Mecharashi Changelog

2 builds archived since · Global (EN)

Patch 1.8.4
Banner History+6
Added
The Singing Canary · full detail
Summon
Pilot
Featured
Melissa
Start
2026-11-12
End
2026-11-26
Guns and Roses · full detail
Summon
Pilot
Featured
Vincenza
Start
2026-11-05
End
2026-11-26
Strange Science · full detail
Summon
Pilot
Featured
Paloma
Start
2026-10-29
End
2026-11-12
HARPY T.R.O.O.P.S · full detail
Summon
Pilot
Start
2026-10-29
End
2026-11-12
Ethereal Blade · full detail
Summon
Pilot
Featured
Veronica
Start
2026-10-22
End
2026-11-12
Crimson Resolve · full detail
Summon
Pilot
Featured
Fregata
Start
2026-10-22
End
2026-11-05
Skills~8
Changed
Weapon Switch
Effect
After use, swaps the weapon equipped in hand with the weapon mounted in the Weapon Backpack, then allows continued action using Backpack. Can continue moving with remaining Movement. Can Movement. Can only be used up to 1 time per turn. Can only be used when both Arms are undestroyed.
Spirit Strike
Effect
Uses a Chainsaw to attack a target, dealing 1.6x DMG. Prioritizes damaged parts. When there are 8 or more stacks of [Vigor], can perform a Gusty Strike 2 times, attacks twice consecutively, with the second attack dealing 0.6x DMG.
Forensics
Name
Forensics‌ → Forensics
Multi-Vector Mapping
Effect
Uses a Light Rifle to attack a target, dealing 0.7x DMG. Can choose 2 additional targets, each dealing 0.7x DMG. DMG to each. Enters [Aiming] Mode before attacking and can repeatedly lock onto the same target. Can be retaliated against by the main target.
Unilateral Agreement
Effect
Uses a Rail Gun to attack 1 enemy unit within 5 tiles, dealing 0.5x AoE DMG to all enemy units within a 1-tile cross area. After combat, applies [Magnetic Lock] to all targets, then can trigger [Re-ATK]. Cannot move before attacking. Can only be used up to 1 time per turn.
Hunter's Prelude
Effect
Uses a Large Shield or Small Shield to throw a magnetic grenade at any tile within a 4-tile diamond area, dealing 0.1x AoE DMG to the Bodie part Body of all enemy units within 3 tiles of the location, and forcibly displacing them 2 tiles toward the center. This attack is guaranteed to hit. After attacking, applies [Magnetic Lock] to all targets, and then can then trigger [Re-ATK]. Cannot move before attacking.
Zealous Blow
Effect
Uses a Chainsaw to attack a target, dealing 1.0x DMG. Prioritizes damaged parts. If HP is fully restored, can perform a Gusty Strike 2 times, attacks twice consecutively, with the second attack dealing 0.8x DMG.
Lightning Orb - S
Effect
Fires a Lightning Orb to attack a single target within a 2-tile radius 2 adjacent tiles around self, dealing a total of 4x DMG shared by all parts of the target. The ‌Lightning Lightning Orb is automatically passed to all enemies within 1 ring of each target. Each unit only takes damage once.
Passive Skills~11
Changed
∑-04Ω
Effect
Enhanced [∑-04] Effect: When using an Alter-Blade to perform a Gusty Strike on striking the same target, target repeatedly with Alter-Blades, increases the Hit Weighting of the first part hit by 50. This effect is removed at the end of the target's action. At start of action, only removes 1 stack of [Critical Sense]. When possessing 3 stacks of [Critical Sense], DMG +15% and DMG Taken -15%.
Multiple entries · 2 entries, same change
Name
Decisive Blow Ⅸ → Decisive Blow IX
Entries (2)
Decisive Blow IX, Decisive Blow IX
Another Day IX
Name
Another Day Ⅸ → Another Day IX
Multiple entries · 2 entries, same change
Name
Assault RES Ⅸ → Assault RES IX
Entries (2)
Assault RES IX, Assault RES IX
Multiple entries · 2 entries, same change
Name
Ranged RES Ⅸ → Ranged RES IX
Entries (2)
Ranged RES IX, Ranged RES IX
Multiple entries · 2 entries, same change
Name
Tactical RES Ⅸ → Tactical RES IX
Entries (2)
Tactical RES IX, Tactical RES IX
Concentration
Effect
When HP is below 40%, Skill AP Cost is reduced by 1. -1.
Status Effects~3
Changed
Burning II
Effect
At the start of action, the action and after actively attacking or executing a code Code skill, deals the part with the lowest HP takes Fixed DMG equal to 2x the applier's Weapon ATK to the part with the lowest HP. ATK. This damage can destroy parts.
Electromagnetic Focus
Effect
Can stack up to 5 times. Each stack increases Crit Rate by 5% and Crit DMG by 10%. With 10%.With 1 or more stacks, after actively attacking with a Rail Gun, can continue moving with remaining Movement. With Movement.With 3 or more stacks, AP Cost -1 when actively attacking when with a Rail Gun. With Gun. With 5 or more stacks, before taking action, increases the [Remaining Turns] of all buffs on self by 1. Can only trigger 1 time per turn.
Thermite
Effect
After actively attacking or executing a Code skill, deals the part with the lowest HP takes Fixed DMG equal to 0.5x the user's applier's Weapon ATK to the part with the lowest HP. ATK. This damage can destroy parts.
