Fate/Grand Order · servant

Saika Magoichi

★★★★ArchermanQQABBFemale
Archer, man
Saika Magoichi

Identity Stats at any level

Cost12

Stats

ATK8996
HP12005
Star Weight148
Star Gen %8.0
Death Rate %40.5

Skills

Yatagarasu Eye BSkill 1 · Lv.10
Apply Sure Hit (3 turns) for yourself + Increase Critical Strength 30% (3 turns) for all allies + Gain a large amount of C. Stars 30
Drag to see per-level scaling
Saika Firearm Drawing Arts ASkill 2 · Lv.10
Increase Quick Card effectiveness 30% (3 turns) & Buster Card effectiveness 30% (3 turns) & Critical Strength 30% (3 turns) for yourself
Drag to see per-level scaling
Firefly Light BSkill 3 · Lv.10
Apply Evade (1 turn) & Target Focus (1 turn) & increase NP Gain when damaged 50% (1 turn) & increase NP Gauge for yourself
Drag to see per-level scaling
God of Firearms, YatagarasuNoble Phantasm · Quick · C · Anti-Personnel · Lv.5
Increase Quick Card effectiveness (1 turn) <effect increases with Overcharge> & Buster Card effectiveness (1 turn) <effect increases with Overcharge> for yourself + Deal significant damage 2000% & decrease Critical Rate (3 turns) for a single enemy
Drag to see per-level scaling

Profile · 7 entries

Background
The Saika clan was a group of mercenary riflemen from Japan's Warring States period. Their leader is said to have been named Saika Magoichi. Magoichi found fame on the field of battle by fighting against Oda Nobunaga on behalf of Honganji, but much remains a mystery about them. One proposed explanation is that the given name "Magoichi" was in fact a title passed down through many generations. However, it may have been that several people's deeds were attributed to the same individual.
Profile 1
Height/Weight: 150cm, 38kg Origin: History Region: Japan Alignment: Lawful-Good Sub-Attribute: Human Gender: Female "Saika will now begin."
Profile 2
The Saika clan was sought after by many armies for their incredible power and unrivaled firearms. They made a name for themselves on numerous battlefields. Thus, the Saika was anyone's ally, and anyone's enemy. But because all military camps desired their power, the clan was also shunned by those in power, which eventually led to their demise. The Saika also imposed laws to restrict their immense power, but those very restrictions eventually became distorted and the Saika began to break down. "And that's how I ended up being the last of the Saika."
Profile 3
A nameless girl who was kidnapped in a foreign country in her youth and brought to Japan. She was on the brink of being sold, but was saved by the previous Saika Magoichi and joined the Saika clan. That is when she was given the name Hotaru. She was trained as a Saika, which unleashed her latent talents. Her abilities were so great that they qualified her to inherit the title of leader despite being an outsider. Hotaru later did become the third Magoichi, and served Hashiba Hideyoshi after the Honnoji incident, which contributed to Hideyoshi's unification of the nation. However, after Hideyoshi's unification, Hotaru suddenly resigned as the third head and left the Saika village. Magic Resistance: D A skill that nullifies a single magecraft spell. It's a skill that's only as powerful as a magecraft-repelling amulet. It's probably not that reliable. Independent Action: A A skill that allows her to act even without her Master. She is confident in conducting solo operations, but she requires lots of rations because she gets pretty hungry. As enormous amounts of magical energy are required whenever she uses her Noble Phantasm, she does require additional backup from Master. Item Construction (Gun): D A skill that creates magecraft armaments, but is limited to guns. As the Saika clan was skilled at incorporating new technologies, they were able to take the firearm characteristics they saw with their own eyes and incorporate them into their own weapons, allowing the Saika to modify and use them as they saw fit.
Profile 4
Yatagarasu Eye: B Eyes that shine with a strange hue. Having good eyesight is a given, but its true power is the ability to visualize the spiritual activities of her target. It's essentially magical energy thermal imaging. Saika Firearm Drawing Arts: A An assassination technique specializing in rapid firing and point-blank shooting. This martial art makes one question why a gun is even needed if it's not for sniping. Why the leader of the Saika clan would not be good at sniping is a secret. Firefly Light: B A magical energy aura that shrouds Magoichi's body. This is where her name Hotaru (Firefly) comes from. A pale phosphorescent light appears around her whenever she gets serious, which is a bit of a problem in covert missions since it blows her cover. Saika Succession: C A special skill possessed by the leaders of the Saika. It enables the user to automatically summon the next leader when their Spirit Origin is destroyed. However, since there nobody else in the Saika other than Magoichi, this skill does not activate. "New successor wanted."
Profile 5
『God of Firearms, Yatagarasu』 Rank: C NP Type: Anti-Personnel Range: 1-50 Maximum Targets: 1 Juushin, Yatagarasu. An ultimate technique in which the user enters a trancelike state, unleashes their combat techniques, and annihilates the target with a barrage of gunfire. The Saika clan was a more modern armed group that didn't incorporate a cult of a traditional ancient god, and so they sought a new type of god that did not exist and prayed for its power for their people. In modern terms, this technique would be considered a type of mind control or self-hypnosis on the battlefield, but it is more of a curse, and it's closer to a physical technique like a kagura dance performed by shrine maidens. As a side note, the past leaders of the Saika clan were said to have all possessed similar Noble Phantasms connected to distinctive guns. "If I can't hit at a distance, I just need to shoot from closer. This is a smart tactic."
Profile 6
I was always made the fool. Deceived. I was tricked when I was taken from my hometown. I was deceived when my predecessor was killed. I left Saika in an attempt to avenge him, but that was all a ploy by the clan to prevent me from becoming their leader. But I believed them, and I wandered through the country, searching for the one responsible. In my travels, I helped those who sought aid, but then I was misled by those I helped. Even when I accepted a task, the requester would claim they would pay me later. And so I was cheated again and again. I was always deceived. It's probably because I'm stupid and have always been a bad judge of character. Many people tricked me. Over and over again. And so, I wandered, searching for an enemy that didn't even exist, and when I finally realized I had been tricked, I died. It's my own fault for being so stupid. Still, it's better than fooling others. But I wonder, even if I really was stupid, I don't think I should have been so stubborn as to continue to acting that way. So maybe...I chose to continue to search for someone who didn't exist. ...That's why I kept getting fooled.

