Eternal Evolution Changelog

8 builds archived since · Global (EN)

Patch 1.0.546
Summon Pools~1
Changed
6-267
Featured
— → Takeda Isshin
Growth Rates+1
Added
Takeda Isshin · full detail
Grade
ELITE
Cls
Assassin
Growth hp
213000
Growth atk
8400
Growth def
1200
Recommended Gear+1
Added
Takeda Isshin · full detail
Sets
Marauder, Sun Signet, Overload
Advice
Takeda Isshin has high crit potential, and is capable of inflicting high amounts of damage. It is recommended to equip them with Crit, Crit DMG, and ATK equipment.
Exclusive Artifacts+1
Added
Misty Moon · full detail
Max level
30
Star req
10
Stats lv0
DMG AMP +2%, D.REDUC +2%, ATK +2.5%
Stats max
DMG AMP +32%, D.REDUC +32%, ATK +40%
Effect
Empty Shell Enhancement: Each time the Wither effect is applied, Takeda gains 8% Damage Reduction (Effective against True Damage). The effect stacks up to 10 times. After accumulating the maximum number of stacks, the number of Empty Shell activations is increased by 1.
Skills+5
Added
Elegant Slash · full detail
Slot
Skill 1
Effect
Takeda Isshin teleports behind the enemy hero with the lowest HP and deals 5 hits to them, each dealing damage equal to 4800% ATK. During the attack, the target is stunned and cannot activate their Ultimate Skill for 3s.
Upgrades
Upgrade 1: Damage is increased to 5000% ATK. / Upgrade 2: Damage is increased to 5200% ATK. / Upgrade 3: Damage is increased to 5400% ATK. / Upgrade 4: Damage is increased to 5600% ATK.
Ex
Each instance of Ultimate Skill damage reduces the target's Energy/Rage by 50.
Raven Charge · full detail
Slot
Skill 2
Effect
Takeda Isshin teleports behind the enemy hero with the highest ATK and deals damage to the target equal to 6500% ATK, also increases damage taken by the target from Assassin class heroes by 200%, and the target cannot restore Energy/Rage, duration 3s.
Upgrades
Upgrade 1: Damage is increased to 6700% ATK. / Upgrade 2: Damage is increased to 6900% ATK. / Upgrade 3: Damage is increased to 7100% ATK. / Upgrade 4: Damage is increased to 7300% ATK.
Ex
After activating the skill, additionally restores 100 Energy.
Blade Blooming · full detail
Slot
Skill 3
Effect
Each time Takeda Isshin deals damage to a target, he applies 1 stack of the Wither effect. For every 3 accumulated stacks of Wither, the target additionally takes AoE damage equal to 3500% of Takeda's ATK. Wither Effect: damage taken is increased by 8%, Energy/Rage is reduced by 40, stacking up to 20 times.
Upgrades
Upgrade 1: Energy/Rage reduction from Wither is increased to 50. / Upgrade 2: Energy/Rage reduction from Wither is increased to 60. / Upgrade 3: Energy/Rage reduction from Wither is increased to 70.
Ex
Damage becomes True Damage.
Empty Shell · full detail
Slot
Skill 4
Effect
When Takeda Isshin's HP falls below 40%, he instantly gains the Empty Shell effect for 7s. This effect can only trigger 1 times per battle. Empty Shell Effect: restores HP equal to 30% of Max HP, grants Invincibility and makes Takeda untargetable, Crit Damage is increased by 160%, Lifesteal by 35%. After the effect ends, Takeda Isshin restores 600 Energy.
Upgrades
Upgrade 1: The Crit Damage increase effect from Empty Shell is increased to 180%. / Upgrade 2: The Crit Damage increase effect from Empty Shell is increased to 200%. / Upgrade 3: The Crit Damage increase effect from Empty Shell is increased to 220%.
Ex
During Empty Shell, gains the Domination state.
Talent · full detail
Effect
Ultimate Skill Enhancement: Before dealing damage, dispels Invincibility and Shields from the target.
Upgrades
Upgrade 1: Raven Charge Enhancement: After activating the Ultimate Skill, instantly resets the CD of Raven Charge. / Upgrade 2: Wither Enhancement: After each movement, Takeda Isshin applies 1 stack of the Wither effect to the enemy hero with the highest ATK and restores 100 Energy. / Upgrade 3: Empty Shell Enhancement: Each time the Wither effect is applied, Takeda gains 8% Damage Reduction (Effective against True Damage). The effect stacks up to 10 times. After accumulating the maximum number of stacks, the number of Empty Shell activations is increased by 1.
Ex
—
Patch 1.0.546
Summon Pools+3
Added
6-266 · full detail
Pool
Limited
Featured
Akai
Currency
Limited Recruitment Card
Cost1
1 Limited Recruitment Card
Cost10
10 Limited Recruitment Card
Top rate
ELITE 5.00%
Pity
30 pulls
6-267 · full detail
Pool
Limited
Featured
—
Currency
Limited Recruitment Card
Cost1
1 Limited Recruitment Card
Cost10
10 Limited Recruitment Card
Top rate
ELITE 5.00%
Pity
30 pulls
6-268 · full detail
Pool
Limited
Featured
Stella
Currency
Limited Recruitment Card
Cost1
1 Limited Recruitment Card
Cost10
10 Limited Recruitment Card
Top rate
ELITE 5.00%
Pity
30 pulls
Exclusive Artifacts~1
Changed
Oasis Gourd
Stats lv0
DMG AMP +2%, D.REDUC +2%, ATK HP +2.5%
Stats max
DMG AMP +32%, D.REDUC +32%, ATK HP +40%
Items+2
Added
Akai Memory Disk · full detail
Quality
EPIC+
Description
Read to get Akai battlefield EXP. Can be used as exclusive super breakthrough material for Akai.
Akai Memory Disk (Shard) · full detail
Quality
EPIC+
Description
Acquire 60 shards to combine 1 Akai Memory Disk.
Patch 1.0.546
Honor Wall+2
Added
Leyline Crystal Specimen III · full detail
Quality
EPIC
Effect
In PvP, Hunter and Energy heroes gain +24% HP.
Reward
20
Source
Obtained from the Hell Arena Exchange Shop.
Leyline Crystal Specimen IV · full detail
Quality
EPIC+
Effect
In PvP, Hunter and Energy heroes gain +36% HP.
Reward
20
Source
Obtained from the Hell Arena Exchange Shop.
Patch 1.0.546
Added Zande
Summon Pools+2
Added
6-264 · full detail
Pool
Limited
Featured
Zande
Currency
Limited Recruitment Card
Cost1
1 Limited Recruitment Card
Cost10
10 Limited Recruitment Card
Top rate
ELITE 5.00%
Pity
30 pulls
6-265 · full detail
Pool
Limited
Featured
Obirus
Currency
Limited Recruitment Card
Cost1
1 Limited Recruitment Card
Cost10
10 Limited Recruitment Card
Top rate
ELITE 5.00%
Pity
30 pulls
Growth Rates+1
Added
Zande · full detail
Grade
ELITE
Cls
Support
Growth hp
261000
Growth atk
6000
Growth def
2400
Awakening−6
Removed
R-0S · full detail
Stars
★10 / ★10 / ★14 / ★14 / ★18 / ★18 / ★20 / ★20 / ★22 / ★22
Cores
20
Zemira · full detail
Stars
★10 / ★10 / ★14 / ★14 / ★18 / ★18 / ★20 / ★20 / ★22 / ★22
Cores
20
Sina · full detail
Stars
★10 / ★10 / ★14 / ★14 / ★18 / ★18 / ★20 / ★20 / ★22 / ★22
Cores
20
Arcadia · full detail
Stars
★10 / ★10 / ★14 / ★14 / ★18 / ★18 / ★20 / ★20 / ★22 / ★22
Cores
20
Alcor · full detail
Stars
★10 / ★10 / ★14 / ★14 / ★18 / ★18 / ★20 / ★20 / ★22 / ★22
Cores
20
Tido · full detail
Stars
★10 / ★10 / ★14 / ★14 / ★18 / ★18 / ★20 / ★20 / ★22 / ★22
Cores
20
Recommended Gear+1
Added
Zande · full detail
Sets
Vigorous, Rebirth
Advice
Zande has high crit potential, and is capable of inflicting high amounts of damage. It is recommended to equip them with Crit, Crit DMG, and ATK equipment.
Exclusive Artifacts+1
Added
Oasis Gourd · full detail
Max level
30
Star req
10
Stats lv0
DMG AMP +2%, D.REDUC +2%, ATK +2.5%
Stats max
DMG AMP +32%, D.REDUC +32%, ATK +40%
Effect
Healer's Heart Enhancement: When Zande's HP falls below 50%, he instantly restores HP equal to 40% of Max HP and applies 15 stacks of Light Barrier to himself. This effect activates only 2 time per battle.
Skills+4
Added
Entangling Vines · full detail
Slot
Skill 2
Effect
Zande selects the farthest enemy hero and shoots vines at them; the target is bound in place, unable to move or activate skills, taking damage equal to 12% of Zande's Max HP every second and losing 100 Energy for 4s.
Upgrades
Upgrade 1: Vine damage is increased to 14% of Zande's Max HP. / Upgrade 2: Vine damage is increased to 16% of Zande's Max HP. / Upgrade 3: Vine damage is increased to 18% of Zande's Max HP. / Upgrade 4: Vine damage is increased to 20% of Zande's Max HP.
Ex
Before binding, the vines dispel all Shield effects and Invincibility from the enemy.
Thicket Wanderer · full detail
Slot
Skill 3
Effect
For each enemy hero on the allied half of the battlefield, Zande restores 40 Energy every second, restoring up to 240 Energy every second. If there are no enemy heroes on the allied half of the battlefield, all allied Energy Heroes restore 50 Energy every second. Each time Zande activates his Ultimate Skill, he restores 200 Energy to the allied hero with the highest ATK.
Upgrades
Upgrade 1: Each time Zande activates his Ultimate Skill, he restores 250 Energy to the allied hero with the highest ATK. / Upgrade 2: Each time Zande activates his Ultimate Skill, he restores 300 Energy to the allied hero with the highest ATK. / Upgrade 3: Each time Zande activates his Ultimate Skill, he restores 350 Energy to the allied hero with the highest ATK.
Ex
Upon each death of an allied hero, Zande instantly restores 300 Energy.
Healer's Heart · full detail
Slot
Skill 4
Effect
At the start of battle, Zande gains 14 stacks of Light Barrier, and applies 5 stacks of Light Barrier to himself after each activation of his Ultimate Skill. If Zande has Light Barrier, every 6s he consumes 1 stack of Light Barrier from himself and applies the Heart state to the allied hero with the highest ATK for 6s. Heart State: briefly gains the Domination state, increases Crit Damage by 230%, and gains 35% Lifesteal.
Upgrades
Upgrade 1: At the start of battle, Zande gains 16 stacks of Light Barrier. / Upgrade 2: At the start of battle, Zande gains 18 stacks of Light Barrier. / Upgrade 3: At the start of battle, Zande gains 20 stacks of Light Barrier.
Ex
When Zande has Light Barrier, Energy restoration is increased by 50%.
Talent · full detail
Effect
Ultimate Skill Enhancement: During Rain of Tranquility, Zande takes 80% less damage (Effective against True Damage).
