Fate/Grand Order · servant

Archetype: EARTH

★★★★★MoonCancerstarQAABBFemale
MoonCancer, star
Archetype: EARTH

Identity Stats at any level

Cost16

Stats

ATK11601
HP14175
Star Weight50
Star Gen %15.0
Death Rate %0.6

Skills

Rainbow Mystic Eyes ASkill 1 · Lv.10
Inflict Skill Seal (1 turn) & decrease DEF 20% (3 turns) for all enemies + Increase ATK 30% (3 turns) for yourself
Drag to see per-level scaling
Breath of the Planet CSkill 2 · Lv.10
Significantly increase NP Gauge 100% & increase NP Strength 20% (3 turns) for yourself
Drag to see per-level scaling
Funny Vamp EXSkill 3 · Lv.10
Apply Invincible (1 time, 3 turns) to all allies + Increase Buff Removal Resist 100% (1 turn) for all [Good] allies + When on a [Millennium Castle] field, increase NP Gauge 30% for all allies excluding yourself
Drag to see per-level scaling
Marble PhantasmNoble Phantasm · Buster · EX · Anti-Army · Lv.5
Change field to [Millennium Castle] state (3 turns) + Deal heavy Special Attack [Chaotic] damage 500% <Special Attack strength increases with NP Level> to all enemies + Increase NP Gauge for all [modern human (certain Pseudo-Servants, Demi-Servants, etc.)] allies excluding yourself <effect increases with Overcharge>
Drag to see per-level scaling