Bond Points · cumulative bond points to reach each level

Bond Lv.11,000 pts totalBond Lv.22,500 pts total · +1,500Bond Lv.34,500 pts total · +2,000Bond Lv.47,000 pts total · +2,500Bond Lv.510,000 pts total · +3,000Bond Lv.6235,000 pts total · +225,000Bond Lv.7490,000 pts total · +255,000Bond Lv.8775,000 pts total · +285,000Bond Lv.91,090,000 pts total · +315,000Bond Lv.101,455,000 pts total · +365,000

Ascension & Skill Costs · materials + QP

Ascension 1: M51 Ticket x1 · QP 50,000Ascension 2: M51 Ticket x1 · QP 150,000Ascension 3: M51 Ticket x1 · QP 500,000Ascension 4: M51 Ticket x1 · QP 1,500,000Ascension 5: Holy Grail x1 · QP 50,000,000Skill Lv.2: Gem of Archer x4 · QP 100,000Skill Lv.3: Gem of Archer x10 · QP 200,000Skill Lv.4: Magic Gem of Archer x4 · QP 600,000Skill Lv.5: Magic Gem of Archer x10 · Void's Dust x8 · QP 800,000Skill Lv.6: Secret Gem of Archer x4 · Void's Dust x16 · QP 2,000,000Skill Lv.7: Secret Gem of Archer x10 · Claw of Chaos x3 · QP 2,500,000Skill Lv.8: Claw of Chaos x5 · Mystic Gunpowder x15 · QP 5,000,000Skill Lv.9: Mystic Gunpowder x45 · Soundless Bell x20 · QP 6,000,000Skill Lv.10: Crystallized Lore x1 · QP 10,000,000

How Saika Magoichi compares · vs 23 ★★★★ Archer servants

Measured against 23 comparable servants, Saika Magoichi is middle-of-the-pack for its cohort (53rd percentile on average). Its strongest number is Death Rate % at 40.5 — 91st percentile, rank 1 of 23 — while ATK is its weakest at 8996, ranking 18 of 23.

ATK8996
20th percentile · rank 18 of 23 · cohort median 9494 (-5%)
HP12005
67th percentile · rank 8 of 23 · cohort median 11637 (+3%)
Star Weight148
35th percentile · rank 12 of 23 · cohort median 148 (0%)
Star Gen %8
50th percentile · rank 8 of 23 · cohort median 8 (0%)
Death Rate %40.5
91st percentile · rank 1 of 23 · cohort median 31.5 (+29%)

Closest servants · nearest on ATK

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