinclair
- Grade
- HE
- SP
- 10
- Sin
- Wrath
- Damage Type
- Slash
- Base Power
- 6
- Coins
- 3× +2
Cost 3 Wrath + 2 Lust + 1 Sloth + 1 Pride + 1 Envy
Awakening Clash Power +1 for every 2 (Bleed + Burn) on the main target (max 10) Deal more damage based on missing HP on self (max 20%) Deal -50% damage against sub-targets [On Target Kill] All allies gain 2 Rhythm next turn (once per Skill) [Attack End] Heal 12 SP for (1 + highest Reson.) other allies with the least SP (max 4 units) [Attack End] For 2 turns, lose 8 SP at Combat End · Coin 1: [On Hit] Inflict 2 Bleed · Coin 2: [On Hit] Inflict 2 Burn · Coin 3: [Heads Hit] At 10%+ HP, take 4 ~ 8 HP damage (once per Coin) - Then, Reuse this Coin (4 times per Skill) - This damage does not Stagger or reduce this unit's HP below 1 · Coin 3: [On Hit] Inflict 1 Burn · Coin 3: [On Hit] Inflict 1 Bleed · Coin 3: [On Hit] A random ally gains 1 ~ 3 Rhythm next turn (once per Coin)
Corrosion Harmony
Corrosion Effect [Indiscriminate] Targets randomly Clash Power +1 for every 2 (Bleed + Burn) on the main target (max 10) Deal more damage based on missing HP on self (max 20%) Deal -50% damage against sub-targets [Before Attack] Gain Atk Weight equal to (highest Reson. / 2) (max 2; rounded down) [Before Attack] Base Power -2 for every Cracked Coin (max -6) [Attack End] Heal 15 SP for 4 other allies with the least SP [Attack End] All allies gain 2 Rhythm, 1 Wrath DMG Up, 1 Lust DMG Up, 1 Envy DMG Up, 1 Fragile next turn - If target was killed, activate the effect above once more · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict 2 Bleed · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict 2 Burn · Coin 3: Unbreakable Coin · Coin 3: [On Hit] At 10%+ HP, take 10 ~ 20 HP damage (once per Coin) - Then, Reuse this Coin if the sum of HP lost due to this effect is less than 50 (4 times per Skill) - This damage does not Stagger or reduce this unit's HP below 1 · Coin 3: [On Hit] Inflict 1 Burn · Coin 3: [On Hit] Inflict 1 Bleed · Coin 3: [On Hit] A random ally gains 1 ~ 3 Rhythm next turn (once per Coin)
Passive That... was Indeed a Rhythm
Sin Resistances Gloom ×2 · Pride ×2 · Mad. ×2 · Angst ×2 · Lust ×0.75 · Wrath ×0.5

- Sinner
- Outis
- Grade
- ZAYIN
- SP
- 10
- Sin
- Pride
- Damage Type
- Pierce
- Base Power
- 20
- Coins
- 1× +3
Cost 2 Sloth + 2 Pride
Awakening If target has less than 50% HP, deal +30% damage · Coin 1: [On Hit] Inflict 4 Rupture · Coin 1: [On Kill] Give 1 Damage Up to a random ally
Passive Tactical Perfection
Sin Resistances Lust ×2 · Envy ×2 · Mad. ×2 · Angst ×2 · Pride ×0.75

- Sinner
- Outis
- Grade
- HE
- SP
- 20
- Sin
- Gluttony
- Damage Type
- Pierce
- Base Power
- 22
- Coins
- 1× +7
Cost 2 Lust + 3 Gluttony + 1 Gloom + 4 Pride
Awakening Coin 1: [On Hit] Inflict 2 Rupture · Coin 1: [Heads Hit] Inflict 2 Bleed · Coin 1: [On Hit] Inflict 2 Gluttony Fragility
Corrosion Ebony Stem
Corrosion Effect [Indiscriminate] Targets randomly · Coin 1: [On Hit] Inflict 5 Rupture · Coin 1: [On Hit] Inflict 5 Bleed · Coin 1: [On Hit] Inflict 3 Gluttony Fragility
Passive Stem of Distrust
Sin Resistances Wrath ×2 · Pride ×2 · Mad. ×2 · Angst ×2 · Gloom ×0.75 · Glut. ×0.5