Profile · 7 entries

Background
Her name is Archetype: EARTH. In the world of magecraft, she is a form of life known as an Ultimate One. At times, she has been a terrifying overlord of all vampires, at times a vampire herself bounding about like a rabbit on the moon, and at times a sheltered princess who slipped in unannounced! Naturally oblivious and innocent to a fault, this sun-kissed vamp queen is here for the festivities!
Profile 1
Height/Weight: 167cm, 52kg Origin: Tsukihime Region: The Entire Earth (though she manifested in Europe) Alignment: Chaotic-Good (though her second Spirit Origin is Neutral-Good) Sub-Attribute: Star Gender: Female A special guest who has come specifically to celebrate FGO's seventh anniversary. Although her appearance and personality may change significantly between Spirit Origins, they are all still the same person. Her first Spirit Origin is how she would look in an ideal future. Her second Spirit Origin depicts how she is due to present happenstance. And her third Spirit Origin shows the what-if that could have been had a mistake in the past not happened. Her second Spirit Origin, Arcueid Brunestud, also represents her three years after the events of a particular route in "TSUKIHIME -A piece of blue glass moon-".
Profile 2
Personality (first Spirit Origin) Chaotic-Good. Outgoing, bright, and active. A cold and merciless True Ancestor royal who never displays any human emotions. Speaks and conducts herself more like a queen than a princess, and is ruthless towards those who offend her. Though she seems to look at human culture coldly, as though it were foolish and utterly beneath her, she actually doesn't mind it. "It is quite entertaining in its own way. At times, even complete farces can be beautiful." Lived in a world where nothing changed for thousands of years, making her highly susceptible to any novel forms of stimulus. A funny queen who may seem constantly sullen and unfeeling, but is actually greatly looking forward to the time when an unexpected coincidence will take place. Personality (third Spirit Origin) Chaotic-Good. Introverted, bright, and passive. As a True Ancestor princess who doesn't yet know anything about the outside world, she is younger in this Spirit Origin than in her first. Though she is still lacking in human emotions, the seeds to grow them have definitely taken root. Thanks to her royal upbringing, she prefers to avoid talking with those from lower rungs on the social ladder (because she doesn't know how to make conversation). Although she too is ruthless towards those who offend her, she is not quite as aggressive as her first Spirit Origin. She possesses a gentle demeanor, and her conduct demonstrates (some) consideration for others. She doesn't care for life on the planet's surface, but it's also true that she truly doesn't understand much about human culture. A funny princess who will never meet her destiny.
Profile 3
Personality (second Spirit Origin) Neutral-Good. Introverted, bright, and active. A straightforward, easy-going person who doesn't sweat the small stuff. She became much more innocent and naive after a certain human killed her, but she still retains her wealth of knowledge and natural dryness (thanks to her True Ancestor rationality), which ultimately makes her both easygoing and intellectual. Proactive by nature, she loves to drag those she takes a liking to every which way. She is very single-minded, so much so that even she can't change her own mind once it's made up. She also wears her heart on her sleeve and sulks like a child if she loses an argument, though she doesn't let that get in the way of accepting valid positions. She generally enjoys conversation, but she's also respectful of others' privacy. Firmly results-oriented, if she believes the ends justify the means, she will push through any obstacle in her path, common sense and human ethics be damned. Tends to be very possessive (or controlling, if you prefer) of things she takes a liking to. Though she calls herself a vampire, she has never and will never drink anyone's blood. In fact, she hates blood, the person she becomes when she drinks blood, Roa, and everything that hurts her lover (though she has no issue with her lovers taking other lovers, as long as her lover remains happy. That said, there will occasionally be exceptions that she just can't tolerate for whatever reason). A funny vamp who can't wait to have her destined encounter.
Profile 4
A royal Elemental known as a True Ancestor. Though she doesn't have any particular special abilities, she does have high stats across the board. As they say, simple is best. Unlike Dead Apostles, who used to be human before becoming vampires, her abilities were set in stone the moment she was born as a True Ancestor, and will never improve no matter how much blood she drinks. Fortunately for her, she has no need to improve them, as they are already exceptional even for a True Ancestor. Suffice to say, no ordinary vampire would ever stand a chance against her. However, since she is still a True Ancestor, she possesses a thirst for blood that can never be restrained. In fact, most of what she uses her great strength for (approximately seventy percent of it, by most estimates) is to keep those very vampiric impulses sealed away. In addition to matching her physical abilities to her opponent, she excels at using Mystic Eyes to mentally meddle with their mind, and reconstructing the world through her Marble Phantasm. Both immunity to sunlight and super healing are factors that come to her as natural as she breathes. In her first and third Spirit Origins, she considers battle as a competition to create, blend, and control the elements. In the world of "TSUKIHIME," the strongest being of any celestial body is called an Ultimate One or Original One, and Arcueid herself qualifies for this position at the time of her awakening. However, she is not the so-called One until she settles things with Altrouge, one who is also "that which forms the celestial body."    ◆ Though respected as a princess, this killer machine had only ever experienced combat, and knew nothing of the joys of so-called "pointless" things. However, that changed when she manifested in a Japanese city one day while pursuing a vampire targeted for elimination, and ended up getting killed by a lone human. Upon revival, she was bewildered by her newfound shock and anger. Over time, as she became familiar with obsession, admiration, and numerous other new experiences, she became the innocent vampire princess she is now.
Profile 5
Magic Resistance: A+ Nearly impervious to any kind of interference spells cooked up by civilization. Item Construction: A Enables the user to freely create things found in nature. Part of a supernatural ability called a Marble Phantasm that is only possessed by True Ancestors. You can think of it as a kind of all-purpose 3D printer that can output plants, ores, landforms, and anything else that naturally occurs on this planet. Artificial chemical compounds, buildings, and so on are technically outside this skill's jurisdiction, but she is still able to make them under the flimsy reasoning that "everything is natural if you go back far enough." Of course, these kinds of created items are much smaller and less accurate than natural ones. Except for whiteboards; those are easy-peasy. Territory Creation: EX As she can reasonably claim that the entire Earth is her territory, she excels at harmonizing with leylines. So much so, in fact, that she risks weakening the very land itself if she takes it too far. Independent Action: A As an incarnated Elemental, she is able to manifest at her desired destination via a one-way trip through the planet's inner sea. When she returns to the sea, her body disperses into the ether. Ultimate One: D Receives backup from the earth, enabling her to increase her personal scale and wield more power against her opponent. The only problem is, she apparently can't do so very effectively, since her current vessel is a Spirit Origin rather than a world egg. At best, this skill can boost the stats she needs in a given battle by one to two ranks.
Profile 6
『Marble Phantasm』 Rank: EX NP Type: Anti-Army Range: 30 - 40 Maximum Targets: 100 Cosmic Fantasy Incarnate. Temporarily transforms her vessel into condensed mana, then unleashes an extremely powerful attack using energy provided by the planet itself. It is not nature interference as in magecraft, but a pure natural phenomenon. In her second Spirit Origin, where she likes to get up close and personal with her opponents, this energy becomes the catalyst for making herself a bunker-busting missile. In her first and third Spirit Origins, where she is both a child of nature and True Ancestor royalty, it becomes a spacetime-crossing attack launched by the her and Millennium Castle of A.D. 1200. In addition, this Noble Phantasm temporarily transforms (or rather, manifests) the field into the Millennium Castle. Rainbow Mystic Eyes: A Rainbow is the highest possible rank of Mystic Eyes. For one turn, they can severely hamper every enemy's ability to act, and also boosts Archetype's own ATK. Breath of the Planet: C A basic ability possessed by every true species of A-ray. While it may seem as though the A-ray in question is only taking a deep breath to psych themself up when using this ability, they are actually drawing in mana from their surroundings, thereby powering up their abilities to where they internally generate as much magical energy as a dragon's core. Funny Vamp: EX The result of waking up one day with a newfound love of humankind thanks to a certain malfunction. Protects kindhearted individuals. A veritable burgeon of earthlights. The entire party is granted a generous blessing.

