Metal Cooler Army

Identity
Stats Stats at any level →
Awakening · 3 forms
Super Attacks · SSR · TEQ, UR · Extreme TEQ · 1 variant
Z-Awakening Materials · UR · Extreme TEQ · Evolved from Metal Cooler Army
Super Attacks · UR · Extreme TEQ · 1 variant
Link Skills
Categories
Leader Skill
Overwhelming Encirclement — "Terrifying Conquerors" or "Power Absorption" Category Ki +2, HP +150% and ATK & DEF +130%, plus an additional HP, ATK & DEF +20% for characters who also belong to the "Movie Bosses", "Artificial Life Forms" or "Target: Goku" Category
Super Attack
Supernova — Raises ATK for 1 turn and causes immense damage to enemy
Passive Skill
*Per "Movie Bosses" or "Wicked Bloodline" Category ally on the team (depending on which Category has more members)* - ATK & DEF 60% (up to 300%) - Chance of performing a critical hit, chance of evading enemy's attack & damage reduction rate 6% (up to 30%) *The more HP remaining* - ATK & DEF (up to 150%) *For every attack received or evaded* - ATK & DEF 10% (up to 50%) *Starting from the 4th turn from the start of battle* - Launches an additional attack that has a great chance of becoming a Super Attack
How Metal Cooler Army compares · vs 201 SSR TEQ cards
Closest cards · nearest on ATK
Super Saiyan 4 Gogeta
8,040 -1
Majin Buu (Good)
8,025 -16
Super Saiyan God SS Goku (Kaioken)
8,025 -16
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