- Sinner
- Outis
- Grade
- TETH
- SP
- 15
- Sin
- Lust
- Damage Type
- Slash
- Base Power
- 19
- Coins
- 1× +4
Cost 2 Lust + 2 Sloth + 2 Pride
Awakening [Attack End] Heal 18 SP [Attack End] Apply 1 Attack Power Up to 2 random other allies · Coin 1: [On Hit] Inflict 2 Lust Fragility
Corrosion Ya Śūnyatā Tad Rūpam
Corrosion Effect [Indiscriminate] Targets randomly [Attack End] Apply 1 Attack Power Up to 2 random other allies · Coin 1: [On Hit] Inflict 2 Lust Fragility · Coin 1: [On Hit] Inflict 2 Fragile · Coin 1: [Tails Hit] Gain 2 Fragile
Passive Emptying
Sin Resistances Sloth ×2 · Gloom ×2 · Mad. ×2 · Angst ×2 · Lust ×0.5

- Sinner
- Outis
- Grade
- TETH
- SP
- 20
- Sin
- Gluttony
- Damage Type
- Pierce
- Base Power
- 26
- Coins
- 1× +7
Cost 2 Sloth + 2 Gluttony + 1 Gloom
Awakening [Before Attack] Gain +7 Poise Count · Coin 1: [On Hit] Inflict 6 Sinking · Coin 1: [On Hit] Inflict 3 Bind next turn · Coin 1: [On Crit] Trigger Tremor Burst; Inflict +3 Sinking Count
Corrosion Sunshower
Corrosion Effect [Indiscriminate] Targets the unit with the least HP [Before Attack] Gain +7 Poise Count · Coin 1: [On Hit] Inflict 6 Sinking · Coin 1: [On Hit] Inflict 6 Rupture · Coin 1: [On Hit] Inflict 3 Bind next turn · Coin 1: [On Crit] Trigger Tremor Burst; Inflict +3 Sinking Count and Rupture Count
Passive Breath of the Hunt
Sin Resistances Wrath ×2 · Lust ×2 · Mad. ×2 · Angst ×2 · Sloth ×0.5

- Sinner
- Outis
- Grade
- HE
- SP
- 25
- Sin
- Wrath
- Damage Type
- Blunt
- Base Power
- 20
- Coins
- 1× +11
Cost 2 Lust + 1 Sloth + 3 Pride + 2 Envy
Awakening Coin 1: [On Hit] Trigger Tremor Burst · Coin 1: [Attack End] Apply 1 'Damage Up' for the Affinity with the highest Resonance count to 4 allies with the least SP · Coin 1: [Attack End] Heal 20 SP for 4 allies with the least SP
Corrosion Holiday
Corrosion Effect [Indiscriminate] Targets Randomly [Before Attack] This unit loses 10% HP · Coin 1: [On Hit] Target loses 10 SP · Coin 1: [On Hit] Trigger Tremor Burst · Coin 1: [On Hit] Inflict 2 Fragility for the Affinity with the highest Resonance count · Coin 1: [Tails Attack End] Gain 1 'Damage Up' to the Affinity with the highest Resonance count
Passive Fair Presents
Sin Resistances Gloom ×2 · Envy ×2 · Mad. ×2 · Angst ×2 · Glut. ×0.75 · Wrath ×0.5

- Sinner
- Outis
- Grade
- WAW
- SP
- 10
- Sin
- Pride
- Damage Type
- Blunt
- Base Power
- 20
- Coins
- 1× +10
Cost 1 Lust + 1 Wrath + 4 Sloth + 4 Pride
Awakening [Before Attack] Gain (highest Pride or Sloth Reson. - 2) Atk Weight (max 2) Amount of Stagger Threshold raised by Tremor Burst increases by 100% [Attack End] For 3 turns, lose 8 SP at Turn End · Coin 1: [On Hit] Inflict 6 Tremor · Coin 1: [On Hit] Trigger Amplitude Conversion into Tremor - Fracture · Coin 1: [On Hit] Trigger Tremor Burst
Corrosion Binds
Corrosion Effect [Indiscriminate] Targets Randomly [Before Attack] Gain (highest Pride or Sloth Reson. - 2) Atk Weight (max 2) Amount of Stagger Threshold raised by Tremor Burst increases by 50% · Coin 1: [On Hit] Inflict 6 Tremor · Coin 1: [On Hit] Inflict +3 Tremor Count · Coin 1: [On Hit] Trigger Amplitude Conversion into Tremor - Fracture · Coin 1: [Tails Hit] Trigger Tremor Burst · Coin 1: [Tails Hit] Trigger Tremor Burst · Coin 1: [On Hit] Trigger Tremor Burst
Passive Grand Welcome
Sin Resistances Sloth ×2 · Glut. ×2 · Mad. ×2 · Angst ×2 · Envy ×0.75 · Gloom ×0.5 · Pride ×0.5