Upgrades
Upgrade 1: Entangling Vines Enhancement: The number of vine targets is increased to 2 heroes. / Upgrade 2: Thicket Wanderer Enhancement: While Zande takes no damage, every 1s he applies 1 stacks of Light Barrier to himself. / Upgrade 3: Healer's Heart Enhancement: When Zande's HP falls below 50%, he instantly restores HP equal to 40% of Max HP and applies 15 stacks of Light Barrier to himself. This effect activates only 2 time per battle.
Ex
—
Items+2~14
Added
Soul Crystal Nucleus of Kira · full detail
Quality
EPIC+
Description
The Soul Crystal Nucleus containing the power of Kira Can be used as the exclusive awakening material of Kira.
Soul Crystal Nucleus of Kira (Shard) · full detail
Quality
EPIC+
Description
Every 60 shards can be exchanged for the Soul Crystal Nucleus of Kira. Can be used as the exclusive awakening material of Kira.
Changed
Globe of Light Ⅳ
Name
Rakshasa ⅠV → Globe of Light Ⅳ
Azure Sea IV
Name
Crimson Cup Ⅳ → Azure Sea IV
Bionic Heart IV
Name
Knight of Rebirth IV → Bionic Heart IV
Reef Lantern
Name
Knight of Rebirth IV → Reef Lantern
Christmas Sleigh Repair Souvenir Photo
Name
Eternity Music Box III Christmas Sleigh Repair Souvenir Photo
Christmas Bell
Name
Relic Camera III → Christmas Bell
Eternity Music Box III
Name
Celestial Tarot Cards Eternity Music Box III
Relic Camera III
Name
Life Key III → Relic Camera III
Celestial Tarot Cards III
Name
Supreme Crown Celestial Tarot Cards III
Life Key III
Name
Jewel of Alertness III → Life Key III
Endless Soldiers IV
Name
Life Key IV → Endless Soldiers IV
Valentine's Day Chest
Name
Life Key IV → Valentine's Day Chest
Angel Mask
Name
Mysterious Wine Bottle → Angel Mask
Otis Plug
Name
SIGHT Core → Otis Plug
Patch 1.0.538
Summon Pools+1
Added
6-263 · full detail
Pool
Limited
Featured
Erubir
Currency
Limited Recruitment Card
Cost1
1 Limited Recruitment Card
Cost10
10 Limited Recruitment Card
Top rate
ELITE 5.00%
Pity
30 pulls
Items+2
Added
Erubir Memory Disk · full detail
Quality
EPIC+
Description
Read to get Erubir battlefield EXP. Can be used as exclusive super breakthrough material for Erubir.
Erubir Memory Disk (Shard) · full detail
Quality
EPIC+
Description
Acquire 60 shards to combine 1 Erubir Memory Disk.
Patch 1.0.538
Coverage
No longer covered AlvahPrigorRez1EmmaRavennaPandemoniumDorallyDominicRebeccaNioJainaClaire TitanhandSkeno1BergmanBeckyTrojanSmithAresRickert1CarabyneTaecRoseElemmaErenLukeCreteLeoOrthanBarrogRiserrisSorvaleyTareshArcadiaVazarisAlcorSamaelDanixNordthionSerenaPandemoniumLukeRickertEmmaSerenaSerenaEmmaZaidaLukeCreteLangelHerculesArtasOmarRakkanaLiranSerena
Summon Rates+3~2−3
Added
6-261-4 · full detail
Pool
Limited
Grade
ELITE
Heroes
3
Chance
5.00%
6-261-2 · full detail
Pool
Limited
Grade
RARE
Heroes
10
Chance
53.00%
6-261-1 · full detail
Pool
Limited
Grade
COMMON
Heroes
9
Chance
42.00%
Removed
6-240-4 · full detail
Pool
Limited
Grade
ELITE
Heroes
1
Chance
5.00%
6-240-2 · full detail
Pool
Limited
Grade
RARE
Heroes
10
Chance
53.00%
6-240-1 · full detail
Pool
Limited
Grade
COMMON
Heroes
9
Chance
42.00%
Changed
Multiple entries · 2 entries, same change
Heroes
1 → 2
Entries (2)
12-4, 13-4
Summon Pools+1~10−18
Added
6-262 · full detail
Pool
Limited
Featured
Iria
Currency
Limited Recruitment Card
Cost1
1 Limited Recruitment Card
Cost10
10 Limited Recruitment Card
Top rate
ELITE 5.00%
Pity
30 pulls
Removed
6-240 · full detail
Pool
Limited
Featured
Franco
Currency
Recruitment Ticket
Cost1
1 Recruitment Ticket
Cost10
10 Recruitment Ticket
Top rate
ELITE 5.00%
Pity
30 pulls
6-242 · full detail
Pool
Limited
Featured
Rebecca
Currency
Recruitment Ticket
Cost1
1 Recruitment Ticket
Cost10
10 Recruitment Ticket
Top rate
ELITE 5.00%
Pity
30 pulls
6-243 · full detail
Pool
Limited
Featured
Fred
Currency
Recruitment Ticket
Cost1
1 Recruitment Ticket
Cost10
10 Recruitment Ticket
Top rate
ELITE 5.00%
Pity
30 pulls
6-244 · full detail
Pool
Limited
Featured
Fenrir
Currency
Recruitment Ticket
Cost1
1 Recruitment Ticket
Cost10
10 Recruitment Ticket
Top rate
ELITE 5.00%
Pity
30 pulls
6-245 · full detail
Pool
Limited
Featured
Nio
Currency
Recruitment Ticket
Cost1
1 Recruitment Ticket
Cost10
10 Recruitment Ticket
Top rate
ELITE 5.00%
Pity
30 pulls
6-246 · full detail
Pool
Limited
Featured
Obirus
Currency
Recruitment Ticket
Cost1
1 Recruitment Ticket
Cost10
10 Recruitment Ticket
Top rate
ELITE 5.00%
Pity
30 pulls
6-247 · full detail
Pool
Limited
Featured
Iria
Currency
Recruitment Ticket
Cost1
1 Recruitment Ticket
Cost10
10 Recruitment Ticket
Top rate
ELITE 5.00%
Pity
30 pulls
6-248 · full detail
Pool
Limited
Featured
Becky
Currency
Recruitment Ticket
Cost1
1 Recruitment Ticket
Cost10
10 Recruitment Ticket
Top rate
ELITE 5.00%
Pity
30 pulls
6-249 · full detail
Pool
Limited
Featured
Stella
Currency
Recruitment Ticket
Cost1
1 Recruitment Ticket
Cost10
10 Recruitment Ticket
Top rate
ELITE 5.00%
Pity
30 pulls
6-250 · full detail
Pool
Limited
Featured
Nezha
Currency
Recruitment Ticket
Cost1
1 Recruitment Ticket
Cost10
10 Recruitment Ticket
Top rate
ELITE 5.00%
Pity
30 pulls
6-251 · full detail
Pool
Limited
Featured
Taec
Currency
Recruitment Ticket
Cost1
1 Recruitment Ticket
Cost10
10 Recruitment Ticket
Top rate
ELITE 5.00%
Pity
30 pulls
6-252 · full detail
Pool
Limited
Featured
Dia
Currency
Recruitment Ticket
Cost1
1 Recruitment Ticket
Cost10
10 Recruitment Ticket
Top rate
ELITE 5.00%
Pity
30 pulls
6-253 · full detail
Pool
Limited
Featured
Karun
Currency
Recruitment Ticket
Cost1
1 Recruitment Ticket
Cost10
10 Recruitment Ticket
Top rate
ELITE 5.00%
Pity
30 pulls
6-254 · full detail
Pool
Limited
Featured
Sorvaley
Currency
Recruitment Ticket
Cost1
1 Recruitment Ticket
Cost10
10 Recruitment Ticket
Top rate
ELITE 5.00%
Pity
30 pulls
6-255 · full detail
Pool
Limited
Featured
Rek
Currency
Recruitment Ticket
Cost1
1 Recruitment Ticket
Cost10
10 Recruitment Ticket
Top rate
ELITE 5.00%
Pity
30 pulls
6-257 · full detail
Pool
Limited
Featured
Bergman
Currency
Recruitment Ticket
Cost1
1 Recruitment Ticket
Cost10
10 Recruitment Ticket
Top rate
ELITE 5.00%
Pity
30 pulls
6-258 · full detail
Pool
Limited
Featured
Phoenix
Currency
Recruitment Ticket
Cost1
1 Recruitment Ticket
Cost10
10 Recruitment Ticket
Top rate
ELITE 5.00%
Pity
30 pulls
6-260 · full detail
Pool
Limited
Featured
Riserris
Currency
Recruitment Ticket
Cost1
1 Recruitment Ticket
Cost10
10 Recruitment Ticket
Top rate
ELITE 5.00%
Pity
30 pulls
Changed
Multiple entries · 3 entries, same change
Currency
Recruitment Ticket → Limited Recruitment Card
Cost1
1 Limited Recruitment Ticket Card
Cost10
10 Limited Recruitment Ticket Card
Entries (3)
6-261, 6-1001, 7
8
Currency
Recruitment Ticket → Rose
Cost1
1 Recruitment Ticket → 1 Rose
Cost10
10 Recruitment Ticket → 10 Rose
9
Currency
Advanced Recruitment Ticket Card
Cost1
1 Advanced Recruitment Ticket Card
Cost10
10 Advanced Recruitment Ticket Card
11
Currency
Recruitment Ticket → Astral Recruitment Card
Cost1
1 Astral Recruitment Ticket Card
Cost10
10 Astral Recruitment Ticket Card
Multiple entries · 4 entries, same change
Currency
Recruitment Ticket → Soul Memory Card
Cost1
1 Recruitment Ticket → 1 Soul Memory Card
Cost10
1 Recruitment Ticket → 10 Soul Memory Card
Entries (4)
12-3, 12-4, 13-1, 13-2
Growth Rates−56
Removed
Zaida · full detail
Grade
ELITE
Cls
Tank
Growth hp
372000
Growth atk
4800
Growth def
1200
Pandemonium · full detail
Grade
ELITE
Cls
Tank
Growth hp
372000
Growth atk
4800
Growth def
1200
Orthan · full detail
Grade
ELITE
Cls
Tank
Growth hp
372000
Growth atk
4800
Growth def
1200
Taresh · full detail
Grade
ELITE
Cls
Tank
Growth hp
372000
Growth atk
4800
Growth def
1200
Alcor · full detail
Grade
ELITE
Cls
Tank
Growth hp
372000
Growth atk
4800
Growth def
1200
Carabyne · full detail
Grade
ELITE
Cls
Tank
Growth hp
372000
Growth atk
4800
Growth def
1200
Bergman · full detail
Grade
ELITE
Cls
Tank
Growth hp
372000
Growth atk
4800
Growth def
1200
Crete ×2 · full detail
Grade
ELITE
Cls
Vanguard
Growth hp
360000
Growth atk
4800
Growth def
3960
Leo · full detail
Grade
ELITE
Cls
Vanguard
Growth hp
360000
Growth atk
4800
Growth def
3960
Hercules · full detail
Grade
ELITE
Cls
Tank
Growth hp
310000
Growth atk
4000
Growth def
1000
Artas · full detail
Grade
ELITE
Cls
Vanguard
Growth hp
272000
Growth atk
4000
Growth def
3300
Prigor · full detail
Grade
ELITE
Cls
Support
Growth hp
261000
Growth atk
6000
Growth def
2400
Barrog · full detail
Grade
ELITE
Cls
Vanguard
Growth hp
261000
Growth atk
6000
Growth def
2400
Claire Titanhand · full detail
Grade
ELITE
Cls
Vanguard
Growth hp
261000
Growth atk
6000
Growth def
2400
Rez1 · full detail
Grade
ELITE
Cls
Support
Growth hp
261000
Growth atk
6000
Growth def
2400
