Idle Heroes

Idle Heroes: what levelling a hero to each level cap costs

A 7–10★ hero at Lv.250 has cost 123,408,892 EXP, 48× a 5★ hero at its Lv.100 cap. 88% of it is spent past Lv.140.

By the GachaData team Updated 2 min read

Taking a hero from Lv.1 to the 7–10★ cap of Lv.250 costs 123,408,892 EXP and 88,538,040 gold. The 5★ cap of Lv.100 costs 2,559,780 EXP: about 2.1% of that.

Each star tier raises a hero's level cap, and every new cap costs at least twice the whole climb before it.

Every cap, from Lv.1

The cumulative EXP and gold to reach each of the 7 star-tier caps, with how many times the previous cap's EXP each one costs:

Star tierLevel capEXP from Lv.1Gold from Lv.1EXP vs the tier before
1★Lv.4039,58892,078
2★Lv.5095,172193,321×2.4
3★Lv.60206,820374,906×2.2
4★Lv.80800,9161,266,262×3.9
5★Lv.1002,559,7803,845,763×3.2
6★Lv.14014,472,13217,949,261×5.7
7–10★Lv.250123,408,89288,538,040×8.5

Going from the 5★ cap to the 6★ cap multiplies the EXP bill by 5.7. Going on to Lv.250 multiplies it again by 8.5.

Where the spending happens

Of the 123,408,892 EXP it takes to reach Lv.250, 88% goes on the levels past Lv.140. Gold is less lopsided: 80% of it is spent in the same stretch, and the whole gold bill to Lv.250 is 72% of the EXP bill.

Per level, the gap is just as wide. The last level before Lv.100 costs 133,632 EXP. The last level before Lv.250 costs 2,553,120, about 19× as much for a single step.

What follows for planning

Early caps are nearly free

Everything up to the 5★ cap is a rounding error next to the top tier. Levelling a wide bench to Lv.100 costs little and rarely needs a second thought.

The top tier is where EXP runs out

Each hero pushed past Lv.140 takes most of a full climb's EXP on its own. When EXP is the constraint, that stretch is the one to ration: finish one hero there before starting the next, rather than leaving several halfway.

Gold is the smaller bill at the top

At every cap up to the 6★ one, a hero's gold bill is larger than its EXP bill. By Lv.250 the order has flipped: EXP has grown so much faster that gold is only 72% of it. For the top tier, EXP is the resource to plan around.

Past the last star-tier cap

The level table continues beyond Lv.250, for levels no star tier's growth line reaches. Those caps are not counted here.

Check a specific level

The per-level cost of every level, and the running totals, are on the Hero Levels page. Each row there is the level-up from that level, and its totals include it, so the total to reach a level sits on the row for the level before it: the Lv.100 figure above, 2,559,780 EXP, is on row 99. What those levels buy in HP, Attack, Armor and Speed for a specific hero is in the Stat Calculator, one growth line per star tier.