- Sinner
- Outis
- Grade
- HE
- SP
- 25
- Sin
- Envy
- Damage Type
- Slash
- Base Power
- 21
- Coins
- 1× +9
Cost 1 Wrath + 3 Gloom + 1 Pride + 4 Envy
Awakening [Before Attack] Gain (highest Reson. - 2) Atk Weight (max 2) [Before Attack] At less than 10 Charge Count, consume 10% HP to gain +10 Charge Count (this damage does not reduce this unit's HP to 0; rounded down) [Before Attack] Consume up to 40 Charge Count and deal +1% damage for every Charge Count consumed (max 30%) · Coin 1: [On Hit] Inflict (Charge - 1) Dimensional Rift (max 2) · Coin 1: [On Hit] Gain 1 Haste and 1 Load next turn for every Charge (max 3 of each per Skill) · Coin 1: [On Kill] Gain +2 Charge Count
Corrosion Dimension Shredder
Corrosion Effect [Indiscriminate] Targets randomly [Before Attack] Gain (highest Reson. - 2) Atk Weight (max 2) [Before Attack] At less than maximum Charge Count, consume (missing Charge Count)% HP to gain up to max Charge Count (max Charge Count obtainable from this effect: 30. This damage does not reduce this unit's HP to 0; rounded down) [Before Attack] Consume up to 40 Charge Count and deal +2% damage for every Charge Count consumed (max 60%) · Coin 1: [On Hit] Inflict (Charge - 1) Dimensional Rift (max 4) · Coin 1: [On Hit] Gain 1 Haste and 1 Load next turn for every Charge (max 3 of each per Skill) · Coin 1: [On Kill] Gain +2 Charge Count
Passive Rambling Man
Sin Resistances Wrath ×2 · Gloom ×2 · Mad. ×2 · Angst ×2 · Lust ×0.75 · Envy ×0.5

- Sinner
- Outis
- Grade
- HE
- SP
- 25
- Sin
- Pride
- Damage Type
- Pierce
- Base Power
- 22
- Coins
- 1× +14
Cost 2 Wrath + 2 Lust + 4 Pride
Awakening Deal +3% damage for every 3 Burn on target (max 30%) [Before Attack] At 0 Magic Bullet, gain 1 Magic Bullet. - Magic Bullet value determines the bullet to fire. · The First Magic Bullet · The Second Magic Bullet · The Third Magic Bullet · The Fourth Magic Bullet · The Fifth Magic Bullet · The Sixth Magic Bullet · The Seventh Magic Bullet [Attack End] Gain Magic Bullet equal to the highest Reson. (min. 1, max 4) [Attack End] If the main target is defeated, inflict 4 Dark Flame against all enemies that have Burn · Coin 1: [On Hit] Inflict Burn equal to Magic Bullet · Coin 1: [On Hit] Inflict Dark Flame equal to Magic Bullet (once per turn for each unit)
Corrosion Magic Bullet
Corrosion Effect [Indiscriminate] Targets randomly Deal +3% damage for every 3 Burn on target (max 30%) [Before Attack] At 0 Magic Bullet, gain 1 Magic Bullet. - Magic Bullet value determines the bullet to fire. · The First Magic Bullet · The Second Magic Bullet · The Third Magic Bullet · The Fourth Magic Bullet · The Fifth Magic Bullet · The Sixth Magic Bullet · The Seventh Magic Bullet [Attack End] Gain Magic Bullet equal to the highest Reson. (min. 1, max 4) [Attack End] If the main target is defeated, inflict 7 Dark Flame against all enemies that have Burn · Coin 1: [On Hit] Inflict Burn equal to Magic Bullet · Coin 1: [On Hit] Inflict +(Magic Bullet / 2) Burn Count (rounded down) · Coin 1: [On Hit] Inflict Dark Flame equal to Magic Bullet (once per turn for each unit)
Passive Seven Bullets
Sin Resistances Sloth ×2 · Envy ×2 · Mad. ×2 · Angst ×2 · Wrath ×0.75 · Pride ×0.5