Ares · full detail
Grade
ELITE
Cls
Vanguard
Growth hp
261000
Growth atk
6000
Growth def
2400
Trojan · full detail
Grade
ELITE
Cls
Summon
Growth hp
261000
Growth atk
6000
Growth def
2400
Becky · full detail
Grade
ELITE
Cls
Vanguard
Growth hp
261000
Growth atk
6000
Growth def
2400
Sorvaley · full detail
Grade
ELITE
Cls
Summon
Growth hp
261000
Growth atk
6000
Growth def
2400
Langel · full detail
Grade
ELITE
Cls
Tank
Growth hp
242000
Growth atk
4000
Growth def
3000
Serena · full detail
Grade
ELITE
Cls
Support
Growth hp
217500
Growth atk
5000
Growth def
1538
Liran · full detail
Grade
ELITE
Cls
Support
Growth hp
217500
Growth atk
5000
Growth def
2000
Serena ×2 · full detail
Grade
ELITE
Cls
Support
Growth hp
217500
Growth atk
5000
Growth def
2000
Emma ×2 · full detail
Grade
ELITE
Cls
Hunter
Growth hp
213000
Growth atk
8400
Growth def
1200
Nordthion · full detail
Grade
ELITE
Cls
Energy
Growth hp
213000
Growth atk
8400
Growth def
1200
Dominic · full detail
Grade
ELITE
Cls
Assassin
Growth hp
213000
Growth atk
8400
Growth def
1200
Dorally · full detail
Grade
ELITE
Cls
Summon
Growth hp
213000
Growth atk
8400
Growth def
1200
Ravenna · full detail
Grade
ELITE
Cls
Energy
Growth hp
213000
Growth atk
8400
Growth def
1200
Eren · full detail
Grade
ELITE
Cls
Assassin
Growth hp
213000
Growth atk
8400
Growth def
1200
Skeno1 · full detail
Grade
ELITE
Cls
Energy
Growth hp
213000
Growth atk
8400
Growth def
1200
Vazaris · full detail
Grade
ELITE
Cls
Hunter
Growth hp
213000
Growth atk
8400
Growth def
1200
Arcadia · full detail
Grade
ELITE
Cls
Hunter
Growth hp
213000
Growth atk
8400
Growth def
1200
Rickert1 · full detail
Grade
ELITE
Cls
Assassin
Growth hp
213000
Growth atk
8400
Growth def
1200
Jaina · full detail
Grade
ELITE
Cls
Energy
Growth hp
213000
Growth atk
8400
Growth def
1200
Smith · full detail
Grade
ELITE
Cls
Hunter
Growth hp
213000
Growth atk
8400
Growth def
1200
Samael · full detail
Grade
ELITE
Cls
Assassin
Growth hp
213000
Growth atk
8400
Growth def
1200
Elemma · full detail
Grade
ELITE
Cls
Hunter
Growth hp
213000
Growth atk
8400
Growth def
1200
Rose · full detail
Grade
ELITE
Cls
Assassin
Growth hp
213000
Growth atk
8400
Growth def
1200
Danix · full detail
Grade
ELITE
Cls
Energy
Growth hp
213000
Growth atk
8400
Growth def
1200
Rebecca · full detail
Grade
ELITE
Cls
Hunter
Growth hp
213000
Growth atk
8400
Growth def
1200
Nio · full detail
Grade
ELITE
Cls
Assassin
Growth hp
213000
Growth atk
8400
Growth def
1200
Taec · full detail
Grade
ELITE
Cls
Energy
Growth hp
213000
Growth atk
8400
Growth def
1200
Riserris · full detail
Grade
ELITE
Cls
Hunter
Growth hp
213000
Growth atk
8400
Growth def
1200
Luke ×2 · full detail
Grade
ELITE
Cls
Energy
Growth hp
186000
Growth atk
9600
Growth def
1200
Omar · full detail
Grade
ELITE
Cls
Energy
Growth hp
177500
Growth atk
7000
Growth def
1000
Rakkana · full detail
Grade
ELITE
Cls
Assassin
Growth hp
177500
Growth atk
7000
Growth def
1000
Alvah · full detail
Grade
ELITE
Cls
Support
Growth hp
174000
Growth atk
4000
Growth def
1600
Serena · full detail
Grade
ELITE
Cls
Support
Growth hp
1
Growth atk
0
Growth def
0
Pandemonium · full detail
Grade
ELITE
Cls
Tank
Growth hp
1
Growth atk
0
Growth def
0
Luke · full detail
Grade
ELITE
Cls
Energy
Growth hp
1
Growth atk
0
Growth def
0

2 more not shown GET /api/eternal-evolution/history Pro API key required

Equipment~180−1992
Removed
Hero's Edge ×25 · full detail
Slot
Slot 1
Suit
—
Guardian's Blade ×25 · full detail
Slot
Slot 1
Suit
—
Radiant Blade ×25 · full detail
Slot
Slot 1
Suit
—
Sun Signet Staff ×25 · full detail
Slot
Slot 1
Suit
—
Overload Guardian ×25 · full detail
Slot
Slot 1
Suit
—
Hawkeye Rifle ×19 · full detail
Slot
Slot 1
Suit
—
Isolated Rifle ×19 · full detail
Slot
Slot 1
Suit
—
Light Slit Rifle ×6 · full detail
Slot
Slot 1
Suit
—
Gluttonous Razorblade ×6 · full detail
Slot
Slot 1
Suit
—
Abundant Staff ×6 · full detail
Slot
Slot 1
Suit
—
Herald Creation ×6 · full detail
Slot
Slot 1
Suit
—
Leader's Fury ×6 · full detail
Slot
Slot 1
Suit
—
Conducting Axiom ×5 · full detail
Slot
Slot 1
Suit
—
Hero's Gauntlet ×27 · full detail
Slot
Slot 2
Suit
—
Guardian's Gauntlet ×25 · full detail
Slot
Slot 2
Suit
—
Radiant Gauntlet ×26 · full detail
Slot
Slot 2
Suit
—
Sun Signet Gloves ×33 · full detail
Slot
Slot 2
Suit
—
Overload Grasps ×30 · full detail
Slot
Slot 2
Suit
—
Hawkeye Bracers ×19 · full detail
Slot
Slot 2
Suit
—
Isolated Bracers ×19 · full detail
Slot
Slot 2
Suit
—
Light Slit Grasps ×6 · full detail
Slot
Slot 2
Suit
—
Gluttonous Gauntlet ×6 · full detail
Slot
Slot 2
Suit
—
Abundant Gloves ×8 · full detail
Slot
Slot 2
Suit
—
Herald's Hand ×6 · full detail
Slot
Slot 2
Suit
—
Leader's Fist ×6 · full detail
Slot
Slot 2
Suit
—
Conducting Will ×5 · full detail
Slot
Slot 2
Suit
—
Hero's Helmet ×37 · full detail
Slot
Slot 3
Suit
—
Guardian's Helmet ×26 · full detail
Slot
Slot 3
Suit
—
Radiant Helmet ×26 · full detail
Slot
Slot 3
Suit
—
Sun Signet Mask ×27 · full detail
Slot
Slot 3
Suit
—
Overload Helmet ×30 · full detail
Slot
Slot 3
Suit
—
Hawkeye Visor ×24 · full detail
Slot
Slot 3
Suit
—
Isolated Visor ×19 · full detail
Slot
Slot 3
Suit
—
Light Slit Mask ×6 · full detail
Slot
Slot 3
Suit
—
Gluttonous Helmet ×6 · full detail
Slot
Slot 3
Suit
—
Abundant Mask ×8 · full detail
Slot
Slot 3
Suit
—
Herald Sight ×6 · full detail
Slot
Slot 3
Suit
—
Leader's Aiguille ×6 · full detail
Slot
Slot 3
Suit
—
Conducting Crown ×5 · full detail
Slot
Slot 3
Suit
—
Hero's Armor ×25 · full detail
Slot
Slot 4
Suit
—
Guardian's Armor ×25 · full detail
Slot
Slot 4
Suit
—
Radiant Armor ×25 · full detail
Slot
Slot 4
Suit
—
Sun Signet Chestguard ×25 · full detail
Slot
Slot 4
Suit
—
Overload Greaves ×25 · full detail
Slot
Slot 4
Suit
—
Hawkeye Armor ×19 · full detail
Slot
Slot 4
Suit
—
Isolated Armor ×19 · full detail
Slot
Slot 4
Suit
—
Light Slit Bulwark ×6 · full detail
Slot
Slot 4
Suit
—
Gluttonous Armor ×6 · full detail
Slot
Slot 4
Suit
—
Abundant Girdle ×6 · full detail
Slot
Slot 4
Suit
—
Herald Coat ×6 · full detail
Slot
Slot 4
Suit
—

1,165 more not shown GET /api/eternal-evolution/history Pro API key required

Changed
Multiple entries · 6 entries, same change
Suit
— → Hero
Entries (6)
Hero's Edge, Hero's Gauntlet, Hero's Helmet, Hero's Armor, Hero's Greaves, Hero's Boots
Multiple entries · 6 entries, same change
Suit
— → Steady
Entries (6)
Guardian's Blade, Guardian's Gauntlet, Guardian's Helmet, Guardian's Armor, Guardian's Greaves, Guardian's Boots
Multiple entries · 6 entries, same change
Suit
— → Vigorous
Entries (6)
Radiant Blade, Radiant Gauntlet, Radiant Helmet, Radiant Armor, Radiant Greaves, Radiant Boots
Multiple entries · 6 entries, same change
Suit
— → Sun Signet
Entries (6)
Sun Signet Staff, Sun Signet Gloves, Sun Signet Mask, Sun Signet Chestguard, Sun Signet Pants, Sun Signet Boots
Multiple entries · 6 entries, same change
Suit
— → Overload
Entries (6)
Overload Guardian, Overload Grasps, Overload Helmet, Overload Greaves, Overload Armor, Overload Boots
Multiple entries · 6 entries, same change
Suit
— → Hawkeye
Entries (6)
Hawkeye Rifle, Hawkeye Bracers, Hawkeye Visor, Hawkeye Armor, Hawkeye Greaves, Hawkeye Leggings
Multiple entries · 6 entries, same change
Suit
— → Isolated
Entries (6)
Isolated Rifle, Isolated Bracers, Isolated Visor, Isolated Armor, Isolated Greaves, Isolated Leggings
Multiple entries · 6 entries, same change
Suit
— → Light Gap
Entries (6)
Light Slit Rifle, Light Slit Grasps, Light Slit Mask, Light Slit Bulwark, Light Slit Engine, Light Slit Shoes
Multiple entries · 6 entries, same change
Suit
— → Gluttony
Entries (6)
Gluttonous Razorblade, Gluttonous Gauntlet, Gluttonous Helmet, Gluttonous Armor, Gluttonous Greaves, Gluttonous Boots
Multiple entries · 6 entries, same change
Suit
— → Abundant
Entries (6)
Abundant Staff, Abundant Gloves, Abundant Mask, Abundant Girdle, Abundant Leggings, Abundant Boots
Multiple entries · 6 entries, same change
Suit
— → Herald
Entries (6)
Herald Creation, Herald's Hand, Herald Sight, Herald Coat, Herald Pants, Herald's Feet
Multiple entries · 6 entries, same change
Suit
— → Lord
Entries (6)
Leader's Fury, Leader's Fist, Leader's Aiguille, Leader's Heart, Leader's Courage, Leader's Heel
Multiple entries · 6 entries, same change
Suit
— → Conduct
Entries (6)
Conducting Axiom, Conducting Will, Conducting Crown, Conducting Mountain, Conducting Tower, Conducting Source
Multiple entries · 6 entries, same change
Suit
— → Surge
Entries (6)
Surge Song, Surge Gauntlets, Surge Helm, Surge Tabard, Surge Greaves, Surge Heels
Multiple entries · 6 entries, same change
Suit
— → Madness
Entries (6)
Madness Axiom, Madness Origin, Madness Visor, Madness Embrace, Madness Shins, Madness Boots
