Eternal Evolution Treasures

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62 treasures

TreasureQualityBase HPBase ATKBase DEFSuitsEffect
BladefuryELITE108,75025001000Vanguard, Assassin, Hunter, EnergyWhen the HP of the allied Energy, Hunter, Assassin or Vanguard hero is higher than 90%, the user's CRIT RATE shall be increased by 6%.
Inner FireELITE108,75025001000Vanguard, Assassin, Hunter, EnergyThe CRIT RATE of the allied Energy, Assassin, and Vanguard hero's normal attack shall be increased by 10%.
Iron OathELITE108,75025001000Vanguard, Assassin, Hunter, EnergyThe DMG of the allied Energy, Hunter, Assassin, and Vanguard hero's normal attacks shall be increased by 10%.
Gold AsterismELITE108,75025001000TankWhen the HP of the allied Tank hero is lower than 50%, the user's DEF shall be increased by 15%.
Earth PowerELITE108,75025001000TankWhen an allied Tank Hero casts an Ultimate Skill, the user's DEF shall be increased by 12% for 6s.
BrillianceELITE108,75025001000SupportWhen an allied Support Hero casts an Ultimate Skill, the user shall recover 5% of their HP.
Zoisite ShardELITE108,75025001000SupportWhen an allied Support hero inflicts a debuff on an enemy, they shall also inflict DMG that is equal to 70% of their ATK. This effect could only be triggered once every 5s.
Power Word: PainEPIC217,50050002000Hunter, EnergyWhen an allied Energy or Hunter Hero hits 3 or more enemies at the same time with an Ultimate Skill, they shall gain an additional 12% DMG dealt by their Ultimate Skill until the end of the battle. This effect may stack up to 3 times.
Soaring MedallionEPIC217,50050002000Hunter, EnergyWhen an allied Energy or Hunter hero inflicts damage to the same enemy 3 times in a row with their Skill, the DMG received by that enemy shall be increased by 10% for 8s. This effect could only be triggered once every 15s.
Chaos ChipEPIC217,50050002000Vanguard, AssassinWhen an allied Vanguard or Assassin hero is affected by a Shield, the user shall gain an additional 15% ATK.
BloodlustEPIC217,50050002000Vanguard, Assassin, Hunter, EnergyWhen an allied Energy, Hunter, Assassin, or Vanguard hero kills an enemy, the user's ATK shall be increased by 12% for 10s.
HeliosEPIC217,50050002000TankAllied Tank heroes gain 5% DEF for each surrounding enemy, up to a maximum of 15%.
Ancestral WillEPIC217,50050002000TankThe healing and shield effects cast by allied Tank heroes shall be increased by 20%.
Ultima RingEPIC217,50050002000TankWhen an allied Tank hero receives damage, there will be a 20% chance that the ATK of the attacker shall be reduced by 12% for 5s.
Luna BoxEPIC217,50050002000SupportWhen an allied Support hero misses an enemy when attempting to inflict a debuff, the user shall gain 10 ACC. This effect stacks up to 3 times.
CoronateEPIC217,50050002000SupportThe healing effects of allied Support heroes shall be increased by 10%. If the HP of a healed unit is lower than 30%, the healing effects shall be increased by another 20%.
Flowing RuneMYTHIC435,00010,0004000Hunter, EnergyWhen an allied Energy or Hunter Hero inflicts damage to 3 or more enemies at the same time, they recover 70 Energy.
Redthorn RuneMYTHIC435,00010,0004000Hunter, EnergyWhen an allied Energy or Hunter hero inflicts damage to the same enemy 3 times in a row with their Skill, they shall permanently gain an additional 1% ATK for each instance the enemy receives damage inflicted by their Skill. This effect may be stacked up to a maximum of 15% ATK.
Pain RuneMYTHIC435,00010,0004000Vanguard, AssassinWhen an allied Assassin or Vanguard hero loses their Shield, that Shield shall explode and inflict AOE damage to the Shield20% and as well as 0.5s of Stun effect to enemies within a small radius.
Preying EyesMYTHIC435,00010,0004000Vanguard, Assassin, Hunter, EnergyWhen an allied Energy, Hunter, Assassin, or Vanguard hero inflicts a crit with a basic attack, increase their ATK by 12% for 6s. This effect can only trigger once every 10s.
Orb of DominationMYTHIC435,00010,0004000Vanguard, Assassin, Hunter, EnergyWhen an allied Energy, Hunter, Assassin or Vanguard hero sustains CRIT DMG from the enemy, they shall have a 30% chance to gain a Shield that is equal to 5% of their MAX HP for 5s. This effect could only be triggered once every 8s.
Dark SummitMYTHIC435,00010,0004000Assassin, HunterWhen an allied Assassin or Hunter hero inflicts a CRIT ATK, they shall have a 30% chance to inflict bonus DMG that is equal to 1% of their MAX HP and up to 120% of the user's ATK.