- Sinner
- Outis
- Grade
- ZAYIN
- SP
- 15
- Sin
- Envy
- Damage Type
- Slash
- Base Power
- 12
- Coins
- 1× +12
Cost 3 Envy + 1 Lust
Awakening On Unopposed Attack: Does not activate this skill's [On Hit without Cracking] effects [Clash Win] Consume Envy E.G.O resource by Envy Reson., and for every Envy E.G.O resource consumed, gain 1 E.G.O resource each for the least-owned Affinities (max consumable Envy resource: 6) [Clash Lose] Final Power -4 and gain Shield equal to (Envy Reson. x 5) (max 30) · Coin 1: Unbreakable Coin · Coin 1: [On Hit without Cracking] Heal 2 allies with the lowest HP percentage by 10% of their max HP (once per Skill) - Ignores allies without Envy Base Attack Skills when choosing targets for healing (excluding this unit) · Coin 1: [On Hit] Inflict 2 Needle · Coin 1: [On Hit] Inflict 1 Curse · Coin 1: [On Hit] Inflict 1 Nails
Corrosion I'll Go fer Scissors. How 'Bout You?
Corrosion Effect [Indiscriminate] Targets randomly Final Power +1 for every 2 Envy Reson. (max 3) [Clash Win] Atk Weight +1 for every 2 Envy Reson. (max 2) [Clash Lose] Gain Shield equal to (Envy Reson. x 5) (max 30) [Clash Lose] This Skill inflicts +1 more Needle, Curse, and Nails · Coin 1: Unbreakable Coin · Coin 1: [On Hit] Inflict 3 Needle · Coin 2: Unbreakable Coin · Coin 2: [On Hit] Inflict 2 Curse · Coin 3: Unbreakable Coin · Coin 3: [On Hit] Inflict 1 Nails
Passive Loser's Penalty: Voodoo
Sin Resistances Sloth ×2 · Gloom ×2 · Mad. ×2 · Angst ×2 · Envy ×0.75

- Sinner
- Gregor
- Grade
- ZAYIN
- SP
- 10
- Sin
- Sloth
- Damage Type
- Blunt
- Base Power
- 14
- Coins
- 1× +14
Cost 3 Lust + 1 Gloom
Awakening Coin 1: [On Hit] Inflict 10 of a random status, chosen from Burn, Bleed, Tremor, Rupture, and Sinking
Passive Uncontrolled Morph
Sin Resistances Gloom ×2 · Envy ×2 · Mad. ×2 · Angst ×2 · Sloth ×0.75

- Sinner
- Gregor
- Grade
- ZAYIN
- SP
- 10
- Sin
- Gluttony
- Damage Type
- Blunt
- Base Power
- 18
- Coins
- 1× +5
Cost 1 Sloth + 3 Gluttony
Awakening Coin 1: [On Hit] Trigger Tremor Burst · Coin 1: [On Hit] Inflict 6 Tremor · Coin 1: [On Hit] Inflict 4 Paralyze
Corrosion Legerdemain
Corrosion Effect [Indiscriminate] Targets randomly · Coin 1: [On Hit] Inflict 4 Bleed · Coin 1: [On Hit] Inflict 4 Paralyze · Coin 1: [On Hit] Inflict 6 Maggots
Passive Maggots
Sin Resistances Wrath ×2 · Sloth ×2 · Mad. ×2 · Angst ×2 · Glut. ×0.75

- Sinner
- Gregor
- Grade
- TETH
- SP
- 20
- Sin
- Gluttony
- Damage Type
- Pierce
- Base Power
- 16
- Coins
- 1× +8
Cost 1 Sloth + 4 Gluttony
Awakening Coin 1: [On Hit] Heal 60% of damage dealt
Corrosion Lantern
Corrosion Effect [Indiscriminate] Targets the unit with the most HP · Coin 1: [On Hit] Heal 30% of damage dealt · Coin 1: [Heads Hit] Inflict 5 Rupture
Passive Nutrient Absorption
Sin Resistances Wrath ×2 · Pride ×2 · Mad. ×2 · Angst ×2 · Glut. ×0.5