Multiple entries · 6 entries, same change
Suit
— → Realm
Entries (6)
Realm Devourer, Realm Power, Realm Helm, Realm Pride, Realm Stance, Realm Shoes
Multiple entries · 6 entries, same change
Suit
— → Extraction
Entries (6)
Extraction Star, Extraction Gloves, Extraction Mask, Extraction Beam Armor, Extraction Leggings, Extraction Boots
Multiple entries · 6 entries, same change
Suit
— → Marauder
Entries (6)
Marauder's Looter, Marauder's Gauntlets, Marauder's Helmet, Marauder's Girdle, Marauder's Greaves, Marauder's Heel
Multiple entries · 6 entries, same change
Suit
— → Majestic
Entries (6)
Majestic Axe, Majestic Gauntlets, Majestic Crown, Majestic Armor, Majestic Greaves, Majestic Boots
Multiple entries · 6 entries, same change
Suit
— → Burst
Entries (6)
Burst Thunder, Burst Gauntlets, Burst Helm, Burst Armor, Burst Greaves, Burst Boots
Multiple entries · 6 entries, same change
Suit
— → Fadeout
Entries (6)
Fadeout Raider, Fadeout Gloves, Fadeout Helm, Fadeout Coat, Fadeout Pants, Fadeout Boots
Multiple entries · 6 entries, same change
Suit
— → Gnaw
Entries (6)
Gnaw Bite, Gnaw Gloves, Gnaw Helm, Gnaw Robe, Gnaw Pants, Gnaw Boots
Multiple entries · 6 entries, same change
Suit
— → Zephyr
Entries (6)
Zephyr Reaper, Zephyr Gloves, Zephyr Helm, Zephyr Armor, Zephyr Greaves, Zephyr Boots
Multiple entries · 6 entries, same change
Suit
— → Blessed
Entries (6)
Blessed Sword, Blessed Gauntlets, Blessed Helmet, Blessed Breastplate, Blessed Legging, Blessed Greaves
Multiple entries · 6 entries, same change
Suit
— → Charge
Entries (6)
Charge Roar, Charge Armguards, Charge Helm, Charge Armor, Charge Greaves, Charge Pads
Multiple entries · 6 entries, same change
Suit
— → Rebirth
Entries (6)
Rebirth Ritual, Rebirth Gloves, Rebirth Purpose, Rebirth Guards, Rebirth Shins, Rebirth Boots
Multiple entries · 6 entries, same change
Suit
— → Bugmaster
Entries (6)
Bugmaster's Bell, Bugmaster's Grip, Bugmaster's Wisdom, Bugmaster's Heart, Bugmaster's Repellent, Bugmaster's Boots
Multiple entries · 6 entries, same change
Suit
— → Unleashed
Entries (6)
Unleashed Bolt, Unleashed Gauntlets, Unleashed Helm, Unleashed Armor, Unleashed Gauntlets, Unleashed Boots
Multiple entries · 6 entries, same change
Suit
— → Resonant
Entries (6)
Resonant Words, Resonant Tip, Resonant Wisdom, Resonant Cry, Resonant Shins, Resonant Boots
Multiple entries · 6 entries, same change
Suit
— → Opportunistic
Entries (6)
Opportunistic Blade, Opportunistic Gauntlets, Opportunistic Helmet, Opportunistic Armor, Opportunistic Greaves, Opportunistic Boots
Skills+116−201
Added
Chain Shot · full detail
Slot
Talent
Effect
Shoots the enemy twice, each time dealing 80% DMG.
Upgrades
Upgrade 1: Increases the DMG of each shot to 88%. / Upgrade 2: Increases the DMG of each shot to 96%.
Ex
—
Headshot · full detail
Slot
Talent
Effect
Every 5 attacks, the next basic attack will trigger a Headshot, causing 150% ATK DMG.
Upgrades
Upgrade 1: Increase the DMG of Headshot to 165% of ATK.
Ex
—
Healing Chain · full detail
Slot
Skill 4
Effect
Casts a Healing Chain on a friendly hero with the lowest amount of HP. Healing increases when Fixabot comes closer to the target ally. Healing is between 200% - 300% ATK.
Upgrades
Upgrade 1: Increases HP recovery cap to 320% of ATK. / Upgrade 2: Increases HP recovery cap to 350% of ATK.
Ex
—
Healing Ray · full detail
Slot
Talent
Effect
Casts a healing ray that heals the target hero, instantly restoring 500% ATK DMG to the target. For the next 5 secs, restores the target's HP by 60% of ATK per sec.
Upgrades
Upgrade 1: The healing effect per sec is increased to 80% of ATK.
Ex
—
Talent · full detail
Effect
When an Ultimate Skill is cast for the first time, the user shall recover 40 Energy Points per second for 10s.
Upgrades
Upgrade 1: When an Ultimate Skill is cast for the first time, the user shall recover 60 Energy Points immediately. / Upgrade 2: After that, each time an Ultimate Skill is cast, a teammate will have their SPD increased by 13% for 6 sec. / Upgrade 3: After that, a teammate shall have their SPD increased by 30% for 6s each time an Ultimate Skill is cast.
Ex
—
Ranger EW · full detail
Slot
Talent
Effect
The CRIT RATE buff provided by the "Fatal Injury" will no longer be removed.
Upgrades
Upgrade 1: Khalazza shall gain an additional 8% CRIT DMG. / Upgrade 2: The CRIT DMG buff shall be increased to 16%. / Upgrade 3: The limit of the Mirror Images shall be increased to 3.
Ex
—
Talent · full detail
Effect
"Machine God's Prayer" Skill Enhancement: Azena also gains an equal amount of ATK for 8s.
Upgrades
Upgrade 1: "Cannon Salvo" Enhanced: When cast, this skill immediately triggers a passive joint attack with "Auto Search". / Upgrade 2: "Auto Search" Enhanced: The trigger condition for joint attacks is reduced to every 3 basic attacks. / Upgrade 3: "Auto Search" Enhanced: Bullets fired by the Holy Butterfly Cannon in a joint attack also apply DMG equal to 180% of the ally's ATK.
Ex
—
Talent · full detail
Effect
"Scatter the Weak" Enhanced: DMG inflicted by "Heavy Round" is converted to True DMG.
Upgrades
Upgrade 1: Ultimate Skill Enhancement: The duration of Full Concentration is increased by 3s. / Upgrade 2: "Cunning" Enhanced: Recover 600 Energy when triggered. / Upgrade 3: "Smoke Bomb" Enhanced: The duration of smoke bomb is increased by 2s.
Ex
—
Dire Bear · full detail
Slot
Skill 1
Effect
Daniel summons a Dire Bear to smash down at the target location, inflicting 200% ATK DMG to enemies within 2 m, and stunning them for 3.5 seconds. There can be up to 1 Dire Bear on the battlefield. Dire Bear: Inherit 100% of Daniel's ATK and DEF, and HP equal to 2600% of his ATK. Has 35% DMG reduction, 20% DMG bonus, 30% CRIT RATE, and 30% CRIT DMG. The Dire Bear lasts for 7.5s, cannot move, and can only use "EMP" to attack. EMP: The Dire Bear inflicts 120% ATK as DMG every 0.5s to all enemies within 2m, lasting for 2s. Cooldown: 1s. When enemies in the EMP area are attacked by summons, they receive 50% bonus DMG.
Upgrades
Upgrade 1: The Dire Bear has 110% of Daniel's ATK and DEF, and HP equal to 2900% of his ATK. / Upgrade 2: The Dire Bear has 120% of Daniel's ATK and DEF, and HP equal to 3200% of his ATK. / Upgrade 3: The Dire Bear has 130% of Daniel's ATK and DEF, and HP equal to 3500% of his ATK. / Upgrade 4: The Dire Bear has 140% of Daniel's ATK and DEF, and HP equal to 3800% of his ATK.
Ex
Increases the range by 1 meter for Electro Blast and Electromagnetic Pulse when the Stormbear lands and the Ultimate Dire Bear appears.
Eagle · full detail
Slot
Skill 2
Effect
Daniel summons an eagle to join the fight. If an eagle is already on the battlefield, using this skill again will cast "Heat Bomb" immediately. Eagle: Inherit 90% of Daniel's ATK and DEF, and HP equal to 400% of his ATK. Has 20% DMG bonus and 30% CRIT RATE. A long-ranged unit with the "Heat Bomb" skill. Heat Bomb: Inflict DMG equal to 250% of the Eagle's ATK to the target and all enemies within a surrounding radius of 3m.
Upgrades
Upgrade 1: The Eagle has 100% of Daniel's ATK and DEF, and HP equal to 440% of his ATK. / Upgrade 2: The Eagle has 110% of Daniel's ATK and DEF, and HP equal to 480% of his ATK. / Upgrade 3: The Eagle has 120% of Daniel's ATK and DEF, and HP equal to 520% of his ATK. / Upgrade 4: The Eagle has 130% of Daniel's ATK and DEF, and HP equal to 560% of his ATK.
Ex
Reduce the cooldown of the "Heat Bomb" skill by 2s.
Jaguar · full detail
Slot
Skill 3
Effect
Daniel summons a jaguar to join the fight. Jaguar: Inherit 100% of Daniel's ATK and DEF, and HP equal to 1200% of his ATK. Has 30% DMG reduction, 20% basic attack DMG bonus, and 1000 bonus AS. Melee attack unit. If there is already a Jaguar on the battlefield, casting this skill will cause the Jaguar to explode, inflicting 400% ATK DMG to enemies within range. The user then summons another Jaguar next to them.
Upgrades
Upgrade 1: The Jaguar has 110% of Daniel's ATK and DEF, and HP equal to 1300% of his ATK. / Upgrade 2: The Jaguar has 120% of Daniel's ATK and DEF, and HP equal to 1400% of his ATK. / Upgrade 3: The Jaguar has 130% of Daniel's ATK and DEF, and HP equal to 1500% of his ATK.
Ex
When Daniel receives single DMG that exceeds 20% of Max HP, the Jaguar receives the DMG instead.
Spatial Seal · full detail
Slot
Skill 4
Effect
When there are 4 or more than 4 summons on the battlefield at the same time, Daniel gains an aura: 1. When an enemy on the battlefield uses a displacement skill, reduce CRIT RATE and Treatment Rate by 30% for 5s. 2. Allied summons gain 13% ATK and DEF. The aura lasts until the end of the battle or Daniel's death.