Bond Points · cumulative bond points to reach each level

Bond Lv.13,000 pts totalBond Lv.29,125 pts total · +6,125Bond Lv.315,250 pts total · +6,125Bond Lv.421,375 pts total · +6,125Bond Lv.527,500 pts total · +6,125Bond Lv.6310,000 pts total · +282,500Bond Lv.7610,000 pts total · +300,000Bond Lv.8930,000 pts total · +320,000Bond Lv.91,270,000 pts total · +340,000Bond Lv.101,640,000 pts total · +370,000

Ascension & Skill Costs · materials + QP

Ascension 1: Caster Piece x5 · Berserker Piece x5 · QP 100,000Ascension 2: Caster Piece x12 · Berserker Piece x12 · QP 300,000Ascension 3: Caster Monument x5 · Berserker Monument x5 · QP 1,000,000Ascension 4: Caster Monument x12 · Berserker Monument x12 · QP 3,000,000Ascension 5: Holy Grail x1 · QP 10,000,000Skill Lv.2: Gem of Caster x5 · Gem of Berserker x5 · QP 200,000Skill Lv.3: Gem of Caster x12 · Gem of Berserker x12 · QP 400,000Skill Lv.4: Magic Gem of Caster x5 · Magic Gem of Berserker x5 · QP 1,200,000Skill Lv.5: Magic Gem of Caster x12 · Magic Gem of Berserker x12 · QP 1,600,000Skill Lv.6: Secret Gem of Caster x5 · Secret Gem of Berserker x5 · QP 4,000,000Skill Lv.7: Secret Gem of Caster x12 · Secret Gem of Berserker x12 · QP 5,000,000Skill Lv.8: Divine Leyline Spiritron x8 · Scale of Fantasy x8 · QP 10,000,000Skill Lv.9: Primordial Lanugo x12 · Fragment of a Twinkling Star x9 · QP 12,000,000Skill Lv.10: Crystallized Lore x1 · QP 20,000,000

How Archetype: EARTH compares · vs 8 ★★★★★ MoonCancer servants

Measured against 8 comparable servants, Archetype: EARTH is middle-of-the-pack for its cohort (50th percentile on average). Its strongest number is ATK at 11601 — 81st percentile, rank 2 of 8 — while HP is its weakest at 14175, ranking 8 of 8.

ATK11601
81st percentile · rank 2 of 8 · cohort median 11128 (+4%)
HP14175
6th percentile · rank 8 of 8 · cohort median 15336 (-8%)
Star Weight50
31st percentile · rank 5 of 8 · cohort median 51 (-2%)
Star Gen %15
75th percentile · rank 2 of 8 · cohort median 14.8 (+1%)
Death Rate %0.6
56th percentile · rank 4 of 8 · cohort median 0.6 (0%)

Closest servants · nearest on ATK

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