- Sinner
- Gregor
- Grade
- HE
- SP
- 20
- Sin
- Gloom
- Damage Type
- Blunt
- Base Power
- 22
- Coins
- 1× +5
Cost 3 Gloom + 3 Envy
Awakening [Before Attack] Gain +10 Charge Count · Coin 1: [On Hit] Inflict 15 Spark Discharge
Corrosion AEDD
Corrosion Effect [Indiscriminate] Prioritizes units with Charge [Before Attack] Gain +10 Charge Count · Coin 1: [On Hit] Inflict 15 Spark Discharge and +7 Charge Count
Passive Alternating Discharge
Sin Resistances Sloth ×2 · Gloom ×2 · Mad. ×2 · Angst ×2 · Envy ×0.75 · Wrath ×0.5

- Sinner
- Gregor
- Grade
- WAW
- SP
- 30
- Sin
- Lust
- Damage Type
- Slash
- Base Power
- 20
- Coins
- 1× +10
Cost 2 Wrath + 2 Lust + 2 Sloth + 2 Gluttony + 2 Gloom + 2 Pride + 2 Envy
Awakening [Before Attack] Gain (# of highest Reson. - 2) Atk Weight (Max 3) [On Use] Apply 1 '(Corresponding Sin Affinity) Damage Up' and '1 (Corresponding Sin Affinity) Power Up' to (4 + # of highest Reson.) allies. - At 4+ Corresponding Reson., apply 1 additional '(Corresponding Sin Affinity) Damage Up' - At 5+ Corresponding Reson., apply 1 additional '(Corresponding Sin Affinity) Power Up' - At 6+ Corresponding A-Reson., apply the above effects next turn as well · Coin 1: [Attack End] Heal 4 allies with the lowest HP percentages for 22% HP of their max HP - Heal (highest Reson. - 2) more allies (max 3)
Corrosion Garden of Thorns
Corrosion Effect [Indiscriminate] Targets Randomly [Before Attack] Gain (highest Reson. - 2) Atk Weight (max 3) · Coin 1: [On Hit] Inflict 1 Damage Down. Inflict 2 Bind next turn · Coin 1: [On Hit] Inflict 1 'Fragility' and 1 'Power Down' for the Sin Affinity with the highest Resonance count - At 4+ Corresponding Reson., inflict 1 additional '(Corresponding Sin Affinity) Fragility' - At 5+ Corresponding Reson., inflict 1 additional '(Corresponding Sin Affinity) Power Down' - At 6+ Corresponding A-Reson., apply the above effects next turn as well
Passive Crown of Roses
Sin Resistances Wrath ×2 · Glut. ×2 · Mad. ×2 · Angst ×2 · Pride ×0.75 · Lust ×0.5 · Envy ×0.5

- Sinner
- Gregor
- Grade
- TETH
- SP
- 20
- Sin
- Gloom
- Damage Type
- Pierce
- Base Power
- 20
- Coins
- 1× +4
Cost 2 Lust + 4 Gloom
Awakening [Attack End] Heal 15 SP to self and 2 other allies with the least SP - If target survives this attack, consume 3 Sinking Count on target, then heal additional SP(to self & affected allies) equal to Sinking Potency on target (Max SP heal: 20) - If target is defeated, inflict 3 Sinking and 1 Curse on 3 random enemies (For Focused Encounters, random Parts)
Corrosion Bygone Days
Corrosion Effect [Indiscriminate] Targets randomly If target has Curse, deal +50% damage · Coin 1: [On Hit] Inflict 2 Gloom Fragility. Inflict 1 additional Gloom Fragility for every 2 Gloom Reson. (max 2) · Coin 1: [On Hit] Inflict +3 Sinking Count · Coin 1: [On Hit] Inflict 3 Curse
Passive If I Could Go Back...
Sin Resistances Lust ×2 · Envy ×2 · Mad. ×2 · Angst ×2 · Gloom ×0.5