Upgrades
Upgrade 1: CRIT RATE and Treatment Rate reduction is increased to 35%, while the ATK and DEF bonus of summons is increased to 14%. / Upgrade 2: CRIT RATE and Treatment Rate reduction is increased to 40%, while the ATK and DEF bonus of summons is increased to 15%. / Upgrade 3: CRIT RATE and Treatment Rate reduction is increased to 45%, while the ATK and DEF bonus of summons is increased to 16%.
Ex
Daniel's summons gain Threefold ATK and DEF bonuses.
Black Knight · full detail
Slot
Talent
Effect
Deploys an Eagle when entering the battlefield.
Upgrades
Upgrade 1: Once per battle, when there are 4 or more than 4 summons on the battlefield at the same time, the cooldown of Eagle and Jaguar summons is permanently reduced by 3s. / Upgrade 2: Ultimate Skill Enhancement: Stormbear's Electromagnetic Pulse and Ultimate Dire Bear's Electro Blast damage increases by 25%. Electromagnetic Pulse no longer has a CD. / Upgrade 3: Enhanced Ultimate Skill: The Dire Bear lasts 3s longer.
Ex
—
Talent · full detail
Effect
Frenzied Shooting Enhanced: When Ravenna and allies in the same row cast a skill, the cooldown of their next skill is reduced by 2s.
Upgrades
Upgrade 1: Metallic Frenzy Enhanced: When Ravenna is affected by Frenzy, she gains 10% Skill DMG. / Upgrade 2: Frenzied Shooting EX Enhanced: When Ravenna casts Frenzied Shooting 2 times, the next Incendiary Grenade is enhanced. / Upgrade 3: Tactical Study Enhanced: When Ravenna receives 10 stacks of Skill DMG enhancements from allies, permanently reduce the cooldown of all her common skills by 1s. When Ravenna receives 20 stacks, increase her Crit DMG by 10%. When Ravenna receives 30 stacks, permanently reduce the cooldown of all her common skills by another 1s.
Ex
—
Talent · full detail
Effect
Ultimate Skill Enhancement: Auto-casts Energy Beacon before activation.
Upgrades
Upgrade 1: Energy Beacon Enhancement: Increases the effect radius. / Upgrade 2: Phantom Stride Enhancement: When triggered, additionally dispels Shield effects from the target. / Upgrade 3: Hunter's Focus Enhancement: When Alistar takes fatal damage, he ignores it and becomes invincible for 2s, restores 100% Max HP and 600 Energy, max 1 triggers per battle.
Ex
—
Talent · full detail
Effect
Gravity Deflector Enhanced: For every 1.5% of Pandemonium's damage reduction, skill DMG is increased by 1%.
Upgrades
Upgrade 1: Nuclear Magnetic Shock Enhanced: Inflicted DMG resolves immediately and cannot be delayed. / Upgrade 2: Searing Fist Enhanced: When attacking a target with a shield, the CD of this skill is refreshed immediately. / Upgrade 3: Ultimate Skill Enhancement: The number of nuclear magnetic shocks affecting allied Tank Heroes is increased by 2.
Ex
—
Talent · full detail
Effect
Ultimate Skill Enhancement: When Miranda Accuracy reaches 150, at the beginning of the battle she will automatically unleash a free Ultimate Skill on the back row.
Upgrades
Upgrade 1: Tissue Repair Enhancement: The number of targets is increased by 1. / Upgrade 2: Gamma Ray Enhancement: Has 40% base chance (affected by Miranda's Accuracy) to increase the Damage received by the target by 20% for 5 seconds. / Upgrade 3: Compound of Life Enhancement: When Miranda's Accuracy reaches 150, an extra teammate with the highest ATK will be selected for the compound injection.
Ex
—
Mech Partner · full detail
Slot
Skill 1
Effect
Dorally summons Doragon in the selected area. Doragon inherits 100% ATK, 100% DEF, and 340% HP, has 40% DMG reduction, does not inherit other stats, and cannot be affected by CC Skills. Doragon gains the Ultimate: Cleave. If Doragon is already on the battlefield, Dorally heals them for 100% of HP and restores 300 of their Energy instead. Cleave: Launches nearby targets in the air and deals DMG equal to 15% of Doragon's Max HP. Doragon is a Large Summon and counts as 3 units.
Upgrades
Upgrade 1: Inherited HP is increased to 380%. / Upgrade 2: Inherited HP is increased to 420%. / Upgrade 3: Inherited HP is increased to 460%. / Upgrade 4: Inherited HP is increased to 500%.
Ex
Doraggon's Ultimate Skill stuns targets for 2s after Launching them in the air.
Pyromania · full detail
Slot
Skill 2
Effect
Dorally ignites an enemy with a fiery spark for 5 seconds, dealing damage equal to 11% of their Max HP.
Upgrades
Upgrade 1: Damage increased to 12% of Max HP. / Upgrade 2: Damage increased to 13% of Max HP. / Upgrade 3: Damage increased to 14% of Max HP. / Upgrade 4: Damage increased to 15% of Max HP.
Ex
Simultaneously, Doraggon's next Basic Attack will inflict additional damage equal to 10% of Doraggon's Max HP.
Dynamic Shield · full detail
Slot
Skill 3
Effect
Dorally and Doraggon receive a shield equal to 14% of their Max HP, lasts for 6s.
Upgrades
Upgrade 1: Shield is increased to 16% of their Max HP. / Upgrade 2: Shield is increased to 18% of their Max HP. / Upgrade 3: Shield is increased to 20% of their Max HP.
Ex
If HP is below 50%, then additionally gains an amount of shield equal to 15% of his Max HP.
Mechanical Heart · full detail
Slot
Skill 4
Effect
When Dorally is on the battlefield, allied Summoner Heroes and Summons deal 40% bonus DMG. Summoner Heroes also take 29% reduced DMG from Ultimates. If there are at least 3 Summoner Heroes in the team, then at the beginning of the battle, Dorally will teleport to the back row of the team.
Upgrades
Upgrade 1: Increase DMG reduction to 32%. / Upgrade 2: Increase DMG reduction to 35%. / Upgrade 3: Increase DMG reduction to 38%.
Ex
After unlocking Mech Partner, Dorally enters the battlefield with Doraggon.
Talent · full detail
Effect
Ultimate Skill Enhancement: Upon summoning, Doraggon has 600 starting Energy.
Upgrades
Upgrade 1: Pyromania Enhanced: The ignited target takes 15% bonus DMG from Summoner heroes and Summons. / Upgrade 2: Dynamic Shield Enhancement: An allied Summoner Hero gains a shield equal to 25% of Dorally's Max HP. / Upgrade 3: Mechanical Heart Enhancement: When Doraggon dies, Dorally instantly gains 400 Energy.
Ex
—
Talent · full detail
Effect
Shroud of Twilight Enhancement: When Invisible, all the Damage that Dominic receives will be deducted over the next 30 seconds.
Upgrades
Upgrade 1: Twilight Attack Enhancement: If an attack crits, the subsequent attack deals 20% more damage, this effect stacks. / Upgrade 2: Perfect Kill Enhancement: If the target's HP is greater than 50% when the skill is activated, the skill is re-activated on the target. / Upgrade 3: Ultimate Skill Enhancement: When the mark disappears, it explodes, dealing damage to targets within a 3m radius equal to 100% ATK + 25% of Critical Damage received by the marked target during the mark's duration. The maximum Damage cannot exceed 10000% of Dominic's ATK.
Ex
—
Talent · full detail
Effect
Ultimate Skill Enhancement: Before entering the Supercharge mode, instantly fires a Knockback Volley at the target, prioritizing the affected target.
Upgrades
Upgrade 1: Knockback Volley Enhancement: Has an 80% chance (based on Rebecca's Accuracy) to stun the target for 2s. / Upgrade 2: Ray of Destruction Enhancement: If the target has Invincibility or the Guardian state, then Rebecca gains the same effect for 5s. / Upgrade 3: Light Barrier Enhancement: When received from Rebecca, each layer restores 50 energy.
Ex
—
Flower of Death · full detail
Slot
Skill 1
Effect
Helentis teleports behind the target and performs a dance of death, shooting 4 needles at her targets. Each needle deals damage equal to 100% of ATK, prioritizing different targets.
Upgrades
Upgrade 1: Damage increased to 110% of ATK. / Upgrade 2: Damage increased to 120% of ATK. / Upgrade 3: Damage increased to 130% of ATK. / Upgrade 4: Damage increased to 140% of ATK.
Ex
During the activation of the Skill, the needle, when hitting the target, increases the damage from subsequent needles by 20%, stacks up to 4 times.
Merciless Laceration · full detail
Slot
Skill 2
Effect
Helentis teleports behind the target with the lowest HP and lacerates the enemy 3 times, each attack dealing damage equal to 100% of ATK.
Upgrades
Upgrade 1: Damage increased to 120% of ATK. / Upgrade 2: Damage increased to 140% of ATK. / Upgrade 3: Damage increased to 160% of ATK. / Upgrade 4: Damage increased to 180% of ATK.
Ex
On each Laceration crit, the next number of Ultimate Skill needles is increased by 1, stacks up to 3 times.
Death Chaser · full detail
Slot
Skill 3
Effect
When Helentis takes lethal damage, she avoids the lethal attack, and restores HP equal to 600% of ATK, only activates once per battle.
Upgrades
Upgrade 1: Recovery increased to 700% of ATK. / Upgrade 2: Recovery increased to 800% of ATK. / Upgrade 3: Recovery increased to 900% of ATK.
Ex
When activated, Death Chaser instantly refreshes the Merciless Laceration CD.
Twilight Mirrors · full detail
Slot
Skill 4
Effect
Each time Helentis uses Teleportation, she takes 25% less damage and returns to the allied backrow after 3 seconds. In the Hell Arena, receive 15% increased round settlement rewards after winning 3 offensive challenges with Helentis deployed.
Upgrades
Upgrade 1: Reduces damage taken by 30% after teleportation. / Upgrade 2: Reduces damage taken by 35% after teleportation. / Upgrade 3: Reduces damage taken by 40% after teleportation.
Ex
In Hell Arena, when your Assassin Hero kills an opponent's Hero, gives all your Assassin's Heroes a shield equal to 50% of their maximum health for 8 seconds.
Talent · full detail
Effect
Twilight Mirrors Enhancement: When an enemy Hero (PVP), Boss, or Elite monster dies on the battlefield, Helentis instantly teleports to the place of their death, ignoring any control effects, and uses her Ultimate Skill for free.
Upgrades
Upgrade 1: Ultimate Skill Enhancement: In Hell Arena mode, the number of needles is increased to 8, and the needles also deal true damage. / Upgrade 2: Death Chaser Enhancement: In Hell Arena mode, the number of activations of Death Chaser is increased to 2 times. When activated it restores 200 energy. / Upgrade 3: Twillight Mirrors Enhancement: In Hell Arena, all Helentis' attacks execute enemies with less than 10% health (ignores invincibility and immune to death effects).
Ex
—
Talent · full detail
Effect
Ultimate Enhancement: Deals an additional instance of True Damage equal to 2000% of Nio’s ATK.
Upgrades
Upgrade 1: Blood Massacre Enhancement: Reduces the target's Energy by 100. / Upgrade 2: Elegance of the Killer Enhancement: Upon receiving lethal damage, ignores the damage and gains Invincibility for 2s, restores 100% HP and 600 Energy, activates 1 times per battle. / Upgrade 3: Last Breath Enhancement: Damage from this skill becomes True Damage.
Ex
—
Talent · full detail
Effect
Ultimate Skill Enhancement: For every 1 targets hit, Jaina lowers her Normal Skill CD by 1 seconds.
