Zenless Zone Zero Pity Calculator · Pull Planner

Real odds on the featured S-Rank — pulls for 50%, for 90%, and for the guarantee, and the expected spend

Middle of the pack#12 most generous of 19 games we trackCompare all →
0383 pulls

81 typical, 156 if unlucky, 94 on average — guaranteed by 180. Plotted on the same axis as every other game.

Zenless Zone Zero's Signal Search: 0.6% base S-Rank, a hard pity at 90 Searches and a 50/50 on the featured Agent, with the soft-pity ramp fitted to the 1.6% combined S-Rank rate (≈62.5 Searches on average). Chasing the featured Agent, the game's own combined rate is 1.067% per Search — ≈93.7 Searches on average.

The base rate and the pity count are the figures the game itself states, along with the comprehensive rate that includes pity. The shape of the soft-pity ramp between them is this planner's model, calibrated to reproduce that comprehensive rate — treat the exact per-pull curve inside the ramp as an estimate, and the totals it produces as the game's own numbers. Checked against Zenless Zone Zero 3.1.0 on 2026-08-09.

New to these terms? Pity, soft pity, 50/50 and spark, explained.

Starting from zero pity — the actual numbers

If you open the banner with no pity carried over, this is what a featured S-Rank costs. The planner above adjusts these for the pity you already have.

OutcomePullsPolychrome
50% chance8112,960
90% chance15624,960
Expected (average)9415,000
Guaranteed by18028,800

Base rate 0.6% per pull, with the soft-pity ramp beginning at pull 74 and a hard guarantee at pull 90. A first win is 50/50 against the featured unit, so a loss puts the next top-rarity pull on guarantee. “Expected” is the mean across the full distribution, not the median — half of players get there sooner than the 50% row, and a long tail does not.

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