- Sinner
- Gregor
- Grade
- HE
- SP
- 25
- Sin
- Gloom
- Damage Type
- Blunt
- Base Power
- 8
- Coins
- 3× +2
Cost 1 Lust + 2 Sloth + 2 Gloom + 2 Envy
Awakening When this Skill flips Coins, each Coin flips against a random enemy among its targets. - The first Coin always targets the main target - All 'On Hit' effects and all damage dealt by each Coin are inflicted only against the random target the Coin selected When inflicting Butterfly using this Skill's effects: (Chance to flip Heads)% chance to inflict The Departed. If this unit did not inflict The Departed, inflict The Living instead. (calculates every Butterfly Stack independently) [Attack End] Heal (# of Coin 3 hits x 3) SP · Coin 1: [On Hit] Inflict 1 random Butterfly · Coin 2: [On Hit] Inflict 1 random Butterfly · Coin 3: [On Hit] Inflict 1~2 random Butterfly · Coin 3: [On Hit] Lose 2~6 SP · Coin 3: [On Hit] At 0+ SP, Reuse this Coin (5 times max per Skill)
Corrosion Solemn Lament
Corrosion Effect [Indiscriminate] Targets randomly If target has less than 0 SP, deal more damage the further their SP value is from 0 (+1% damage for every missing SP, max 45%) For targets that are Non-SP Units, deal +1% damage for every 2 Sinking on target (max 45%) [On Kill] Heal 5 SP · Coin 1: [On Hit] Inflict 5 Butterfly(The Living) · Coin 1: [On Hit] Inflict 5 Butterfly(The Departed) · Coin 1: [On Hit] Inflict +3 Sinking Count · Coin 1: [On Hit] If target has 50%- HP, inflict Gloom Damage equal to "All" Butterfly values on target - "All" = the sum of both The Living and The Departed on target
Passive Lament
Sin Resistances Wrath ×2 · Glut. ×2 · Mad. ×2 · Angst ×2 · Gloom ×0.75 · Envy ×0.5

- Sinner
- Gregor
- Grade
- HE
- SP
- 20
- Sin
- Sloth
- Damage Type
- Slash
- Base Power
- 12
- Coins
- 2× +4
Cost 2 Sloth + 2 Gluttony + 2 Gloom + 2 Pride
Awakening If target has less than 0 SP, deal +1% damage for every SP value below 0 (max 45%) [Attack End] At max HP, heal 15 SP at Turn End and gain 1 Attack Power Up next turn · Coin 1: [On Hit] Inflict 5 Tremor · Coin 1: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 2: [On Hit] Heal (3 + highest Reson.)% of the missing HP on self (max 30% per Skill) · Coin 2: [On Hit] Inflict 4 Sinking · Coin 2: [On Hit] If target is in Staggered, Low Morale, or Panic states, inflict 1 Attack Power Down and Fragility against the Affinity of the highest Reson. next turn
Corrosion Christmas Nightmare
Corrosion Effect [Indiscriminate] Targets randomly If target has less than 0 SP, deal +1% damage for every SP value below 0 (max 45%) [Before Attack] Heal 10 HP on self [Attack End] At max HP, heal 20 SP at Turn End and gain 1 Attack Power Up next turn · Coin 1: [On Hit] Inflict 5 Tremor · Coin 1: [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 · Coin 2: [On Hit] Heal (3 + highest Reson.)% of the missing HP on self (max 30% per Skill) · Coin 2: [On Hit] Inflict 4 Sinking · Coin 2: [On Hit] If target is in Staggered, Low Morale, or Panic states, inflict 1 Attack Power Down and 2 Fragility against the Affinity of the highest Reson. next turn
Passive Insomniac Night
Sin Resistances Lust ×2 · Pride ×2 · Mad. ×2 · Angst ×2 · Gloom ×0.75 · Sloth ×0.5