Upgrades
Upgrade 1: Radiant Starfall Enhancement: Deals double damage to summoned units. / Upgrade 2: Flood of Light Enhancement: After each casting, this skill increases the damage of subsequent castings by 10%, up to 50%. / Upgrade 3: Divine Radiance Enhancement: When hitting 3 targets or more, additionally restores 100 energy.
Ex
—
Talent · full detail
Effect
Ultimate Skill Enhancement: Before activation, Claire enters the Fearless state.
Upgrades
Upgrade 1: Supersonic Boxing Enhancement: The second hit deals AoE damage in a fan-shaped area to enemies behind the target. / Upgrade 2: Flame Reflector Enhancement: In the Fearless state Claire reduces incoming damage by 40%. / Upgrade 3: Mechanical Exaltation Enhancement: When Claire receives fatal damage, she avoids death and becomes Invincible for 2s, instantly entering the Fearless state. Can be activated up to 1 times per battle.
Ex
—
Talent · full detail
Effect
Ultimate Enhancement: When a single target is hit repeatedly within one activation, subsequent damage becomes True Damage.
Upgrades
Upgrade 1: Martial Valor Enhancement: Before activating this skill, removes all Control effects from himself. / Upgrade 2: Demon Conqueror Enhancement: Each stack of Demon Extermination additionally reduces received damage by 5%. / Upgrade 3: Lotus Born Enhancement: Upon death, Nezha reduces the ATK of the target that killed him by 50% until the end of the battle and also resets their Energy or Rage.
Ex
—
Talent · full detail
Effect
Faceless Cleave Enhancement: Number of additional activations increased by 1.
Upgrades
Upgrade 1: Phantom Flame Enancement: Additional damage can now Crit. / Upgrade 2: Haunting Phantom Enhancement: Each 3 Faceless Cleave will also leave a Phantom behind. / Upgrade 3: Sanzu Conqueror Enhancement: When Theon teleports due to this ability effect, it immediately summons a Phantom to attack enemy targets, dealing damage equal to 400% of Theon's ATK, the Phantom will inherit the effect of the Phantom Flame.
Ex
—
Talent · full detail
Effect
Combo Vortex Enhancement: During the effect of Metal Barrier, Conor is immune to all Control effects. When Metal Barrier ends, it deals damage equal to 40% of Conor's Max HP to all targets around in a 5 meter radius and knocks them down. Deals additional damage equal to 8% of Conor's Max HP for each layer of Metal Barrier.
Upgrades
Upgrade 1: Heavenly Tremor Enhancement: When Conor has a shield, he ignores all control effects and stops nearby enemy Charges. / Upgrade 2: Kill Order Enhancement: The damage from this skill becomes True Damage. Instantly refreshes the CD of this skill when nearby enemies receive the invincibility effect. / Upgrade 3: Eternal Guardian Enhancement: Reduces Critical Damage and True Damage taken by 30%. All allied targets with the Guardian effect take 10% less Critical Damage and True Damage. / Upgrade 4: Vortex Leader Enhancement: Each time a layer of Energy Shell is consumed, it creates an energy wave, dealing damage to all targets around it equal to 20% of Conor's Max HP and having a 60% chance (depending on Conor's ACC) to knock them down.
Ex
—
Talent ×3 · full detail
Effect
Madness Suppressor Enhancement: When activating the emergency device, additionaly restores 600 Energy to 1 Energy allied Heroes with the least amount of Energy.
Upgrades
Upgrade 1: Fragmentation Grenade Enhancement: The damage from the grenade is increased by 10%, and when it explodes, it pulls enemies to the center at a short distance. / Upgrade 2: Twisted Minefield Enhancement: When Fragmentation Grenade is activated, sets 2 mines at the edge of the radius. / Upgrade 3: Projectile Drone Enhancement: A drone flying over allied Energy heroes grants them Invincibility for 4s, while dispelling Invincibility effects from enemy targets.
Ex
—
Talent · full detail
Effect
Hammerblow Enhancement: The number of Basic Attacks replaced with Crushing Wave is increased from 3 to 5.
Upgrades
Upgrade 1: Crushing Wave Enhancement: Dispels the effects of Invincibility and Shields from the main target. / Upgrade 2: Kinetic Field Enhancement: After the field's duration ends, it explodes, dealing damage to all enemies in the area equal to 20% of Bergman's Max HP and stunning them for 4s. / Upgrade 3: Titan's Greatness Enhancement: Bergman's Max HP is increased by 40%. When his HP drop below 50% he becomes Immune to Control effects.
Ex
—
Talent · full detail
Effect
Vulture Dance Enhancement: Triggers the effect of Blade Release before activation.
Upgrades
Upgrade 1: Blade Release Enhancement: During the ability, Becky takes 30% less damage. This is also effective against True Damage. / Upgrade 2: Symphony of Blood Enhancement: After each Charge is completed, Symphony of Blood is automatically activated once. / Upgrade 3: Contact Suit Enhancement: For each death of an allied Terran hero, Becky's death-ignore effect activates an additional time.
Ex
—
Talent · full detail
Effect
Ultimate Enhancement: Damage after the singing reduces the Max HP of affected targets by 40% of the damage dealt (does not activate against Elites and Bosses).
Upgrades
Upgrade 1: Curtain Call Enhancement: If there are 3 or more affected targets, reduces the cooldown of this skill by 3s. / Upgrade 2: Deadly Dance Enhancement: Removes Invincibility effects from affected targets. / Upgrade 3: Charming Grandeur Enhancement: In the Incomparable state, Sakai Monoko cannot receive damage exceeding 15% of her Max HP at once. / Upgrade 4: Sakura Garden Enhancement: Heroes on the allied side in the Sakura Field increase their Ranged Damage by 15%, and enemy targets deal 15% less damage to targets inside the field.
Ex
—
Talent · full detail
Effect
Ultimate Skill Enhancement: In PVP modes, instantly kills Summoned Units. If the Ultimate Skill kills the main target, restores 600 Rage.
Upgrades
Upgrade 1: Quantum Slash Enhancement: Targets hit have a certain chance to enter the state of Cowardice: cannot perform Basic Attacks for 2s. / Upgrade 2: Heavenly Commander Enhancement: In PVP modes, Lu Bu enters the Tyrant state (cannot be dispelled), duration lasts for the entire battle. / Upgrade 3: Total Massacre Enhancement: While Lu Bu is on the battlefield, enemy units cannot revive or trigger death effects. (Not effective against Bosses and Elites.) / Upgrade 4: Plasma Breakthrough Enhancement: At the start of battle, Lu Bu activates his Ultimate Skill 1 time(s) without cost.
Ex
—
Talent · full detail
Effect
Ultimate Enhancement: In PVP modes, energy chains instantly execute Summoned Creatures (Deals True Damage to Large Summoned Creatures equal to 50% of their Max HP).
Upgrades
Upgrade 1: Life’s Veil Enhancement: The Shield on disappearance generates 3 stacks of Light Barrier. / Upgrade 2: Cosmic Radiance Enhancement: At the start of battle, applies 5 stacks of Light Barrier to all allied Energy/Hunter/Support heroes. / Upgrade 3: Dimension Keeper Enhancement: The condition for converting Light Barrier is reduced to 7 stacks.
Ex
—
Talent · full detail
Effect
Ultimate Skill Enhancement: R-0S’s Damage Reduction during battle increased by 80%.
Upgrades
Upgrade 1: Fierce Slash Enhancement: R-0S restores HP equal to 95% of damage dealt when slashing. / Upgrade 2: Kinetic Conversion Enhancement: Radius of the circular Ion Blade increased by 30%. / Upgrade 3: Deadly Assault Enhancement: In AI state, for each allied Terran hero’s death, R-0S restores 10% HP, in PvP modes effect is increased to 20%.
Ex
—
Talent · full detail
Effect
Iria's Stun duration extended by 8s.
Upgrades
Upgrade 1: Divine Radiance Enhancement: Reduces Energy/Rage recovery speed of affected target by 90% for 8s. / Upgrade 2: Ultimate Skill Enhancement: Dispels Stun and Fear effects from all allies within the field's radius, and also dispels from all enemies within the radius the effects of Invincibility, Shields, Thunder Shield, and Light Barrier. / Upgrade 3: Before the first Ultimate Skill activation in battle, restores 300 Energy per second.
Ex
—
Talent · full detail
Effect
Ultimate Skill Enhancement: During the field’s duration, all allies gain 20% Damage Reduction.
Upgrades
Upgrade 1: Heavy Strike Enhancement: CD of this skill reduced by 2s. / Upgrade 2: Quasar Parry Enhancement: When the field is present, received damage will also be added to the next Basic Attack. / Upgrade 3: Regeneration Enhancement: HP restoration interval reduced to 2s.
Ex
—
Talent · full detail
Effect
In PVP modes, Basic Attacks or skills, when dealing damage, can instantly execute targets with less than 20% HP (regardless of Ignore Death and Invincibility effects).
Upgrades
Upgrade 1: Double Tap Enhancement: When this skill deals damage, additionally applies 10 stacks of Gunshot Wound to the target. / Upgrade 2: Silver Bullets Enhancement: When applying 1 stack of Gunshot Wound to an enemy target, reduces the target’s Energy or Rage by 15. / Upgrade 3: The Hunt Isn’t Over! Enhancement: When Rick has 10 or more stacks of Light Barrier, dispels Control effects from himself (including Charm, Fear, and Taunt) and gains the Domination state.
Ex
—
Talent · full detail
Effect
Ultimate Skill Enhancement: For each 1 Energy or Rage the target has, damage from this skill additionally increases by 1%.
Upgrades
Upgrade 1: Dark Assault Enhancement: A target under the effect of this skill cannot activate their Ultimate Skill. / Upgrade 2: Clinical Vampirism Enhancement: Upon death, for each Bloodthirst stack Edward deals damage to all enemies equal to 50% of ATK. / Upgrade 3: Dark Necromancer Enhancement: Upon revival, activates Dark Assault on all enemies.
Ex
—
Talent · full detail
Effect
Ultimate Skill Enhancement: This skill deals 20% bonus damage to Ranged enemies.
Upgrades
Upgrade 1: Dynamic Crushing Enhancement: When restoring HP, gains a Shield equal to the restored HP. / Upgrade 2: Titanic Bastion Enhancement: Enemy targets outside the field area take 20% of the damage they deal to Seraphina Aubrey. / Upgrade 3: Throne Essence Enhancement: Seraphina Aubrey's Max HP is unaffected by any negative effects. / Upgrade 4: Siege Alliance Enhancement: Activates only once at the start of the battle; Seraphina Aubrey chooses 1 allies with the highest Max HP (cannot choose herself) and restores all Energy to herself and the chosen allies.
Ex
—
Talent · full detail
Effect
Ultimate Skill Enhancement: Storm status Enhancement: additionally grants 80% Damage Reduction; Prey status Enhancement: additionally reduces Movement Speed by 70%.
Upgrades
Upgrade 1: Explosive Volley Enhancement: Affected targets cannot use movement skills for 4s. / Upgrade 2: Ephemeral Shadow Enhancement: In PVP modes, damage from the Basic Attack effect dispels Invincibility and Shield effects from targets. / Upgrade 3: Midnight Rain Enhancement: In PVP modes, Franco receives 1 layers of Light Barrier every 2s.
Ex
—
Talent · full detail
Effect
Ultimate Enhancement: When enemy units die, Fred gains 2 layers of Bloodlust.