Vision StoneMYTHIC435,00010,0004000Hunter, EnergyAllied Energy and Hunter heroes shall inflict 12% Bonus DMG to enemies afflicted with debuffs.
Company of HeroesMYTHIC435,00010,0004000TankThe next normal attack cast by the allied Tank heroes shall restore 0.5% of their MAX HP and inflict bonus DMG equal to 1% of their MAX HP every 4s.
Astral StrikeMYTHIC435,00010,0004000TankFor every 3 normal attacks that were launched by an allied Tank hero, the next shall inflict the Stun effect onto the target for 0.3s.
DominateMYTHIC435,00010,0004000TankAllied Tank heroes gain 10% CRIT DMG reduction and reduce the attacker's AS by 25 for 5s whenever they receive CRIT DMG. This effect can stack up to 5 times.
Temporal BeetleMYTHIC435,00010,0004000SupportWhen an allied Support hero applies a debuff to an enemy, that debuff shall have a 30% chance to last for an additional 0.5s.
Scholar's MonumentMYTHIC435,00010,0004000SupportWhen an allied hero sustains CRIT DMG from the enemy, all heroes shall recover 1% of their MAX HP. This effect could only be triggered once every 3s.
FlashpointMYTHIC435,00010,0004000SupportWhen an allied Support hero casts a healing skill, the CD of their normal skill shall be reduced by 10%. Any excess healing thereafter shall be converted into a Shield and applied to the healed unit. The effect of the Shield Absorption shall last up to 10% of that unit's MAX HP.
Treant HeartMYTHIC435,00010,0004000SupportWhen there is an allied Support hero on the battlefield, the resistance of all enemies shall be reduced by 10. If an enemy has lower than 50% HP, their resistance will be further reduced by an additional 20.
Thorn ShieldMYTHIC435,00010,0004000VanguardVanguard Heroes distribute 10% of damage taken over the next 8 seconds.
EqualizerMYTHIC435,00010,0004000Summon6% of DMG received by Summoners is distributed evenly to summons.
Overlord's SashMYTHIC435,00010,0004000AssassinAt the beginning of the battle, our assassin heroes receive reduced damage by 20%, with this effect gradually decaying to 0% over 25 seconds.
Solar FlareLEGENDARY870,00020,0008000Hunter, EnergyWhen an Energy or Hunter Hero casts an Ultimate that hits 3 or more enemies, increase their ATK by 6.5% for 8s. When the Ultimate hits 5 or more enemies, its DMG is increased by 10%. Both effects can be triggered at the same time.
Thorn of GloryLEGENDARY870,00020,0008000Hunter, EnergyWhen an Energy or Hunter casts a Single-Target Skill that inflicts DMG to the same target 3 times in a row, increase their AS by 100 for 2.5s. When a Single-Target Skill inflicts DMG to the same target 3 or more times in a row, for each additional instance of DMG, increase AS by another 30 for 2.5s, up to a total of 3 times.
Fifth ElementLEGENDARY870,00020,0008000Vanguard, Assassin, Hunter, EnergyEnergy, Hunter, Assassin, or Vanguard heroes, when accumulating 3 basic attacks, boost 50 AS for 4s. If basic attack comes with additional damage, boost AS by an additional 80 and ATK by an additional 2% for 4s. Both effects can be triggered simultaneously.
Prism AmuletLEGENDARY870,00020,0008000VanguardVanguard Heroes stop taking 40% of their damage, distributing it out gradually over the next 8 seconds. If an enemy is killed during damage distribution, remove all remaining stopped damage.
Blood Thirsty CrestLEGENDARY870,00020,0008000VanguardWhen Vanguard Heroes inflict Bleed 5 times, they trigger Overload. The effect of Overload strengthens Ultimates. When using an Ultimate to inflict DMG on a target, inflict true DMG equal to 3% of the target's Max HP for each stack of Bleed, up to a max of 15%. This DMG cannot critically hit. This effect can only trigger once per battle. This effect cannot trigger on a boss or elite enemy.
Apocalypse CloakLEGENDARY870,00020,0008000HunterFirst Basic Attack by Hunter Heroes that hits 2 or more enemies will apply 2% Damage Reduction for 5 seconds, stacks up to 5 times.
Attract BeholderLEGENDARY870,00020,0008000HunterWhen the basic attack of a Hunter Hero inflicts DMG to 2 or more enemies, inflict an additional 54% ATK as DMG for 8s. This effect cannot stack. This effect has a CD of 12s.
Ring of GreedLEGENDARY870,00020,0008000EnergyWhen Energy Heroes use 4 Common skills, the next Common skill will deal 55% more damage.