- Sinner
- Gregor
- Grade
- WAW
- SP
- 30
- Sin
- Sloth
- Damage Type
- Slash
- Base Power
- 5
- Coins
- 1× +5
Cost 2 Wrath + 3 Sloth + 2 Pride
Awakening [Unclashable] When used for the first time in battle, consume 1 fewer Wrath, 2 fewer Sloth, and 1 fewer Pride E.G.O resources. At 1+ Man in Scabbard, activate Unbrilliant Glory - Incandescence instead This Skill does not hit an enemy, does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused [Attack End] Gain 1 Man in Scabbard [Attack End] Heal 25 SP [Attack End] Gain 2 Offense Level Up and 1 Damage Up next turn
Corrosion Unbrilliant Glory - Flowing
Corrosion Effect [Indiscriminate] Targets randomly If there are 3+ targets: If the Coins 1~3 hit without Cracking, the final Coin deals +30% damage (once per Coin; in Focused Encounters, each Part counts as 1 target) [On Use] At 40 Man in Scabbard, Base Power +1 [Before Attack] Consume all Man in Scabbard and gain the following effects(all of them rounded down): - Gain (Stack consumed / 10) Defense Level Up (once per turn) - If 40 Stack was consumed, the final Coin deals +160% damage and this unit gains 2 Protection (once per turn) [Before Attack] Deal +3% damage for every 6 (Burn + Tremor) on the main target (max 15%) [Before Attack] Base Power -4 for every Cracked Coin (max -16) [Attack End] Gain 1 Man in Scabbard [Turn End] If 40 Man in Scabbard was consumed by this Skill, the leftmost Skill Slot on the Dashboard gains +8 Aggro next turn (once per turn) · Coin 1: Unbreakable Coin · Coin 2: Unbreakable Coin · Coin 3: Unbreakable Coin · Coin 4: Unbreakable Coin · Coin 4: [On Hit] Inflict 5 Burn · Coin 4: [On Hit] Inflict 5 Tremor · Coin 4: [On Hit without Cracking] If target has 15+ Tremor Potency, trigger Tremor Burst; then, reduce target's Tremor Count by 1
Passive Wanderer
Sin Resistances Glut. ×2 · Envy ×2 · Mad. ×2 · Angst ×2 · Pride ×0.75 · Wrath ×0.5 · Sloth ×0.5

- Sinner
- Gregor
- Grade
- TETH
- SP
- 20
- Sin
- Envy
- Damage Type
- Blunt
- Base Power
- 9
- Coins
- 2× +6
Cost 1 Wrath + 5 Envy
Awakening Gain Coin Power based on the following conditions (max 3): - Coin Power +1 for every 6 Burn Potency on the main target - Gain Coin Power equal to (Charge Potency on self - 1) [Before Attack] This Skill inflicts +(Charge Potency on self - 1) more Burn Potency (max 2) [Before Attack] Gain +(highest Reson. + 1) Charge Count (max 7) - At 3 or fewer Charge Count, gain 3 more Charge Count [Before Attack] Consume up to 15 Charge Count and deal +3% damage for every Charge Count consumed (max 45%) [Attack End] If the Before Attack effects consumed 15 Charge Count, gain +5 Charge Count · Coin 1: [On Hit] Inflict 3 Burn · Coin 1: [On Hit] If target has Resident Reg. Microchip or Bind, inflict +2 Burn Count · Coin 2: [On Hit] Gain +2 Charge Count · Coin 2: [On Hit] Inflict 2 Resident Reg. Microchip · Coin 2: [On Hit] Inflict 1 Bind next turn
Corrosion Move-in Reg.
Corrosion Effect [Indiscriminate] Targets randomly Gain Coin Power based on the following conditions (max 3): - Coin Power +1 for every 6 Burn Potency on the main target - Gain Coin Power equal to (Charge Potency on self - 1) [Before Attack] Gain +(highest Reson. + 3) Charge Count (max 10) [Before Attack] Deal +((Charge Potency + Count - 1) x 3)% damage (max 60%) [On Kill] - Gain +4 Charge Count - Gain 1 Damage Up next turn (once per turn) · Coin 1: [On Hit] Inflict +3 Burn Count · Coin 1: [On Hit] Inflict 2 Resident Reg. Microchip · Coin 1: [On Hit] Inflict 1 Bind next turn · Coin 2: [Coin Start] Consume up to 8 Charge Count · Coin 2: [On Hit] If this Coin consumed Charge Count, deal Envy damage equal to (Charge Count consumed x 5)% of this Coin's final damage (min 5%, max 40%)
Passive Processing Transfer Reg
Sin Resistances Lust ×2 · Sloth ×2 · Mad. ×2 · Angst ×2 · Envy ×0.5