Silver And Blood Pity Calculator · Pull Planner
Real odds on the featured S — pulls for 50%, for 90%
36 typical, 111 if unlucky, 50 on average — never guaranteed. Plotted on the same axis as every other game, measuring a rate-up banner — the 80-pull guarantee gives an S-tier drawn evenly from a 26-unit pool, so it is a guarantee of the RARITY and reaches the rate-up unit only about 4% of the time.
Silver and Blood's summon: 4% for an S-tier unit on every pull, of which 50% is the banner's rate-up unit — so the unit you are chasing is 2% per pull. Reaching 80 pulls with no S-tier forces one, but that forced pull is any S-tier, not the rate-up unit.
Every rate on this page is a figure the game itself states; there is no modelled curve between them. Checked against Silver And Blood 320.3 on 2026-08-24. This page measures a rate-up banner — the 80-pull guarantee gives an S-tier drawn evenly from a 26-unit pool, so it is a guarantee of the RARITY and reaches the rate-up unit only about 4% of the time.
New to these terms? Pity, soft pity, 50/50 and spark, explained.
Starting from zero pity — the actual numbers
If you open the banner with no pity carried over, this is what a featured S costs. The planner above adjusts these for the pity you already have.
| Outcome | Pulls |
|---|---|
| 50% chance | 36 |
| 90% chance | 111 |
| Expected (average) | 50 |
| Guaranteed by | No guarantee |
Base rate 4.0% per pull and a hard guarantee at pull 80. “Expected” is the mean across the full distribution, not the median — half of players get there sooner than the 50% row, and a long tail does not.