Upgrades
Upgrade 1: Instant Kill Enhancement: If Fred's Energy is higher than the target's, the skill deals additional True Damage equal to 3500% of Fred's ATK when dealing damage. (Vanguard hero Energy is always considered 0.) / Upgrade 2: Rage Suppression Enhancement: When dealing damage, applies an effect granting 10% bonus damage from heroes, stacks up to 10 times. / Upgrade 3: Moon Phantom Enhancement: In PVP modes, while Fred is in the Invisibility status, dealing damage additionally reduces Energy or Rage by 100; if the target's HP is below 40%, he instantly executes them (ignoring Invincibility and Death-Defying effects).
Ex
—
Talent · full detail
Effect
Ultimate Skill Enhancement: Damage from the Charge dispels Invincibility and Shield effects.
Upgrades
Upgrade 1: Guillotine Mill Enhancement: Each time after activating the skill, restores HP to the ally with the lowest HP equal to 25% of Obirus's HP. / Upgrade 2: Executioner's Majesty Enhancement: The condition for consuming Majesty is reduced to 3 stacks. / Upgrade 3: Heart of Honor Enhancement: 3s after the start of the battle, Obirus gains Shield of Majesty for 15s. Shield of Majesty: Cannot receive damage exceeding 5% of Max HP at a single time.
Ex
—

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Removed
Royal Universe · full detail
Slot
Skill 1
Effect
Attacks the target 5 times, each time causing damage of 90% attack and 30% of current Essence. Meanwhile, send the soul shards of the enemy to allies to recover their HP. After casting, Essence will return to 0.
Essence Condensation · full detail
Slot
Skill 2
Effect
Passive: when Royal Defender heals allies, he obtains 70% Essence, the cap of Essence is 500% attack. Active: Heal the lowest HP ally. The more Essence Royal Defender collects, the more healing on the allies. Buttom limit of healing is 150% attack.
Critical Strike · full detail
Slot
Skill 3
Effect
Fiercely strikes the enemy and seperates their soul, causing true damage equal to 16% of the target's max HP, which will not exceed 400% of his attack. At the same time, allies near the target are healed by 100% of the damage to enemies.
Surge of Essence · full detail
Slot
Skill 4
Effect
Every time when Royal Defender stores Essence equal to 100% attack, his next attack stuns the enemy over 2 seconds. Raise healing by 20% when Essence is full.
EW Passive · full detail
Slot
Talent
Effect
Each time Critical Strike heals an ally, Royal Defender recovers 50 energy.
Spell Blessing · full detail
Slot
Skill 1
Effect
Cast a Spell Blessing on the target ally, increasing 25% of the ally's speed for 8 seconds. The target ally obtains one layer of Boiling Blood per basic attack, effect stackable; each layer of Boiling Blood increases ally's attack by 5% and life leech by 4%. 5 layers of Blood Boil will be converted to an "Advanced Attack", which will enhance the next attack: if a basic attack comes next, it becomes crit strike causing 250% attack; if the next attack is an ability, its damage will be increased by 30%. "Advanced Attack" is consumed after the buffed attack.
Thump · full detail
Slot
Skill 2
Effect
Grant "Heavy Strike" to the highest-attack ally on back row. With each attack, the ally additionally reduces 6% of the target's defense for 3 seconds, stackable. "Heavy Strike" expires after the ally's fourth attack.
Favor · full detail
Slot
Skill 3
Effect
"Heavy Strike" buff will always targets allies with high crit rate. Instantly removes a random active ability cooldown, and permanently reduce 1 second of the ability's cooldown time in current battle. This effect can only happen to one ally twice, and one ability once. If two abilities of one ally were already selected, this ally will not be targeted any more.
Dual Attacks · full detail
Slot
Skill 4
Effect
Basic attack additionally causes 80% damage to the lowest health enemy.
Blood · full detail
Slot
Talent
Effect
The last strike of Injure stuns the enemy for 3 seconds.
Stimulant · full detail
Slot
Skill 1
Effect
Rez injects stimulants into the ally to restore the target ally's energy to the upper limit. The more energy the teammates recover, the more energy he consumes. At least 500 energy will be consumed. Rez will firstly select same-row ally , target changing to the ally with highest attack when same-row ally is out of his range.
Bio Grenade · full detail
Slot
Skill 2
Effect
Throws a biological grenade at the nearest enemy, dealing 150% ATK DMG to enemies within range, and decreasing the enemy's energy by 60 points.
Vaccinate · full detail
Slot
Skill 3
Effect
Vaccinates an ally, increasing their SPD by 20% for 7 secs. Prioritises allies in the same row. If there are no same-row allies within range, the ally with the highest ATK will be the target.
Tactical Roll · full detail
Slot
Skill 4
Effect
Every 5s, Rez rolls and charges towards the flank and shoots a target of same-row allies 1 time, dealing 160% ATK as DMG. While rolling, Rez dispels all debuffs and becomes immune to DMG. If there are no same-row allies, he attacks the targets of the ally with the highest ATK instead.
Arrow Rain ×3 · full detail
Slot
Skill 1
Effect
Emma fires violently at the target enemy for 3s. When shooting, Emma will fire at least 6 crossbow arrows, with each arrow inflicting DMG equal to 210% of ATK. Emma fires an additional normal crossbow arrow for every 200 points of bonus AS, up to a total of 11 arrows. This skill can trigger basic attack effects.
Mini Bombs ×3 · full detail
Slot
Skill 2
Effect
Emma plants a bomb on the enemy that explodes after 8s, inflicting 570% ATK DMG. Each attack from Emma increases bomb DMG by 10%, stacking up to 4 times.
Weapon Activation ×3 · full detail
Slot
Skill 3
Effect
Emma activates her weapon for 6s, during which each basic attack inflicts an additional 200% ATK DMG. DMG inflicted by Emma during this time cannot Crit.
Precision Shot ×2 · full detail
Slot
Skill 4
Effect
Emma's basic attacks and "Arrow Rain" skill have an 16% chance to inflict Stun for 0.2s. When Emma's ACC reaches 20 points, the duration of stun is increased to 0.3 seconds. When Emma's ACC reaches 60 points, the duration of stun is increased to 0.4 seconds.
Marksmanship ×2 · full detail
Slot
Talent
Effect
The weapon activation duration is increased by 2s.
Metallic Frenzy · full detail
Slot
Skill 1
Effect
Ravenna enters a frenzied state, temporarily increasing her skill DMG by 20% and rapidly casting 1 instance of Incendiary Grenade and 2 instances of Frenzied Shooting at the target area.
Incendiary Grenade · full detail
Slot
Skill 2
Effect
Ravenna launches an incendiary grenade into the air. When the grenade explodes, it inflicts 63% ATK as DMG to all enemies in a 2m radius. The grenade inflicts Wound on all enemies, inflicting 10% ATK as DMG per second for 5s, stacking up to 3 times.
Frenzied Shooting · full detail
Slot
Skill 3
Effect
Ravenna fires in a crazed manner in the direction of the target enemy, inflicting 90% ATK as DMG to enemies in a fan-shaped area ahead. When Frenzied Shooting hits an enemy affected by a "Defense Reduced" or "Wound" status effect, the rounds explode, inflicting an additional 110% ATK as DMG per status effect.
Tactical Study · full detail
Slot
Skill 4
Effect
Ravenna increases her Skill DMG by 2% each time she casts a skill, stacking up to 8 times.Each time one of Ravenna's allies casts a skill, increase Ravenna's Skill DMG by 0.3%, stacking up to 20 times.
Defensive Thump ×2 · full detail
Slot
Skill 1
Effect
Pandemonium slams the ground, inflicting DMG equal to 16% of Max HP to all enemies within a straight line. Then enter Nuclear Magnetic Barrier Mode: Launch a nuclear magnetic shock every 0.5s, for a total of 4 times, inflicting 70% of base skill DMG.A single enemy target can be affected by one instance of Nuclear Magnetic Shock every 0.5s.
Nuclear Magnetic Shock ×2 · full detail
Slot
Skill 2
Effect
The user generates a shockwave, inflicting DMG equal to 7% of Max HP to all enemies around them. This skill cannot crit.
Searing Fist ×2 · full detail
Slot
Skill 3
Effect
Pandemonium summons flames to his fist, then strikes the target violently, inflicting DMG equal to 16% of Max HP.Also, heal oneself for 10% of maximum HP.
Gravity Deflector · full detail
Slot
Skill 4
Effect
Pandemonium's skills all have a base 30% chance (affected by Pandemonium's accuracy) to knock down targets. At the start of battle, Pandemonium gains the "Damage Diversion" status: reduces all damage taken by 50% for 80 seconds. After the "Damage Diversion" ends, all of our heavy heroes deal permanent 40% increased damage.
Fire Shuriken · full detail
Slot
Skill 1
Effect
Dominic throws a shuriken at the target, dealing Damage equal to 800% of ATK and applying a mark: When Dominic attacks, he prioritizes the marked target, lasts for 5s. When the mark disappears, it explodes, dealing damage equal to 100% of ATK plus an additional 17% of the Critical Damage received during the mark's duration. The maximum Damage cannot exceed 7000% of Dominic's ATK. There can only be 1 marked target at a time. This skill has no range restrictions, prioritizing the target hero with the lowest HP.
Twilight Attack · full detail
Slot
Skill 2
Effect
Dominic deals 3 quick attacks to nearby targets, each attack deals damage equal to 210% of ATK, prioritizing the marked target. If no targets are marked, attacks various random targets.
Perfect Kill · full detail
Slot
Skill 3
Effect
Dominic phases through the enemy, dealing Damage equal to 480% of ATK.
Shroud of Twilight · full detail
Slot
Skill 4
Effect
When there are other Assassin and Vanguard Heroes on the battlefield, Dominic enters the state of Invisibility: In this state, he cannot be selected as a target for Attack or Skill, all Damage is reduced by 75%, and it also allows him to phase through targets. In a state of Invisibility Dominic's Crit Damage is increased by 24%.
Supercharge · full detail
Slot
Skill 1
Effect
Rebecca enters the Supercharge Mode: Basic Attack is replaced by 2 volleys for 6s. During Supercharge mode, every 150 Attack Speed grants 1 extra volley, up to 2 additional volleys. Each volley deals damage equal to 100% of ATK with additional True Damage equal to 4% of the target's Max HP during Supercharge mode. It cannot exceed 200% of Rebecca's ATK and can Crit.
Annihilation Beam · full detail
Slot
Skill 2
Effect
Rebecca fires a laser beam that deals damage to all targets in a straight line equal to 400% of ATK.
Knockback Volley · full detail
Slot
Skill 3
Effect
Rebecca fires a Knockback Volley at the closest enemy, knocking the target back within attack radius and dealing damage equal to 600% of ATK. Prioritizes targets within the attack radius.
Light Barrier · full detail
Slot
Skill 4
Effect
At the beginning of the battle, all allied Hunters gain 5 layers of Light Barrier. Light Barrier: When Heroes receive damage, the damage cannot exceed 14% of Max HP. Upon each hit, Light Barrier diminishes by 1 layer. At the beginning of the battle, if there are at least 3 Hunters in the team, Rebecca will automatically teleport to the back row of the lineup.