Dominant NucleusLEGENDARY870,00020,0008000SummonIncrease the DMG of the Basic Attack of all summoned creatures by 10%. When allied summons launch a total of 10 Basic Attacks, their DMG bonus is permanently increased by 0.4%, stacking up to 5 times.
Horn of HealingLEGENDARY870,00020,0008000SupportWhen an allied Support hero enters the battlefield, every 8s, increase his healing by 4%, up to a maximum of 12%. When they cast an AoE healing skill, a secondary healing effect will be applied to all selected targets, which will continue to heal every second for the next 4s for a total of 18% of the current healing.
Ruler's RingLEGENDARY870,00020,0008000Summon15% of DMG received by Summoners is distributed evenly to summons.
Phantom CloakLEGENDARY870,00020,0008000AssassinAt the beginning of the battle, our assassin heroes receive reduced damage by 60%, with this effect gradually decaying to 0% over 25 seconds.
Eye of AnnihilationLEGENDARY870,00020,0008000AssassinAfter a total of 6 basic attack crits, teleports, or charges, Assassin heroes gain 30% ATK for the rest of the battle.
Titan HammerLEGENDARY870,00020,0008000TankTank Heroes, when activating Knockdown, deal extra damage equal to 6% of their current HP. This effect only activates once every 6 seconds.
Impulse of AnnihilationLEGENDARY870,00020,0008000Vanguard, AssassinWhen an allied Assassin or Vanguard hero loses their Shield, that Shield shall explode and inflict AOE damage equal to 45% of Shield Strength to enemies within a small radius and Stun them for 1.5s. Gains 4% DMG AMP for 5s (cannot stack).
Revitalization CrystalLEGENDARY870,00020,0008000SupportWhen Support Hero uses healing, increases the healing amount by 5%, instantly reduces the CD of all normal skills by 26%, and also converts excess healing into Shield. Shield cannot exceed 10% of Max HP of the healed hero.
Notes of the Cosmos LordLEGENDARY870,00020,0008000EnergyAllied Energy heroes gain 12% Energy Skill DMG; when they hit 3 or 5 enemies at the same time, they will recover 200 or 300 Energy respectively.
Crimson MeteorLEGENDARY870,00020,0008000HunterEvery 5 Basic Attacks made by allied Hunter Heroes trigger the effect: Inflict true DMG equal to 4%-8% of the target's Max HP (cannot Crit). The higher the AS, the higher the DMG (up to 600 AS; in PvE mode, the DMG of this effect can't exceed 100%-200% of the triggerer's ATK.)
Divine VeilLEGENDARY870,00020,0008000VanguardAt the start of the battle, all allied Vanguard heroes gain a shield equal to 25% of their Max HP for 30s.
Bionic BracersLEGENDARY870,00020,0008000HunterHunter heroes receive 3 stacks of Cell Shell at the start of the battle. Each stack of Cell Shell reduces received DMG by 20% (up to 3 stacks and 60% DMG reduction). When the hero casts an ultimate, they lose 1 stacks of Cell Shell.
Rebirth BrandLEGENDARY870,00020,0008000TankAllied Tank heroes increase their Incoming Healing Effect and Shield Strength by 35%, with Guardian's DMG Reduction Effect increasing by an additional 10% and able to reduce True DMG taken by 15%.
Crown of MadnessLEGENDARY870,00020,0008000EnergyAt the start of the battle, increases the Max HP of allied Energy heroes by 2500% of their ATK for 10s.
Hurricane MaskLEGENDARY870,00020,0008000AssassinAt the start of the battle, all allied Assassin heroes gain a shield equal to 2000% of their ATK and take 35% less Ranged DMG, this also applies against True Damage, lasts 30s.
Sencao BannerLEGENDARY870,00020,0008000EnergyEvery time an allied Energy hero deals damage, reduces the target's Energy by 25 and DMG AMP by 5%. Each enemy can lose up to 15% DMG AMP, and every 10 seconds they lose up to 75 Energy.
DoomsayerLEGENDARY870,00020,0008000TankAt the start of the battle, all allied Tank heroes gain 10% Max HP and receive 11% reduced Ultimate Skill DMG for 20s.
Soul CompassLEGENDARY870,00020,0008000SummonAt the start of the battle, all allied Summoner heroes gain 150 Energy. If you have 4 or more Summoner heroes, there is an 45% chance to imprison each enemy unit for 3s.
Swift PlumeLEGENDARY870,00020,0008000HunterAt the start of the battle, all allied Hunter heroes gain 10% Lifesteal and deal 10% bonus DMG to enemies 4 meters away (this damage boosting effect is calculated after other damage effects are calculated) for 20 seconds.
Thorn of GloryLEGENDARY870,00020,0008000Vanguard—
Thorn of GloryLEGENDARY870,00020,0008000Hunter, Energy—