WAP Suits~6
Changed
Multiple entries · 4 entries, same change
Description
SAT-47SC Prometheus A third-generation Light ST primarily developed spearheaded by SEED, mainly deployed in fielded primarily by the Dawnstar League Armored Forces and the Oversight Committee. As SEED's flagship model in the high-end Light ST sector, the Prometheus abandons the company's traditional focus on firepower and cost-effectiveness. It utilizes a new Arashium Alloy arashium alloy frame that is lighter and stronger, along with an experimental combat auxiliary system, the "Delphi System," and features AI dynamic function control design. This allows it to efficiently gather battlefield data and deliver precise firepower with low overall energy consumption, effectively targeting high-value targets. Both technical specifications and combat results demonstrate that the Prometheus is an excellent ST for extended solo special operations missions.
Entries (4)
Prometheus, Prometheus+, Prometheus++, Prometheus
Multiple entries · 2 entries, same change
Description
OS-10R Roadrunner Obsidian developed this medium sized Medium ST with a high cost to performance cost-to-performance ratio compared to other STs of the same type and generation. This model features a frontal observation device and an external steel frame that can carry additional maintenance equipment. It uses the "Moho Discontinuity EDGE System" to improve protection and further reduce costs, which has won it wide acclaim in the market. It is reported that this ST's proprietary technology originally came from the Principality of Ovett.
Entries (2)
Roadrunner, Roadrunner
Shop+2~18−2
Added
Bionic Superconductor · full detail
Shop
Milkhama Barrage Shop
Price
350
Currency
Union Vouchers
Limit
2
Expansive Flash · full detail
Shop
Milkhama Barrage Shop
Price
30
Currency
Union Vouchers
Limit
20
Removed
Milkhama Dollar ×10000 · full detail
Shop
Milkhama Barrage Shop
Price
50
Currency
Union Vouchers
Limit
12
Emergency EN Container · full detail
Shop
Milkhama Barrage Shop
Price
20
Currency
Union Vouchers
Limit
20
Changed
Multiple entries · 3 entries, same change
Limit
10 → 5
Entries (3)
Transit Voucher, Recruit Voucher, Bulk Voucher
Memory Fragment ×50
Limit
16 → 8
Bay Bits ×50
Limit
8 → 4
Multiple entries · 3 entries, same change
Limit
20 → 10
Entries (3)
Expansive Flash, EN Container, Milkhama Dollar ×10000
Ace Pledge - Sniper
Price
1000 → 700
Painting Experience Pack
Price
600 → 490
Multiple entries · 2 entries, same change
Price
80 → 50
Entries (2)
Transit Voucher, Recruit Voucher
Bulk Voucher
Price
160 → 150
Bay Bits ×50
Price
200 → 100
ST Component Selection Box T-50
Price
60 → 40
Limit
5 → 10
ST Component Selection Box T-60
Price
80 → 60
Limit
5 → 10
ST Component Selection Box T-70
Price
100 → 80
Limit
5 → 10
Memory Fragment ×50
Price
50 → 40
Items~1
Changed
Halloween Candy
Description
Milkhama's specialty candy. Traditionally, the locals dish it out to sweet-toothed kids during festivals. a certain festival.
Patch 1.8.3
Pull Rates~3
Changed
SSR
Pity
1.5% base SSR rate rising +0.7%/pull from rate, +0.7% per pull 38, after 38 pulls without an SSR, guaranteed SSR by pull 60
Featured SSR
Per entry
the featured SSR takes 60% of the 3.00% SSR rate rate; losing it once makes the next SSR the featured
Pity
1.5% base SSR rate rising +0.7%/pull from rate, +0.7% per pull 38, after 38 pulls without an SSR, guaranteed SSR by pull 60
SSR
Pity
1.5% base rising +0.7%/pull from base, +0.7% per pull after 38 pulls without an SSR
Skills−1
Removed
Abandoned - Miracle Repair · full detail
Ap
3
Cd
1
Weapons
Manipulator
Effect
Dispels all debuffs and restores HP to all parts of a single ST. Repair AMT is equal to 3x Manipulator Repair AMT.
Passive Skills−5
Removed
Abandoned - Reinforced Armor VII · full detail
Effect
Max HP +90%.
Abandoned - Reboot Matrix · full detail
Effect
Triggers when any part is destroyed or when Body HP is below 50%: Restores all parts' HP to 100%, increases DMG Dealt by 30%, and reduces DMG Taken by 20%. Can trigger 1 time.
Abandoned - Slow Aura · full detail
Effect
Movement -2.
Abandoned - Invisible Preparation · full detail
Effect
At end of action, gains [Stealth], lasting for 2 turns.
Abandoned - Chain Explosion · full detail
Effect
When destroyed, deals damage equal to 50% of Max HP to each part of all targets within 1 ring.
Status Effects−1
Removed
Unused · full detail
Effect
The remaining Movement from this action does not include Movement gained from [Epiphyllum Move] or other [Re-Mv] effects.
Type
Unusual
Items−1
Removed
Warehouse Test Large Pack · full detail
Rarity
SSR
Category
Item Box
Properties−1
RemovedDummy Split
Patch 1.8.3

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