Deadly Mercy · full detail
Slot
Skill 1
Effect
Nio teleports to the target with the lowest HP, delivering a lethal strike, dispels Invincibility and Shields from the target, and also deals True Damage equal to 2700% of Nio's ATK. Applies Death Mark to the target for 4s. While the mark is active, any damage taken by the target will additionally deal damage equal to 500% of Nio’s ATK. (Max triggers 1 times per second.) While marked, defeated targets cannot be resurrected. (Ineffective against Bosses or Elites)
Blood Massacre · full detail
Slot
Skill 2
Effect
Nio slashes rapidly into the largest cluster of enemies, dealing damage in an area equal to 1000% of Nio’s ATK and stunning them for 2s.
Elegance of the Killer · full detail
Slot
Skill 3
Effect
Nio's Crit Damage is increased by 200% and he permanently remains in the Invisibility state. Each time Nio teleports, all enemies around him take 30% more damage for 5s.
Last Breath · full detail
Slot
Skill 4
Effect
Each time a unit dies on the battlefield, Nio gains 5% ATK. Heroes or Large Summoned Units grant a 3x effect, stacks. Simultaneously, Nio teleports to the fallen target, performing 3 slashes to all nearby enemies, each slash deals damage equal to 1000% of Nio's ATK. (Can only activate once per second.)
Last Spark · full detail
Slot
Skill 1
Effect
Jaina fires a bright spark at an enemy, dealing random damage between 1200% and 2000% of ATK (depending on Accuracy) to all targets in a line and dispelling all immunity effects from them. The higher the Accuracy, the higher the random damage. Maximum random damage guaranteed with 200 Accuracy. Prioritizes the farthest target. If the number of enemy units on the battlefield is greater than 4, then the range of the spark becomes infinite.Can't dispel Invincibility effects from Boss-type enemies
Radiant Starfall · full detail
Slot
Skill 2
Effect
Jaina unleashes a starfall in an area, dealing random damage between 150% and 300% of ATK to the targets. The higher the Accuracy, the higher the random damage. Maximum random damage guaranteed with 200 Accuracy.
Flood of Light · full detail
Slot
Skill 3
Effect
Jaina unleashes a beam of light that deals random damage to targets in a fan-shaped area. Damage ranges between 170% and 330% ATK. The higher the Accuracy, the higher the bottom damage threshold, with 200 Accuracy - guaranteed to deal max damage.
Divine Radiance · full detail
Slot
Skill 4
Effect
After entering the battle, Jaina additionally restores 7 energy per second.
Meteor Storm · full detail
Slot
Skill 1
Effect
Claire jumps and Charges into the designated area, after which she slams the ground, dealing damage equal to 800% of ATK within 5m of the impact point. Enemies within 2.5m of the impact point receive 2 times more damage. When jumping, if there is an enemy target nearby, Claire will grab them and smash them into the center of the area together, prioritizing Heroes without Control Immunity. This skill cannot Crit.
Supersonic Boxing · full detail
Slot
Skill 2
Effect
Claire performs two heavy strikes at the target with lightning speed, each strike dealing damage equal to 280% of Claire's ATK.
Flame Reflector · full detail
Slot
Skill 3
Effect
Claire enters the Fearless state: Gains a Shield equal to 32% of her Max HP and restores 35 Rage every second for 8s.
Mechanical Exaltation · full detail
Slot
Skill 4
Effect
Claire receives a permanent ATK bonus equal to 2% of her Max HP. Every time Claire takes damage, she restores HP equal to 2% of her Max HP. 5 seconds after the battle has started, Claire recovers 50~250 Rage (depending on Claire's ACC, with 150 being the maximum)
Projectile Drone · full detail
Slot
Skill 1
Effect
Skeno summons a squad of drones to the chosen direction for bombing, dealing damage to enemies along the way equal to 1200% of Skeno's ATK and knocking them to the edge of the area. Next, the drones explode, causing damage to enemies around them equal to 1800% of Skeno's ATK. Drones that hit allied Energy heroes apply a Shield equal to 1500% of Skeno's ATK for 8s. (A single drone cannot re-inflict damage)
Fragmentation Grenade ×2 · full detail
Slot
Skill 2
Effect
Skeno throws a grenade, dealing damage to enemies in a large area equal to 360% of Skeno's ATK. Next deals True Damage equal to 360% of Skeno's ATK to enemies in the center of the explosion.
Twisted Minefield ×2 · full detail
Slot
Skill 3
Effect
Skeno places 2 mines around himself. A mine detonates when enemies get close to it, dealing area damage equal to 800% of Skeno's ATK. The mines last 10s, after 10s the mines disappear and restore 50 Energy for Skeno.

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Items+2~2
Added
Soul Crystal Nucleus of R-0S · full detail
Quality
EPIC+
Description
The Soul Crystal Nucleus containing the power of R-0S Can be used as the exclusive awakening material of R-0S.
Soul Crystal Nucleus of R-0S (Shard) · full detail
Quality
EPIC+
Description
Every 60 shards can be exchanged for the Soul Crystal Nucleus of R-0S. Can be used as the exclusive awakening material of R-0S.
Changed
Expedition ATK Potion
Description
In Exotic Expedition battles, increase the damage of all heroes. This effect stacks up to 10 times and lasts for one battle. —
Expedition DEF Potion
Description
In Exotic Expedition battles, increase the damage reduction of all heroes. This effect stacks up to 10 times and lasts for one battle. —
Gemstones~144
Changed
Azure: Chitin Blade
Name
Chitin Blade → Azure: Chitin Blade
Aquamarine: Chitin Blade
Name
Chitin Blade → Aquamarine: Chitin Blade
Amethyst: Chitin Blade
Name
Chitin Blade → Amethyst: Chitin Blade
Amber: Chitin Blade
Name
Chitin Blade → Amber: Chitin Blade
Bixbite: Chitin Blade
Name
Chitin Blade → Bixbite: Chitin Blade
Platinum: Chitin Blade
Name
Chitin Blade → Platinum: Chitin Blade
Azure: Impact
Name
Impact → Azure: Impact
Aquamarine: Impact
Name
Impact → Aquamarine: Impact
Amethyst: Impact
Name
Impact → Amethyst: Impact
Amber: Impact
Name
Impact → Amber: Impact
Bixbite: Impact
Name
Impact → Bixbite: Impact
Platinum: Impact
Name
Impact → Platinum: Impact
Azure: Recklessness
Name
Recklessness → Azure: Recklessness
Aquamarine: Recklessness
Name
Recklessness → Aquamarine: Recklessness
Amethyst: Recklessness
Name
Recklessness → Amethyst: Recklessness
Amber: Recklessness
Name
Recklessness → Amber: Recklessness
Bixbite: Recklessness
Name
Recklessness → Bixbite: Recklessness
Platinum: Recklessness
Name
Recklessness → Platinum: Recklessness
Azure: Hex
Name
Hex → Azure: Hex
Aquamarine: Hex
Name
Hex → Aquamarine: Hex
Amethyst: Hex
Name
Hex → Amethyst: Hex
Amber: Hex
Name
Hex → Amber: Hex
Bixbite: Hex
Name
Hex → Bixbite: Hex
Platinum: Hex
Name
Hex → Platinum: Hex
Azure: Doomsday
Name
Doomsday → Azure: Doomsday
Aquamarine: Doomsday
Name
Doomsday → Aquamarine: Doomsday
Amethyst: Doomsday
Name
Doomsday → Amethyst: Doomsday
Amber: Doomsday
Name
Doomsday → Amber: Doomsday
Bixbite: Doomsday
Name
Doomsday → Bixbite: Doomsday
Platinum: Doomsday
Name
Doomsday → Platinum: Doomsday
Azure: Rage
Name
Rage → Azure: Rage
Aquamarine: Rage
Name
Rage → Aquamarine: Rage
Amethyst: Rage
Name
Rage → Amethyst: Rage
Amber: Rage
Name
Rage → Amber: Rage
Bixbite: Rage
Name
Rage → Bixbite: Rage
Platinum: Rage
Name
Rage → Platinum: Rage
Multiple entries · 2 entries, same change
Name
Outlaw → Azure: Outlaw
Entries (2)
Azure: Outlaw, Azure: Outlaw
Aquamarine: Outlaw
Name
Outlaw → Aquamarine: Outlaw
Multiple entries · 2 entries, same change
Name
Outlaw → Amethyst: Outlaw
Entries (2)
Amethyst: Outlaw, Amethyst: Outlaw
Bixbite: Outlaw
Name
Outlaw → Bixbite: Outlaw
Azure: Initiative
Name
Initiative → Azure: Initiative
Aquamarine: Initiative
Name
Initiative → Aquamarine: Initiative
Amethyst: Initiative
Name
Initiative → Amethyst: Initiative
Amber: Initiative
Name
Initiative → Amber: Initiative
Bixbite: Initiative
Name
Initiative → Bixbite: Initiative
Platinum: Initiative
Name
Initiative → Platinum: Initiative
Azure: Primal
Name
Primal → Azure: Primal
Aquamarine: Primal
Name
Primal → Aquamarine: Primal
Amethyst: Primal
Name
Primal → Amethyst: Primal
Amber: Primal
Name
Primal → Amber: Primal

92 more not shown GET /api/eternal-evolution/history Pro API key required

Commanders−1
Removed
Commander · full detail
Skill
Air Support
Effect
Triggered when an Ultimate Skill hits 3 or more enemies.
Recommended
It is suitable for characters with large-scale AOE damage with Ultimate Skills.
Wilderness Events−411
Removed
11102 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11103 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11104 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11105 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11106 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11107 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11108 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11109 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11110 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11111 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11112 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11113 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11114 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11115 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11116 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11117 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11118 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11119 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11120 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11121 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11122 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11123 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11124 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11125 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11126 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11127 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11128 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11129 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11130 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11131 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11132 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11133 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11134 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11135 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11136 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11137 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11138 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11139 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11140 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11141 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11142 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11143 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11144 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11145 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11146 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11147 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11148 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11149 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11150 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!
11151 · full detail
Description
We've found traces of small groups of enemies around the Wasteland. Be on guard!

361 more not shown GET /api/eternal-evolution/history Pro API key required

Patch 1.0.538
Growth Rates+1
Added
Prometheus · full detail
Grade
ELITE
Cls
Vanguard
Growth hp
261000
Growth atk
6000
Growth def
2400
Skills+4
Added
Cross Verdict · full detail
Slot
Skill 1
Effect
Prometheus deals a cross slash to the target, dealing damage to enemies in the area in front equal to 4000% ATK and stunning them for 2s; the main target of the skill is knocked back to the edge of the battlefield and takes 300% additional damage from Prometheus for 3s. Damage from this skill cannot crit.
Dashing Blade · full detail
Slot
Skill 2
Effect
Prometheus charges at the farthest target from himself, knocks the target in the air, and deals True Damage equal to 3000% ATK. Damage from this skill cannot crit.
Iron Bastion · full detail
Slot
Skill 3
Effect
Prometheus's armor provides a 10% chance to completely block damage; upon each successful block, Prometheus increases ATK by 15% and resets the CD of Dashing Blade. The ATK increase effect stacks up to 10 times until the end of the battle.
Forged Shroud · full detail
Slot
Skill 4
Effect
Prometheus gains ATK equal to 4% Max HP; in battle, any damage taken is reduced by 50% (Effective against True Damage). Each time allied heroes take damage, they restore Prometheus's HP equal to 1% Max HP. When Prometheus's HP falls below 40%, he becomes Invincible and untargetable for 6s. This effect activates 1 times per battle.
Patch 1.0.494

Tracking started